Would you play a game like this?

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MASTACHIEFPWN

Will fight you and lose
Mar 27, 2010
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TheYellowCellPhone said:
I just can't help but think that the UI will be too cluttered and too complex. Inventory will be flowbreaking and hard to manage, and the ammo idea, while a pretty neat idea, again just sounds hard to maintain.

Hey, I'd play it, I'm just skeptical if it would play well.

richd213 said:
Reminds me a lot of the STALKER games, you should check them out.
That's what I thought of the second the health system was explained.
Again, if I could play it out infront of you guys, it would seem kind of simple.
As for inventory, the console version of Crysis had a mass inventory, but it was put into a menu, so the clutter could be contained.
And also, Half Life does a good job with large inventories
1 primary
2 secondary
3 pistol
4 medical menu
5 supply menu
6 navigational menu
as I recall, halflife 2 used 8 keys for it's PC inventory, so this wouldn't be too complex.
 

Ronmartin

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Jun 1, 2011
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MASTACHIEFPWN said:
Ronmartin said:
Well, Have you ever played FarCry2?
Think of it's setting like that, Africa, wartorn country, but put into a much diffirent aspect.
As for the desiese, we disscused what infections and malaria would be like, but we decided the game was already complicated enough.
Lots of engines could preform the tasks needed, with some mass tweaking.
Ah, so this would be a sandbox game? Personally, I'm getting a little tired of those. I had fun with Arkham City and Just Cause, but the formula you appear to be going for seem to be deficient in creative methods of travel or sidequests, the two staples of sandbox gameplay.

Or if you are going for the linear feel, with orders from one mission to the next, that'd be fine. The sandbox might even work well with that, as you march from one place to the next, conserving supplies, looting caravans/villages.

You mentioned in your inventory list a radio. Personally, I think the game would work better without it. Read this week's Extra Punctuation for more on this, as I think the game would be much more tense and exciting if you're dropped in a hostile area with nothing but your wits to survive. The excitement of winning a game goes down somewhat when the character has the force of a nation's whole armed forces behind them.
 

MASTACHIEFPWN

Will fight you and lose
Mar 27, 2010
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Ronmartin said:
MASTACHIEFPWN said:
Ronmartin said:
Well, Have you ever played FarCry2?
Think of it's setting like that, Africa, wartorn country, but put into a much diffirent aspect.
As for the desiese, we disscused what infections and malaria would be like, but we decided the game was already complicated enough.
Lots of engines could preform the tasks needed, with some mass tweaking.
Ah, so this would be a sandbox game? Personally, I'm getting a little tired of those. I had fun with Arkham City and Just Cause, but the formula you appear to be going for seem to be deficient in creative methods of travel or sidequests, the two staples of sandbox gameplay.

Or if you are going for the linear feel, with orders from one mission to the next, that'd be fine. The sandbox might even work well with that, as you march from one place to the next, conserving supplies, looting caravans/villages.

You mentioned in your inventory list a radio. Personally, I think the game would work better without it. Read this week's Extra Punctuation for more on this, as I think the game would be much more tense and exciting if you're dropped in a hostile area with nothing but your wits to survive. The excitement of winning a game goes down somewhat when the character has the force of a nation's whole armed forces behind them.
Yes, the game is a sandbox game, while there are sidequest, they are delivered through your actions in the campaign, who you save, who you let die, and how you supply bases are just a few factors that lead into them.

As for transportation, I have some creative ways for that. The landscape changes, from an urban sprawl, vast deserts, tropical jungles, ect. if you are fortunate, you can hitch a ride with some friendly forces to wherever they are going, or go out on your own, this is where the fun comes in. You're forced to look for landmarks, and know exactly where you want to go in order to survive out in the open. You also have to remain on your toes, a group of enemies could ambush you at anytime, hiding in the bushes, atop a tree, behind that car you just past, waiting to strike. New territory would continuesly be added as you progress along the main story line, so getting used to an area doesn't hold a very high avail, per sey exploring in fallout.

As for the Radio, it's use isn't that practical. Very seldom will a patrol be close enough to assist you or rescue you. You can't take on an entire warlords army alone, and this is where becoming friends with fellow "Squadmates" and mercinaries may come in handy, maybe they will offer to guide you to the nearest town, or assist you on a mission, maybe even come out of there way to rescue you...
 

Squilookle

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MASTACHIEFPWN said:
Squilookle said:
I wouldn't buy it just off that, I'd need to hear more about the story, the setting, the characters. I don't buy games just for their health bars.

