Treblaine said:
NameIsRobertPaulson said:
The problem is, you're still cutting off a large section of the consumer market. Many people buy used to try a game out, then return it without losing investment if they don't like the game.
Secondly, game retailers don't hike prices that much, if at all. Prices are set at an industry standard to promote competition. Hence, Wal-Mart, Target, K-Mart, and GameStop all sell new games for the same price across the board. While it would be nice if they lowered prices as a return for no used games, it wouldn't happen, because people have been shown to pay that much before, and removing profit goes against what every company stands for.
The problem with that is like a world where the down-payment to Test-Drive a car is the exact same price as buying a car.
Try-before-you-buy is TOTALLY covered by:
-demos
-free weekends
-guest-passes
-free-to-play
-(super-sales = low risk purchase)
People do NOT buy used games to "try". They buy them to PLAY! They RENT games to try.
"Secondly, game retailers don't hike prices that much, if at all."
They must hike prices SOMEWHAT otherwise they'd be operating as a charity or even deliberately bankrupting their company. If they sold games for the same price the publishers sell them to for, then they'd just be wasting a dickload of money in upkeep of stores, transport, heating, electricity, staffing, insurance, rent, etc
"While it would be nice if they lowered prices as a return for no used games, it wouldn't happen"
It did with PC's Steam, GoG, Apple App Store, Android Marketplace, etc... all the markets that have gone pure-digital prices have plummeted.
"removing profit goes against what every company stands for."
A Poor businessman thinks the only way to increase profit is through increased price-tag. Look at ACTUAL successful businesses, its all about 'piling high and selling cheap'. Sony broke into the gaming market beating Nintendo this way that stuck with expensive cartridges while Sony went with cheaper discs. Today, digital is to discs as discs were to cartridges. If Microsoft goes digital-only then they'll have to reduce cost to be competitive with any other console-manufacturer who goes with disc-based model with resale.
Many of the examples you provided only work for on PC markets, where used games don't exist, and haven't for a long time. Demos on console are rarely provided, and free trials are NEVER provided, meaning you have to get a used game to know if you really like a game.
Example: I bought Bulletstorm used recently, beat in 4 days, got bored, and returned it to pre-order a different game. I would have been stuck with a game I got bored of had I been forced to buy new exclusively.
As far as price hikes go, why do you think almost every large developer releases new games at $60?
Hypothetical: Call of Duty: Modern Warfare 4 releases at $60. Battlefield 4 sees this, and releases at $50 to boost sales. While it is effective, by undercutting their competitor, they soured business relations between their subsidiaries, and CoD's subsidiaries. This may mean that Activision stops working with DICE on a different project. Perhaps Activision stops allowing their games to be purchased on Origin. Prices stay the same for COMPETITIVE BALANCE.
Finally, prices drops won't happen because the outlets you suggested average a retail price of about $10-$15. AAA titles won't drop in price by more than $5 if they go digital only, because as I said before, the share-holders (the most important people to a company) saw that people would buy at that price, and will continue to insist on that price, because it works, and maximizes profit.