Graphic's is not that big of a deal. It's all disk io/memory bandwith and cpu.
Gaming graphics are pretty darn tootin as they are. The thing that could see serious improvements are all around environments, keeping many game objects in memory, keeping multiple a.i. threads running at the same time, basically all the stuff that ehances the complexity and richness of the gaming experience.
All the "open world" games right now are basically b.s. - think of it as those old west towns where you walk through the town and everything is just a facade propped up by lumber. That's what we have now.
Hell, I think the best experience you could have in a game is one where something happens different each time you play. How frequently does that happen?
Gaming graphics are pretty darn tootin as they are. The thing that could see serious improvements are all around environments, keeping many game objects in memory, keeping multiple a.i. threads running at the same time, basically all the stuff that ehances the complexity and richness of the gaming experience.
All the "open world" games right now are basically b.s. - think of it as those old west towns where you walk through the town and everything is just a facade propped up by lumber. That's what we have now.
Hell, I think the best experience you could have in a game is one where something happens different each time you play. How frequently does that happen?