Xbox One Games At E3 were running on a windows 7 with Nividia GTX cards.

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Woodsey

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PoolCleaningRobot said:
Woodsey said:
PoolCleaningRobot said:
I actually just found this out on a Cracked article. During the Battlefield 4 game play, someone noticed a button prompt for the backspace key.
Didn't everybody notice it? I was told by like 4 people.
Then I guess I'm the only one who missed it. I didn't watch Microsoft's live stream but I saw the gameplay on YouTube and I didn't even notice
Hm, they might've cut that out later then. Was meant to be pretty prominent during the live demo though, I think.
 

Glaice

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I would find this rather untruthful and deceptive in system advertising, because the XBone's own GPU, a modified ATI 7770 is nowhere near as powerful as a Titan.
 

camscottbryce

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Rednog said:
Ugh, why are there threads like this...
Seriously, how do people think games are made? Here's a hint they're made on computers, no one is sitting in front of a console and inputting code. It's much easier to make something for the PC and then port it over/downscale it with a dev kit; and considering the demos are just slices of the game why bother putting in the extra time to port it over. This has been happening with every company for years, why else do you think that all the trailers and "in game footage" looks absolutely breathtaking but aren't even close when it comes to playing the damn game on your console?
Especially considering that this generation of consoles is closer than ever to PCs this shouldn't even be a blip on anyone's radar.
Alright... So?

People know that games are made on PCs. This forum is for discussion, isn't it? It's not JUST the fact that this shit was being played on a PC.

1. The PCs they were using were higher spec than the Xbox One. MUCH higher. They TOLD people who asked that they were using "comparable" dev kits, but it's not really comparable at all. Again, much more powerful.

2. Xbox One will be using AMD, but these PCs are Nvidia, that's kinda awkward. Do they not trust their own hardware?

3. The PCs are using windows 7, not windows 8. Once again, do they not trust their own shit?

4. Lastly, in all honesty, I think it's worthy to note that people are sick of smoke and mirrors. People want to be treated fairly by the game industry. The fact that Microsoft is ONCE AGAIN lying, like, fuck that. They continue to lie to the consumer and give weird answers. This is why people are digging the PS4, Sony is actually listening to the complaints of the consumers and responding with clear answers. Microsoft continues to lie to core gamers.

There are threads like this people because want to discuss this topic. Yes, we all know that people don't magically program their games inside an Xbox. No one before your post even made that claim. They were all discussing the things that I listed.
 

Sarah Kerrigan

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I personally think that should tell us something. I mean, that also raises questions. Were they not comfortable enough playing those games on their own console? Or were they just doing it to 'save time'?
 

Tactical Pause

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Dirty Hipsters said:
Well, that seems like good news because it might mean that all the Xbox One "exclusives" will be available on the PC as well, making getting an Xbox One even more unnecessary.
It's entirely possible that this is true for at least some of the 'exclusives'. Gotta love their thought process when giving a game that tag: "Is it on the PS4 or Wii U? No? Then we should call it Xbox exclusive because there are no other gaming platforms."
 

jowell24

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The cinema blend article in the link has been updated to mention that PS4 developers confirmed their games were running on actual console dev-kits :O

Being less than half a year away from the release of both consoles would have me somewhat worried about the state of the Xbone SDK and dev-kits.

There have been articles posted of some developers talking about how more "developed" the SDKs and drivers are atm for Sony than Microsoft (I think it was Avalanche studios)
 

thesilentman

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Jun 14, 2012
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...Well, that was unexpected from MS. The Xbox One sorta helped to do this already so thanks for reaffirming my faith in the PC platform MS, now excuse me as I play Awesomenauts under Linux. :-<
 

Dreadman75

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jowell24 said:
The cinema blend article in the link has been updated to mention that PS4 developers confirmed their games were running on actual console dev-kits :O

Being less than half a year away from the release of both consoles would have me somewhat worried about the state of the Xbone SDK and dev-kits.

There have been articles posted of some developers talking about how more "developed" the SDKs and drivers are atm for Sony than Microsoft (I think it was Avalanche studios)
Really? The PS4 gameplay demos were running on actual PS4s or just on PS4 dev kits? And, pardon my ignorance, what exactly would be the difference between the two?

