Loonerinoes said:
Yep...but then again...somewhere around WotLK I'd pretty much given up on WoW sticking to some of its lore roots for a change, rather than just making stuff up as it went along. It started very subtly, with things like the draenei being retconned in TBC or the odd wierd gadget, but that was acceptable enough since it still had some new lore standing behind it. But then by this last expansion it was all about choppers and full-blown snarky copypasta of real-world items, people and events and...meh...the illusion, that WoW is a seperate universe, really was broken for me by then quite resoundly and the level of my enthusiasm for any kind of RPing dwindled along with it.
Kinda probably what the subtext of Cataclysm is tbh: "This ain't your father's Warcraft anymore! It's changed forever! So get along on the ride or STFU!" But nonetheless that doesn't mean that this new Warcraft with wierdo modernistic jokes, ala what was done in the old games, beginning to drive the narrative moreso rather than just being a nifty little side-quip you get from clicking on your units to bug them couldn't work hence...I'm willing to give it 2 months. But I doubt any more than that.
Ah, yes. The technology advancement in the Warcraft universe by the time of WotLK was bizarre and comical. For some reason people bothered using bronze-age weaponry when apparently sabers and -machine guns- had been invented. Heck. They even had frikkin' -STEAM TANKS-. Moving artillery units minus the restriction of fossilized fuel. Choppers, and now cars... This is something that has always gotten on my nerves. Any hostilities between the two player factions would be laughably one-sided really. It looks like Blizzard just throws stuff in without any thought on wherether it makes sense or not.
There is of course magic, but things aren't even explained as to how this adds up to industralized technology. Beacuse of this unsorted pile of equipment from different stages of advancement, nothing feels like it really matters. Neither does the apparent threats to the world appear intimidating. The only time when a sense of dread came over you was in Icecrown where you saw enormous hordes of Undead and countless of frostwyrms circling the skies the size of four busses. However any potential of adding tension was thrown away as apparently the living could breeze through it without consequence nor explanation as to how they pulled it off. Poof! Right at the Citadel's entrance! No biggie, we just stand back and do nothing while players respawn enough times to bring down the boss!
This was the case long before WotLK, and I would have quit over three years ago were it not for the roleplay. Despite the lore mess... Warcraft does have one of the more solid game worlds where stories doesn't become insignificant and unfocused. That's good enough for me. For now...
*Peers at Star Wars: The Old Republic*