X-Play (along with many others) just didn't get it!!

Recommended Videos

Ph0t0n1c Ph34r

New member
Feb 25, 2009
391
0
0
Critizing a game fro not having regenerating health is absurd, but other than that, its all on your point of view.
 

Audemas

New member
Aug 12, 2008
801
0
0
Jumplion said:
Oy vey;

[HEADING=1]It's their fucking opinion[/HEADING]

If you like it and disagree with what they say, fine, but don't come to us and ***** and moan about how they "don't get it". It's their opinion, deal with it, not everyon is going to like a game that you think is great.

Just deal with it.

And of course, here come the moaners who say "X-Play SUCKZ NAW!" and "THEIR REVIUZ SUK NAW CUZ THY DUN GET IT!" Deal with it people! It's their opinion, is it that hard to just look at another review instead of being personally offended by one review. One review? What, you can't stand the sight of one person not liking your precious Christ of games?

Deal with it people! They're called opinions!
2nd, it's their opinion so no reason to get up in arms about them saying what is actually wrong with the game. Besides if I remember correctly, didn't all the Resident Evil games have difficult controls? And after watching the review I realized they are right for the most part, it's Resident Evil 4 in Africa rather than a European country with Chris Redfield replacing Leon Kennedy, and Sheva replacing Ashley. But a redeeming quality of Resident Evil 5 is the fact that Wesker is in it. By the way, I hope Sessler does another video about people bitching about their review like he did for Killzone 2.
 

Taerdin

New member
Nov 7, 2006
977
0
0
[TLDR version: RE5 is great survival horror which doesn't necessarily mean its the same thing as a horror movie 'scare' (its a 'make you frightened for your survival' scare, aka oh shit Sheva is in a trap and we have to fight our way out!), imo better than RE4 and makes me happy in ways no other game has in a good while. X-play seems FAKE and I dont give it much credit.]

First of all, everyone seems to have different opinions of what survival horror is, which is fine... but generally speaking I believe Resident Evil has always been as such. Yes the feel of it has changed, but that happens in many game series. I looked up a definition for survival horror and found
Survival Horror Defined! said:
"Although the genre is largely defined by the conventions of horror fiction, survival horror games involve gameplay that emphasizes vulnerability and a lack of preparation."
and I feel both RE4 and 5 accomplish this through the various traps and ambushes the enemies lay for you, and the horrific monsters that threaten your life.

Also I feel all the people who complain that the inventory or standing still while shooting don't add to the intensity have not played the game. It really really does.

In terms of real time inventory, it makes sense to the game and makes it more intense! People always scoff at how a character some how manages to carry infinite things, or how Leon could just pause his impending doom to heal himself and switch guns instantaneously, but all of a sudden they make you go through your pockets in real time and its "frustrating"? Come on! First of all you can have four items 'hotkeyed' to your directional pad, which could be items you've decided to keep in an easy to reach spot. Secondly, its not like you need to select many more than four items at a time anyways, because ammo boxes take up inventory and the only time you need to select them is when you're giving them to your partner and you generally plan that out before you're in a combat situation. Also, you can only hold 9 items at a time and its a three by three grid so worst case scenario it maybe takes a second to select an item if you know what you're doing. This is a serious 'learn to play' issue, or rather try actually playing it before you speak ill of it.

As for the not being able to walk and shoot at the same time... this also makes it more intense! It really does! I feel the 'survival horror' as my 'survival' is being 'horrifically' threatened by 'horrible' creatures and traps. It gets really intense as guys close in on you and you're trying desperately to hold them back with key shots from your weapons. Also, every Resident Evil game has been like this (1-5) so why should it change now? Resident Evil 4 is considered a great game, its a greatest hits title and can still be purchased widely and 5 controls exactly like it. I don't understand how such complaints over controls can even exist.

I could go on about how I feel about this game forever, but when it comes right down to it if you don't like it, you just dont. All I know is I will likely be playing this game for years, and will probably beat it even more times than I did Resident Evil 4, as the two player story AND mecenaries modes are incredibly fun.

Also X-Play is not that bad really, you just have to realize its A. just a television show and ONE reviewer out of a good ummm... thousand? and B. it doesn't seem very... legitimate in that I find it hard to believe the presenters actually sat down and played these games for an adequate amount of time, and are rather regurgitating others opinions

But hey I might just be making an ass of myself by assuming things :p
 

DarkRyter

New member
Dec 15, 2008
3,077
0
0
I'm surprised honestly, years ago they even admitted that Resident Evil 4 was the show's favorite game.

They must have been disappointed as hell to give it just 3 stars.
 

