Again, if I could play it out infront of you guys, it would seem kind of simple.TheYellowCellPhone said:I just can't help but think that the UI will be too cluttered and too complex. Inventory will be flowbreaking and hard to manage, and the ammo idea, while a pretty neat idea, again just sounds hard to maintain.
Hey, I'd play it, I'm just skeptical if it would play well.
That's what I thought of the second the health system was explained.richd213 said:Reminds me a lot of the STALKER games, you should check them out.
As for inventory, the console version of Crysis had a mass inventory, but it was put into a menu, so the clutter could be contained.
And also, Half Life does a good job with large inventories
1 primary
2 secondary
3 pistol
4 medical menu
5 supply menu
6 navigational menu
as I recall, halflife 2 used 8 keys for it's PC inventory, so this wouldn't be too complex.