Also you should never, ever, EVER have weapon deterioration in a game unless you give the player the ability to clean/mend the guns themselves, so they are not forced to switch them up all the time. There's nothing wrong with growing fond of a particular gun, and games should foster that.
Well, that's how the game keeps you on your toes, you're gun will break on you, no matter what, and players who like using the rare, more modern weapons will have more trouble than the quick adapting "Begars can't be choosers" characters, who stick to the starting assault rifle. Now, most likely if you have a gun, you got it from an enemy, and finding a replacement to a broken one wont be to hard, there would also be an armory system, where every few days, if you put a gun into the armory, and then used that gun, a new one of that rifle will fill it's spot.

Note that the rarer weapons deterate slowly, like a 500 clip cycle, whilst older , more common weapons have about 150 clips to burn through.
(And note, reliable guns like a Glock would have a turtle deteration speed compaired to a rather unreliable gun)
Have you played FarCr... OK, yes, I see you have.

It comes down to preference, but I found the weapon degradation one of the most frustrating parts of the game. It's THE game that actually decided me that degrading guns should aboslutely always be repairable under any and every circumstance. Stretching out the time it takes them to deteriorate is good, but it's still only a short term solution.

I want to be able to take a particular gun, and keep it throughout the game. Like a good mountain bike, if I look after it with care, it will look after me in return. All the guns in FarCry 2 were like toffees. Fun while they lasted, but inevitably you'd be left with just a useless wrapper.

I do understand the tension arising from the fear of the gun breaking, but it doesn't make it any more fun- especially when that all important shot that will blow your cover misfires on you and leaves you a sitting duck with a busted gun. Realistic, perhaps, but only for representing stupid fools who don't take care of their equipment.

Bottom line is: I would be far more likely to enjoy the game if I was capable of cleaning the guns like a professional before each mission and knowing for sure all my kit was in order, rather than being like some amateur shmuck who strolls out there willy nilly with a 'if it breaks, it breaks' attitude.
 

Matthew Geskey

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Mar 30, 2011
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First of all, get rid of pain bar. It doesn't need to be a bar. replace it with intuitive screen effects and make the second bar armor drawn over top of the health. Or rather have no hud. Make yourself visible in 1st person, so to see you condition, just look down. If your screen is all blurry and red and you have a hole in your stomach, you're in trouble.

What if...

You had to acquire correct holsters for weapons to wear them (so amount of weapon slots is dependent on what holsters you are wearing) plus what you have in your hands. So you can pick up guns and carry them, but if you don't have a holster or strap for them and you go to switch weapons, you would just drop the one you have.

You may be able to build it off of the STALKER engine (screw them periods)
 

Double A

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Jul 29, 2009
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I think there should be pain pills.

Anyway, sounds interesting. I'd definitely give it a try.
 

Scrustle

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Apr 30, 2011
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Sounds like a really interesting concept. Sounds like a great way to make combat in a game more realistic but still making it fair and enjoyable. I think there's a lot of potential there.
 

MASTACHIEFPWN

Will fight you and lose
Mar 27, 2010
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Double A said:
I think there should be pain pills.

Anyway, sounds interesting. I'd definitely give it a try.
There would be, But 2 diffirent types, one that temporarely increases health, and one that temporarely reduces or elimanates pain...

If I were to make this game, I would put a left 4 dead easter egg...
"Pills Here!"
 

MASTACHIEFPWN

Will fight you and lose
Mar 27, 2010
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Squilookle said:
MASTACHIEFPWN said:
Squilookle said:
I wouldn't buy it just off that, I'd need to hear more about the story, the setting, the characters. I don't buy games just for their health bars.

Also you should never, ever, EVER have weapon deterioration in a game unless you give the player the ability to clean/mend the guns themselves, so they are not forced to switch them up all the time. There's nothing wrong with growing fond of a particular gun, and games should foster that.
Well, that's how the game keeps you on your toes, you're gun will break on you, no matter what, and players who like using the rare, more modern weapons will have more trouble than the quick adapting "Begars can't be choosers" characters, who stick to the starting assault rifle. Now, most likely if you have a gun, you got it from an enemy, and finding a replacement to a broken one wont be to hard, there would also be an armory system, where every few days, if you put a gun into the armory, and then used that gun, a new one of that rifle will fill it's spot.

Note that the rarer weapons deterate slowly, like a 500 clip cycle, whilst older , more common weapons have about 150 clips to burn through.
(And note, reliable guns like a Glock would have a turtle deteration speed compaired to a rather unreliable gun)
Have you played FarCr... OK, yes, I see you have.

It comes down to preference, but I found the weapon degradation one of the most frustrating parts of the game. It's THE game that actually decided me that degrading guns should aboslutely always be repairable under any and every circumstance. Stretching out the time it takes them to deteriorate is good, but it's still only a short term solution.

I want to be able to take a particular gun, and keep it throughout the game. Like a good mountain bike, if I look after it with care, it will look after me in return. All the guns in FarCry 2 were like toffees. Fun while they lasted, but inevitably you'd be left with just a useless wrapper.