Jumplion

New member
Mar 10, 2008
7,873
0
0
harhol said:
vivaldiscool said:
A lot of people would disagree about the inventory too. You say it makes it more intense, I say it's just bad design that artificially cripples the player.
I don't think you can say it's bad design simply because it "artificially cripples the player". all games have aspects which "artificially cripple the player" because otherwise there would be no challenge and thus no reason to play. for example, rather than dodging blows automatically, characters in games tend to stand still until commanded to move. this is unrealistic and therefore "artificial difficulty" because a real person wouldn't stand still while being attacked.

the key is to strike a balance between giving the player a feeling of control and providing an adequate challenge. I've only played the demo of resident evil 5 but I think it achieves this. the real-time inventory is supposed to make the game more difficult so I think it's unfair to criticise it for doing so. only if it makes the game too difficult does it qualify as "bad design". yes, it's awkward trying to mix herbs while zombies are charging at you, but I imagine it'd also be quite difficult in real life! the danger of hotkeying everything is that the challenge is confined to resource acquisition (see: Dead Space, Bioshock, Fallout 3) when it should instead reflect overall combat skill.

personally I quite like the idea of retreating & finding a safe spot to recover. it certainly beats staying in the thick of the action & mashing the 'heal' button indefinitely.
But then we get to the whole argument that "games arn't supposed to mimic real life!" and that crap.

There's a difference between making a game challenging and making it frustrating. This game isn't trying to mimic how you would act in real life (hence no running and shooting :p). Looking back and frustratingly trying to request some spare ammo from Sheva when there's a billion million enemies around you isn't intense (well, to a certain extent, if it's a million billion enemies), it's annoying. Fiddling around with the directional pads to find ammo, select it, go down to "Give", and then press circle to get out of the menu isn't intuitive, it's frustrating.

A game shouldn't sacrafice menu navigation for realism, but it can do that without hindering the player to try and shoot back.

EDIT: But to avoid myself from being a hypocrite, it depends on how you feel intensed. Some people will find the inventory system fidly and annoying while others will find that it helps tension. Personally, I don't like it that much as it just frustrates me when I'm trying to find what item I want to request from Shiva.
 

maddawg IAJI

I prefer the term "Zomguard"
Feb 12, 2009
7,840
0
0
the best survival horror games allow you to move while aiming (Doom,Left 4 Dead) why does capcom stay in the past.

while most games have a working inventory system. (such as Gears of war,Bioshock,and Mass effect) resident Evil 5 does not. it makes the game frustrating and althought it doesent make a diffrence in the easier difficulty it creates alot of frustration in the harder diffculty.

i'm not even going to touch the whole health bar part of the rant becuase that part is a matter of opinon. once again most people have moved past the health bar while capcom stays in the past.

i leave this thread with the following qoute

Jumplion said:
Oy vey;

[HEADING=1]It's their fucking opinion[/HEADING]

If you like it and disagree with what they say, fine, but don't come to us and ***** and moan about how they "don't get it". It's their opinion, deal with it, not everyon is going to like a game that you think is great.
 

Bat Vader

Elite Member
Mar 11, 2009
4,997
2
41
ae86gamer said:
shouldn't Adam be trying to find a job more suited for him. Also don't watch X-play...its slowly been ruined over the years.
Yeah it has. X-Play was good when they were still owned by TechTV. Now it sucks. The original comedy that was there is now lost.
 

JokerGrin

New member
Jan 11, 2009
722
0
0
After looking at all these walls of texts and arguments in this thread, I find myself wondering... What the fuck does it matter?

It's a game. Games are fun, right? I know I sure as hell would prefer to just play the game I enjoy (For the record, I enjoy RE5 a great deal) than get into an argument with others on the internet about whether they like it or not. I think mature game playing folk like us should take a stand against all this negativity and let people have their own opinions. Or am I in dreamland again?

Personally I don't read reviews anymore. I'll play a demo or look at gameplay videos on youtube. I watch Zero Punctuation for entertainment value only. Come on ladies and gentlemen, let's just enjoy whatever we enjoy and not let other people's opinions make any difference.
 

Taerdin

New member
Nov 7, 2006
977
0
0
maddawg IAJI said:
the best survival horror games allow you to move while aiming (Doom,Left 4 Dead, Deadrising,) why does capcom stay in the past.
Its just a different style, not a design flaw. It works for all the Resident Evil games really, in that it makes the battles more intense. Theres nothing like that 'oh shit oh shit oh shit!' moment when a chainsaw guy has finally closed in on you and you're going out of aiming mode to run.

But at the same time its this intensity that keeps my girlfriend from playing it... she tried it once and won't touch it again because she says its too scary for her. Even if she did play it we would have to do something else before we went to bed because it might give her nightmares. So cute :p I'll make her a gamer yet! (maybe?)

Also if I had to present my opinion I would say that Silent Hill 2 is the best Survival Horror game I've played... and it is rather popular among fans of the genre. Also, guess what? You can't move while shooting! Gasp! (from what I recall)
 

Taerdin

New member
Nov 7, 2006
977
0
0
JokerGrin said:
It's a game. Games are fun, right? I know I sure as hell would prefer to just play the game I enjoy (For the record, I enjoy RE5 a great deal) than get into an argument with others on the internet about whether they like it or not. I think mature game playing folk like us should take a stand against all this negativity and let people have their own opinions. Or am I in dreamland again?
I'm not really trying to argue per se... I'm just discussing games... in the game discussion forum no less. Bizarre! :p


I see your point though, and the fact is I would just be playing and enjoying now instead of being here but I have to do stupid Computer Science homework on my computer and instead am procrastinating which leads me to this kind of state where I don't want to leave my computer because I have work to do, but I can't bring myself to actually do it, so I end up checking and rechecking websites I enjoy; this one being one of my major haunts.

