I was a PC gamer long before I was a xbox/360/LIVE user and I really like the way MS is doing things. Yes it has ads and even ads in games,but what DOESNT have ads these days?Dys said:No, it really isn't. It might work fine for gaming (in my experience it's been atrocious, however that's not my point) but from a technological standpoint it's very, very dated and poorly implemented. It's simply another avenue where people are willing to pay and microsoft are willing to charge, P2P hosting connections are not smart, they are not new and they most certainly are not complex or costly.
Hooking up new xboxs to the network actually makes microsoft significant amounts of money through advertising long before user fees are accounted for. It gives the system a greater choice of hosts and allows the matchmaking to work better. It's a brilliant bussiness model, but the tech behind it is subpar at best, the only way some in IT would think it's a good system is if they're profiting off it, it's a horrendous system for the user (which is exactly why PC gamers so readily reject it).
They pay to get the licences, it's that simple. Sony didn't offer Bethesda as much money as Microsoft, so Fallout 3's DLC was put on sale on Live first.thePyro_13 said:The DLC which you also had to pay for? Smells like double dipping to me.Chipperz said:Aaaaaaaaaand we have a winner! The 360 is more stable, has more features and uses the money to get more exclusives. Take (just off the top of my head...) Fallout 3. The cash you spent on X-Box Live paid for the DLC for that to come out on the X Box and Games for Windows versions waaay before the PS3.
Every other subscription based (so MMOs) gaming? Even PC hosted dedicated servers (which ISPs run at a cost) have minimal ads (they do tend to be named after the service provider, which I suppose counts as advertising). Xbox live is the only paid gaming service I'm aware of that has ads, and it's got far more ads than any other service I'm aware of (yes, even more than steam).akmarksman said:I was a PC gamer long before I was a xbox/360/LIVE user and I really like the way MS is doing things. Yes it has ads and even ads in games,but what DOESNT have ads these days?Dys said:No, it really isn't. It might work fine for gaming (in my experience it's been atrocious, however that's not my point) but from a technological standpoint it's very, very dated and poorly implemented. It's simply another avenue where people are willing to pay and microsoft are willing to charge, P2P hosting connections are not smart, they are not new and they most certainly are not complex or costly.
Hooking up new xboxs to the network actually makes microsoft significant amounts of money through advertising long before user fees are accounted for. It gives the system a greater choice of hosts and allows the matchmaking to work better. It's a brilliant bussiness model, but the tech behind it is subpar at best, the only way some in IT would think it's a good system is if they're profiting off it, it's a horrendous system for the user (which is exactly why PC gamers so readily reject it).
In my experience, gamers are pretty much the same all over. If the situation were reversed, and Sony was charging for online while Microsoft was offering the service for free, I doubt things would be any different. That's just the way many gamers are.DirtyCommie said:I lold. Not bad. I mean, if Sony started charging for PSN, all ps3 gamers would get together and start a revolution, most likely overthrowing the communist regime in China and stopping the curroption here while there at it. PS3 gamers, on average, are less lazy and way more intelligent than the average 360 gamer.Space Spoons said:Of course, that's far too much work for the average 360 gamer.
/sarcasm
Must be nice I'm paying 70 and 60. It used to be the same as a game but developers said no way and boosted the price by 10 bucks.Onyx Oblivion said:A game or two? Not even a game.
Games are $60, Xbox is $50 for a year.
I don't know why. I just grin and bear it. I wish it was free, but it likely wouldn't be as good.
It took a while before I saw this common sense remark. Simple reason they charge: they are able to get enough people to pay. Why did it take them so long to fix the rrod? Because at first when they didn't have to fix all of them, they were just selling more units. Why does gamestop charge only a couple of dollars less than new price for a used game? Why did R* charge $20 for their dlc/mission packs? The answer is all the same, people will pay it.Space Spoons said:Xbox Live costs money because gamers are willing to pay for it. If all the Xbox Live users of the world banded together to stop paying for Live for a year or so, while very publicly praising the free online systems of the Wii and PS3, I'm sure Microsoft would change its tune.
Of course, that's far too much work for the average 360 gamer.
I heard this over and over again and as someone who owns both a PS3 and Xbox 360 I have to say I don't buy it for a second, if you compare the two platforms then 360 is a horrible lag-fest._Serendipity_ said:However, Xbox live does generally tend to be much better that the PSN (less lag, better interface etc),
Well, I can't blame you for trying.SageRuffin said:I said to never mind what I just said. I knew my argument was invalid shortly after I wrote it, hence why I put a strike through it.
WTF! There are no dedicated servers for XBL, only a few (literally a couple hundred) listen-only servers which just pass on the heavy lifting to the consoles in peoples homes where the games are hosted.Apackof12Ninjas said:When will people not get it through their thick skulls that XBL servers cost money to maintain.