I do understand the tension arising from the fear of the gun breaking, but it doesn't make it any more fun- especially when that all important shot that will blow your cover misfires on you and leaves you a sitting duck with a busted gun. Realistic, perhaps, but only for representing stupid fools who don't take care of their equipment.

Bottom line is: I would be far more likely to enjoy the game if I was capable of cleaning the guns like a professional before each mission and knowing for sure all my kit was in order, rather than being like some amateur shmuck who strolls out there willy nilly with a 'if it breaks, it breaks' attitude.
Your weapons can be "Cleaned" To temporarely slow deteration rates, but the point your missing is if a player has a rare gun, and cleans it every mission, it would never break. Yeah, the more expensive/rarer weapons will do more damage, be more accurate ect, but they are only really temporary. Your character isn't trained professionally in firearms, and you'll have lots of alerts that your gun is about dead, too.
You'll notice the gun jams up more often, and it will look worn to crap if it's condition is fleeting, the reload process will take more time for some guns, pumping or bolting guns will become a longer process ect.

I understand your concern, but note that if you have a weapon, it's not the only one in the game, and everytime your at a base or friendly town, you'd be recommended to restock at an armory.
It's sort of like healing in a way, sure, you can handle some wounds yourself, but if you've got a chest full of buckshot, you're going to want to see a doctor to get really patched up.
The most common guns in the game would go along the lines of a G3 or AK-47, which the guns wouldn't be underpowered in the game, and if these are your favorite weapons, great, you can trade them out at nearly anywhere your enemies hide.
Though there might be a mechanic included in the game, that can patch your weapons up, but it wouldn't make it brand new.
 

Matthew Geskey

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Mar 30, 2011
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I think guns are a lot more durable than you give them credit for. Far Cry 2 is very unrealistic in this.

A good military rifle can go 1000 rounds without cleaning and then, once cleaned, be as good as new. There are still perfectly functioning 1932 M1s.
 

Michael Hirst

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May 18, 2011
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Nah give me good old fashioned Unreal Tournament shooting. Add depth by giving players many ways to avoid being hit and make the more powerful guns have slow velocity so that killing becomes a skill (leading them successfully accounting for your slow velocity) rather than place dot on person (with aim assist) and hold trigger until dead.

Oh and give me all the weapons, I want to have fun and muck around with the guns, not have to keep the all round assault rifle all the time.

Realism can really drag a game down and make people forget that entertainment is the goal here. Giving me lots of extra bits to worry about just clogs up and slows down the experience.
 

Matthew Geskey

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Mar 30, 2011
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Michael Hirst said:
Nah give me good old fashioned Unreal Tournament shooting. Add depth by giving players many ways to avoid being hit and make the more powerful guns have slow velocity so that killing becomes a skill (leading them successfully accounting for your slow velocity) rather than place dot on person (with aim assist) and hold trigger until dead.

Oh and give me all the weapons, I want to have fun and muck around with the guns, not have to keep the all round assault rifle all the time.

Realism can really drag a game down and make people forget that entertainment is the goal here. Giving me lots of extra bits to worry about just clogs up and slows down the experience.
That's completely opposite of the system he's talking about. It's much better to have games all across the realism scale than all on the side you want.
 

shrekfan246

Not actually a Japanese pop star
May 26, 2011
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Here, have a fun link. [http://www.escapistmagazine.com/articles/view/issues/issue_221/6582-Why-Your-Game-Idea-Sucks]

In all seriousness, it sounds like a mash-up of the "Hardcore" mode from New Vegas, the "Extreme" mode from Metal Gear Solid 3: Subsistence, and any S.T.A.L.K.E.R game. So to be very honest, I don't know if it would interest me. I'm sure it would garner a cult following, it would essentially be the shooters' answer to the Souls games, but there's a certain point where a game is simply asking me to do or pay attention to too much all at once, and it ceases to be fun.
 

zehydra

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Oct 25, 2009
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Unless it was a ton a fun, probably not. If the game is supposed to be fast-paced, then I feel like all of the complicated mechanics would slow it down. Such mechanics would work much better in an RPG or MMORPG than your typical FPS.
 

dessertmonkeyjk

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Nov 5, 2010
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A survivor simulator with modern weapons on-hand? Is that what you're applying here? Sounds like MS3 or something to me.

I might take a look... hopefully my buddy doesn't fall down a pit and lose all of our supplies.
 

viking97

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Jan 23, 2010
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if you insist on it being a sandbox, it would probably be a hard sell. not saying it wouldn't please me, but it would take some hoop jumping. also give it a sci-fi theme but make no mention of power armor. awesome increased 10jillion percent.
 

Jonno237

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Oct 13, 2011
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I'd say yes, but I'd like to know more about who the player is. Are they a mercenary? Random citizen with weapons proficency? Trained soldier?