WoW: Could 11 Million People be Wrong?

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Gyrefalcon

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jackknife402 said:
go play EVE, you might like it, I know I did. 18-32k peeps on the server(depends on the time of the day.)
EVE certainly is known for its complexity. I would also add that I've played City of Heroes and found a very patient and helpful crowd there most of the time. A lot of the people are nice and I think it is part of the "you are playing a hero, act like one" mentality you step into. City of Villains can be a bit more harsh, but I've found nice people there as well, since the same people play both quite often. But the "I'm playing a villain, be crueler" does seep in a bit. Overall, I've enjoyed my outings there, but choosing a good power blend can be essential an isn't obvious.

But it is a matter of opinion and perspective, not every game clicks for every player. And character choice/play style can also alter your experience. Do try something else. You may prever Neverwinter Nights, or Lord of the Rings Online, or even Dream of Mirror Online, etc. Go explore! You will find something that makes you happy. :)
 

Vanguard_Ex

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Mar 19, 2008
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Jonesy911 said:
The answer is yes, 11 million people can be wrong. I never really got WOW, it's sooooo boring and its all for its own sake.
They're not wrong, they just have a different opinion to you.
 

dontworryaboutit

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May 18, 2009
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Sometimes tigers carry broadswords but not hearts. It baffles me.

I have a personal vendetta against the game for it having stolen two years of my early teenage years so I'm not exactly unbiased when it comes to the topic, but I'd agree that it's really not that good of a game. At risk of being your grandfather, I think it was a lot better and more fun back in the "good ol' days" before BC came and shit on everything.
 

gigastrike

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Jul 13, 2008
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Of course 11 million people can be wrong. There are billions of people in the world, WoW players are severely outnumbered.
 

Cocamaster

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Apr 1, 2009
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Well, until Wrath of the Lich King, WoW only really had four quests, which you repeated over and over 'til you reach level 70. And even now, you need to reach level 50+ to participate in these new quest types.

Can't say I blame people for feeling this game is pretty shallow.

To me, the main problem with WoW, and MMORPGs in general, is the lack of personalization of your character and lack of identity and pervasiveness in the game.

...but I guess that's another topic.
 

lewiswhitling

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May 18, 2009
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I'd still say that WoW is an exceptional piece of work by its developers, for all its faults in gameplay. I think the proof is in just how much time you can sink into it... not many other games get the kind of attention from its players that WoW does. I don't think it's so much the combat which is the reason for this however - it's simply that WoW has harnessed the massively multi-player community like no other game has. Every aspect is carefully engineered to cater to these vast numbers of people in a multi-player environment. It's much more than the combat mechanics and such, which i agree are certainly not the best that you can find in a game. I think it's more to do with the overall experience of engaging with such an environment.
 

Asehujiko

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Feb 25, 2008
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Flour said:
Hell, Blizzard can't even develop raid instances fast enough, a week or two after a new raid is released players will have it on farm.(they can clear it in a night or two)
People complained when each of the original naxxramas bosses took more then a month too. The world was stuck on the Four Horsemen for what, 10 weeks or so? And another 6 on Loatheb before that.

So, make short instances, people complain, make long instances, people complain, make medium instances EVERYBODY complains. There's just too many fans out there for Blizzard to please them all at the same time, that doesn't make them a bad company, no, it makes the population in general unrealistically demanding.
 

Giraffle

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Jul 26, 2009
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I started WoW in christmas '06 (so technically you could say I started in 2007) and at first I was pretty into the game, not addicted, just into it. But after awhile when I finally stopped making a whole bunch of different characters and focused on my druid, it started becoming a routine.

Most people get hooked into the whole experience of questing and going out to kill monsters, and your only driven really to get the better toys that await you. And I would sit there looking at all the other higher level people in WoW, and would just get lazy, it just wasnt addicting for me, it was labour.

Of course my friend gets VERY into WoW, and within a week is already level 50, and plays non-stop, and thats when I got first hand experience in realizing that the addiction is all in the leveling up, until your level 80, and you can go on raids and whatnot, and actually play the game.

And after only two years of playing, I finally got so bored of it and just stopped, and I no longer play.(I never reach 80, or 70, or even 60, I only ever reached 55, and at that point I couldnt take it, and plus the reason it took two years to get that high was because the game was boring to me, so I didnt play it like everyone else)
 

GothmogII

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WoW was my first MMO that'd I'd gotten into. I'd played Ultima Online beforehand but it never really stuck on to me so I dropped it pretty fast. Anyway...a few months back, I got a little perturbed at the oodles of Anti-WoW posts that had come up. And indeed, all the reasons why X MMO was -so- much better.

So...what the hell, most of these games have got demos and free trials why not give it a shot? And so I did, started with Guild Wars, moved on to EVE, Dungeons and Dragons Online, City Of Heroes/Villains, Final Fantasy XI, Age of Conan, Star Wars Galaxies and even some freebies like Silkroad Online and Runescape and the like. And, while I found that each one offered something different and new from each other, I found that fundamentally these were all the same game.

They looked different on the outside. Boasted many interesting little hooks in order to differentiate themselves. But, in the end I came to the realisation that: You make an Avatar. You kill stuff. You collect stuff. You do quests/jobs/mission. You craft stuff. Whether through skills or levels your avatar gets better. Your avatar gets better stuff as you progress.

Now, that should be painfully obvious to anyone. But, the reason I bring this up is purely for the reason that it seems to be used as a general put down against MMO's, as if people are -surprised- they have to do all this.

As for how WoW fits into all this, from my own point of view, it's a safe game for me. I'd played the Warcrafts, I knew the background, I'd played many other games by Blizzard and respected them as a company. I guess, it's simply an issue of brand loyalty, it's the same reason I keep a close eye on anything Valve releases. That said, I know it's not perfect, but also know, having tried most of the others, that there isn't currently another MMO available that offers me anything I want, short of interesting features here and there that don't want to make me stick with them.
 

iggyus

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Apr 18, 2009
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Hopefully all the issues you mentioned will be non-existent in the up coming The Old Republic. That is probably the only MMO game I really am excited for
 

EvilScott

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Jul 27, 2009
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Watcheroftrends said:
WoW: Could 11 Million People be Wrong?
Well 50 million Americans voted for George W. Bush in 2000 and 62 million in 2004 so you can draw your own conclusions.
 

boholikeu

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Aug 18, 2008
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Fredrick2003 said:
It must be stated again that the 11 million number is misleading. Blizzard uses the TOTAL accounts to come up with this number. That means people like me, who haven't logged in in 3 years, are still counted.

I am sure its more like 4 million active.
This is wrong. They only report active subscriptions.

iggyus said:
Hopefully all the issues you mentioned will be non-existent in the up coming The Old Republic. That is probably the only MMO game I really am excited for
I have a feeling all these problems will be present in TOR considering they seem to be marketing more towards the "hardcore" MMO crowd. I seems like the more "hardcore" an MMO is the worse the grinding, etc. problems are.

I'd be happy to see the game prove me wrong, though.
 

gamegod25

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Jul 10, 2008
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It's interesting how you equated the time to money. But the same could be said about any game, or any hobby for that matter. As long as you are having fun then the time isn't wasted. And if it stops being fun then just find something else.