EDIT: Sorry for the double post I thought it would be long enough for people to sneak in again... I wont make that gross assumption in the future
 

Lunar Shadow

New member
Dec 9, 2008
653
0
0
ultimatechance said:
Jumplion said:
Oy vey;

[HEADING=1]It's their fucking opinion[/HEADING]

If you like it and disagree with what they say, fine, but don't come to us and ***** and moan about how they "don't get it". It's their opinion, deal with it, not everyon is going to like a game that you think is great.

Just deal with it.

And of course, here come the moaners who say "X-Play SUCKZ NAW!" and "THEIR REVIUZ SUK NAW CUZ THY DUN GET IT!" Deal with it people! It's their opinion, is it that hard to just look at another review instead of being personally offended by one review. One review? What, you can't stand the sight of one person not liking your precious Christ of games?

Deal with it people! They're called opinions!
but xplay went beyond opinion. theres opinions like "hmm, i thought the voice acting was poor", and then saying something like "this game doesnt have regenerating health, so less points". You cant do things like that, and the OP made perfectly valid points. Those things arent up for arguing, especially when you complain that RE5 isnt a run and shoot game.
Actually what was said was something along the lines of it being like Gears of War without the regenerating health (they were talking about the cover system)
 

maddawg IAJI

I prefer the term "Zomguard"
Feb 12, 2009
7,840
0
0
Taerdin said:
JokerGrin said:
It's a game. Games are fun, right? I know I sure as hell would prefer to just play the game I enjoy (For the record, I enjoy RE5 a great deal) than get into an argument with others on the internet about whether they like it or not. I think mature game playing folk like us should take a stand against all this negativity and let people have their own opinions. Or am I in dreamland again?
I'm not really trying to argue per se... I'm just discussing games... in the game discussion forum no less. Bizarre! :p

I see your point though, and the fact is I would just be playing and enjoying now instead of being here but I have to do stupid Computer Science homework on my computer and instead am procrastinating which leads me to this kind of state where I don't want to leave my computer because I have work to do, but I can't bring myself to actually do it, so I end up checking and rechecking websites I enjoy; this one being one of my major haunts.
you cant really use that argument to well if deadrising a survial horror game was made by capcom. (i had to change my op becuase i realized it ruined my argument.). but if you enjoy resident evil's inabilty to move while aiming well thats your own thought and i wont try to change it.
 

JokerGrin

New member
Jan 11, 2009
722
0
0
Taerdin said:
I'm not really trying to argue per se... I'm just discussing games... in the game discussion forum no less. Bizarre! :p
I know my friend, I think my post came off as more accusative than I intended it to. Game discussion forum, you're quite right...in my mind I knew what I meant, now I'm not so sure. Oh, what a mindless post. I should get some sleep.
 

Eclectic Dreck

New member
Sep 3, 2008
6,662
0
0
While I respect (and support to an extent) the position that states the PC in a survival horror game must be poorly suited to combating the menace confronting him/her in order to foster the proper atmosphere and response from the player, I have little sympathy for games that do so with poor control. Not being able to move and shoot might not be realistic by any stretch but it certainly helps reinforce the notion that I ought to fear my opponents. Real time inventory management is acceptable as well, so long as navigating through and manipulating my in game possessions is incredibly intuitive.
 

Low Frost

New member
Nov 6, 2008
179
0
0
ElArabDeMagnifico said:
Survival horror is not "surviving the horror of the controls".

Go play that ocean view hotel level in VTM: Bloodlines.
Dude, not much in any game compares to the Ocean Hotel. You are a friggin vampire and you don't want to go into the place.
 

TaborMallory

New member
May 4, 2008
2,382
0
0
I'm starting to believe X-Play is simply the voice of the mainstream. If the mainstream doesn't like it, they don't like it.
It's the perfect plan on their part, all the fanboys and fangirls hear exactly what they want to hear.

Although, not being able to shoot and move at the same time would be ridiculously annoying. The developers could have at least decreased accuracy or moving speed.
 

n01d34

New member
Aug 16, 2008
123
0
0
When reviewers review a game on what they want it to have as opposed to what it does have it is a big problem.

So let's imagine that everyone takes up x-play on their let?s use re-gen health in survival horror games suggestion. It would kill the genre. Survival horror is mainly about not having enough resources to beat the game. Giving the player what amounts to unlimited health would remove all of the tension that these games require. What is the point of playing a survival horror game that just plays exactly the same as a dodgy action shooter?

But no one is going to listen to them right? Well actually in a world where share prices can hinge on a metacritic result, yes game devs are going to cave into what the reviewers are asking for. Even if what the reviewers are asking for is stupid. For proof witness the barren homogenised mess that is the first person shooter these days.

Finally sure it's their opinion but that doesn't stop their opinion being stupid. We've all got opinions but not all of us are right. I'm so sick of this lazy subjectivist way of looking at the world. There is no way we're ever going to improve our level of discourse if we aren't allowed to call to task people for saying things that are just wrong.