veloper said:
I never said it was morally wrong. It's just not indie.
Indie is for independent. Not being fully owned by a publisher doesn't make an independent developer yet.
Indies simply don't depend on publishers for anything. That's what makes them "independent". The meaning of the word says it all basicly.
Indies self-publish.
The OP is technically correct.
No, the OP is wrong and so are you. You are making up your own definition of indie that doesn't make any sense if you think about it for more than a few seconds.
Indie simply means that it's a game where the creators are not beholden to a larger company for their decisions. They take the risk, they get the profits, and are free to divvy those however they like.
That is ENTIRELY Klei. Saying they can't make a deal with EA for marketing and distro while being indie is like saying they can't make a deal with UPS for shipping while being indie. It's preposterous. Now, if EA got to dictate what platforms they'd publish for, they'd no longer be indie. EA didn't. EA saying "We can get you on to these platforms if you can do it" is no different from say UPS saying "We can supply boxes for your shipping if you're ready"
Seriously, you're arguing that a developer somehow isn't indie if they make their own decisions on who they want to publish for them -- yet making your own decisions about that kind of thing is really what kind of defines being independent. It's not DIY or Punk software, fer chrissakes, it's just independent.