Well, would you? I'm not talking about a game with artistic elements, a game containing art, or even an artistic game, but a real, in the flesh arthouse game. I don't consider a game that contains art to be art itself, or even an artistic game to be art. There's a fine, but notable difference between being art, and simply containing it. Now I think that games have proven they have the ability to be art, but no one has capitalized on it. I don't believe a true arthouse game exists yet, primarily because the legal definition of art is just now including games, so hopefully a game created for the sole purpose of art will come up someday or another. However, please don't dwell on this... it's not the purpose of this thread.
Now, before you say yes, I want you to think about it. I know the whole 'GAMES ARE TOTALLY ART MAN' movement is popular on this site, but I honestly want you to think about it. To get a better perspective on it all, I advise you to watch an arthouse film if you never have before (watch The Seventh Seal or something). If you have never watched an art film before, then you are in for a huge culture shock. Art films aren't fun. They are a huge chore to watch: You usually have to sanction time out in your day to sit down and watch one, and they are incredibly challenging to sit through (not only because of the typically slow and methodical pacing, but because of the simple content you are being fed). The biggest thing is you will garner no enjoyment from finishing it. Odds say the movie won't end on a happy note, and since the film itself is so challenging, you'll probably walk away confused and hate the film. Most art films are like this.
So, what's the point of an art film then? It's understanding it. Unless you cheat and read an synopsis of the film, it will take you a while to understand what you just watched. You'll have to digest the imagery, symbolism, themes, and all those big words you learned in freshmen English. THEN you'll enjoy the film. The enjoyment of art films comes not from watching it, but from understanding it. This, I feel, is the major factor that separates Hollywood films from art films. A Hollywood film is meant to be fun. It might make you think a little, and be kind of artistic, but it's ultimate goal, beyond all else is to entertain. Arthouse is there JUST to make you think. It doesn't care about entertaining you, or making you laugh, it just wants you to think, and understand it.
Honestly, I speculate an art game will be very similar to arthouse films. Yeah, yeah, don't talk about that interactivity crap. It's not going to make it any more entertaining... if anything, the developer might actually use the interactivity of games to make your experience more miserable to drive home a theme or something. Even further, it will probably be a huge chore to play, and offer little in the way of entertainment value. It will have a slow pace, and move along at a pace it thinks appropriate-- not what you think is appropriate. Beating it will probably not leave you with that "gamer's euphoria" or give you any sense of accomplishment. It will be there to make you think, and unless you want to sit down and really analyze the game (I'm talking about analysis like literature, as in deconstructing the game's analogies, and looking for thematic meaning... like the stuff you did in school), then you will probably end up totally hating it. Arthouse games are going to be just like arthouse films: you will end up enjoying it because you understand it, and interpret it, not because its fun in itself.
So, would you play an art game?
Now, before you say yes, I want you to think about it. I know the whole 'GAMES ARE TOTALLY ART MAN' movement is popular on this site, but I honestly want you to think about it. To get a better perspective on it all, I advise you to watch an arthouse film if you never have before (watch The Seventh Seal or something). If you have never watched an art film before, then you are in for a huge culture shock. Art films aren't fun. They are a huge chore to watch: You usually have to sanction time out in your day to sit down and watch one, and they are incredibly challenging to sit through (not only because of the typically slow and methodical pacing, but because of the simple content you are being fed). The biggest thing is you will garner no enjoyment from finishing it. Odds say the movie won't end on a happy note, and since the film itself is so challenging, you'll probably walk away confused and hate the film. Most art films are like this.
So, what's the point of an art film then? It's understanding it. Unless you cheat and read an synopsis of the film, it will take you a while to understand what you just watched. You'll have to digest the imagery, symbolism, themes, and all those big words you learned in freshmen English. THEN you'll enjoy the film. The enjoyment of art films comes not from watching it, but from understanding it. This, I feel, is the major factor that separates Hollywood films from art films. A Hollywood film is meant to be fun. It might make you think a little, and be kind of artistic, but it's ultimate goal, beyond all else is to entertain. Arthouse is there JUST to make you think. It doesn't care about entertaining you, or making you laugh, it just wants you to think, and understand it.
Honestly, I speculate an art game will be very similar to arthouse films. Yeah, yeah, don't talk about that interactivity crap. It's not going to make it any more entertaining... if anything, the developer might actually use the interactivity of games to make your experience more miserable to drive home a theme or something. Even further, it will probably be a huge chore to play, and offer little in the way of entertainment value. It will have a slow pace, and move along at a pace it thinks appropriate-- not what you think is appropriate. Beating it will probably not leave you with that "gamer's euphoria" or give you any sense of accomplishment. It will be there to make you think, and unless you want to sit down and really analyze the game (I'm talking about analysis like literature, as in deconstructing the game's analogies, and looking for thematic meaning... like the stuff you did in school), then you will probably end up totally hating it. Arthouse games are going to be just like arthouse films: you will end up enjoying it because you understand it, and interpret it, not because its fun in itself.
So, would you play an art game?