Anywho, one more hit to the XBone. How many is that now? I lost track after the first ten or so...
 

Zeh Don

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jowell24 said:
The cinema blend article in the link has been updated to mention that PS4 developers confirmed their games were running on actual console dev-kits :O
Not the least bit surprising, frankly. Sony built a console that is powerful, yet cost effective and easy to produce. They learned their lesson after the CELL fiasco with the PS3, and it's already paying dividends.

Microsoft have been rumoured to be almost six months behind in their launch plans. They're rushing to launch because Microsoft know the Xbox 360 took it's market share simply because it hit nearly a full year prior to the Playstation 3. It's going to cost them dearly.

As I said above, not running on Dev Kits five months prior to launch of the console is incredibly worrying. It means Developers don't have finalised hardware for title specific optimisations. If the rumours surrounding Microsoft's manufacturing troubles are true, then Microsoft could possibly be decreasing the GPU clock speed in order to salvage more of it's manufacturing stock. That means everything we saw at E3 is going to look a degree or two worse. Coupled with the PS4's already more powerful hardware, and Microsoft could be creating the perfect storm for a terrible launch.

Edit:
The difference between a PS4 and a PS4 Dev Kit is that the Dev Kit simply has more software-enabled features for Developers to use - such as deploying games remotely instead of via the optical drive, access to the Developer PSN, performance reporting and debug info, etc.
It's the same hardware spec - they're just usually a little more bulky because they wouldn't have finalised the PS4's look, so it's basically "stick it in a cheap PC shell".
 

Dreadman75

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Zeh Don said:
jowell24 said:
The cinema blend article in the link has been updated to mention that PS4 developers confirmed their games were running on actual console dev-kits :O
As I said above, not running on Dev Kits five months prior to launch of the console is incredibly worrying. It means Developers don't have finalised hardware for title specific optimisations. If the rumours surrounding Microsoft's manufacturing troubles are true, then Microsoft could possibly be decreasing the GPU clock speed in order to salvage more of it's manufacturing stock. That means everything we saw at E3 is going to look a degree or two worse. Coupled with the PS4's already more powerful hardware, and Microsoft could be creating the perfect storm for a terrible launch.
You mean they haven't already? At this point it seems like Microsoft isn't going to meet their launch predictions in any way, shape, or form. I almost feel bad for them at this point. The novelty of seeing Microsoft constantly kneecap itself is starting to wear thin, it's very quickly slipping into 'just plain pathetic' territory.

EDIT: Thanks for the clarification on my question about the Dev Kits! PS4 keeps looking better and better all the time. Makes me glad to be a Sony fan!
 

Zeh Don

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Don Mattrick said:
Please Ignore everything you see, the Xbox One, runs off a reconstructive shell, it will have windows 7 as an options for windows browsing.
I'm going to report you for spreading mis-information. Your "jokes" are usually clearly just that, but you're actively spreading lies now.
 

ScrabbitRabbit

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Ishigami said:
Snazzymathematics said:
Thoughts?
I would say that seems like normal business practice. We have to consider that these games are work in progress and not finished products.
Additionally it is probably easier and cheaper to get a PC running the unfinished code instead of a dev kit.
I'm not knowledgeable about this stuff but a quick google search indicates that the PS3 dev kit at launch of the PS3 may have been about 20 000$. The Xbox 360 dev kit is rumoured to be about 10 000$ at the time.
A high end PC costs you maybe 1500$ and I guess they can even return the hardware to the manufacturer after the event.

So yea I think its about the money and that it is more practical to use a PC.
That makes sense. Although why they didn't use AMD components or Windows 8 (bearing in mind that one the Xbone's OSes is a cutdown version of Windows 8 [http://www.cmswire.com/cms/customer-experience/microsofts-xbox-one-console-runs-three-oss-including-windows-8-021011.php]) is anyone's guess.
 

Ickorus

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I don't really care about the kit they were using to show off the games so much as the OS.

They've stated very clearly that some of those games will be coming out on Windows 8, the fact that they were using Windows 7 to show the games off stinks.
 

Mr.Mattress

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Sony did the same thing for their games when they were showing off the PS4 (or not showing it off... Just it's games).