Yet Another MW2 Thread : Quickscopers

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ParkourMcGhee

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The Rockerfly said:
I also agree about the bullets thing too however there is a very small market for gamers who want that level of detail. Look at the amount of people who bought a Wii, do you think they are going to care about that kind of thing? I really doubt they would and any who do are a minority and these video game companies are businesses, they need to appeal to the mass market. Unless the realism crowd becomes mainstream, I doubt this mechanic will ever be implimented. It's depressing but that's capitalistism and free thinking for you. People just become stupider with more freedom I swear
First point, agreed :(. Market either is or seems too small, and it's far easier for companies to extract copious amounts of money without much effort from casual gamers and endless sequels.

Second point, that's a whole different story altogether. But I do believe the obstacles we overcome in life make us who we are. Presenting absolutely no obstacle means not much gained :/.

I still don't agree wholly with capitalism, but so far that seems to be the most stable system around... I wonder how long it'll last.

Edit: PS: Epic DP
 

ItsAChiaotzu

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-Samurai- said:
MetallicaRulez0 said:
-Samurai- said:
EHKOS said:
I respect them. It takes skill to do that.
Since when does it take skill to exploit a broken feature of a game? That broken feature being auto-aim. Yeah, they're so skillful when the game aims for them. All they have to do is pull the trigger. Mhmm. Skill.
You do realize that although aim-assist does help a tiny bit, saying "aim-assist makes quickscoping broken and skill-less" is pretty much the dumbest thing anyone has ever said, right? Aim assist is not nearly as powerful as most people make it out to be. It helps, for sure, but you can't just randomly pull up your scope and take a shot and expect aim assist to move your weapon 8 feet to the right.
Start a splitscreen game with yourself. Run by the other person and watch their screen turn without you touching it. Aim down your gun and have the other run by at a distance and watch the one aiming turn to follow the guy without you turning it. Come back and apologize for being ridiculously wrong.
Ok, I want you to start a split screen match with yourself, get one of the players running horizontally across the screen about 30m away, and then scope in and take a shot, I guarantee without aiming you will miss every time.

You're making it sound as if the aim assist makes it so whenever you scope in the game automatically plonks someone in your scope, it doesn't work like that and it's much harder than you seem to think.
 

EHKOS

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-Samurai- said:
EHKOS said:
I respect them. It takes skill to do that.
Since when does it take skill to exploit a broken feature of a game? That broken feature being auto-aim. Yeah, they're so skillful when the game aims for them. All they have to do is pull the trigger. Mhmm. Skill.

"Quickscoping" isn't a physical possibility in MW2. There are nothing but wanna-bes. Try it without auto-aim. Oh wait, you can't, because you can't turn auto-aim off, and even if you could, you wouldn't because your entire "strategy" depends on having a game aim for you.

Try it without sleight of hand pro. You can't.

If you can't do it without those 2 things, you can't do it.

If you wanna see real quickscoping, go play CoD(1). That's where the real skill is.
I don't actually play sniper in COD anyways, I just thought they were like TF2 snipers.
 

The Rockerfly

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RAKtheUndead said:
Says you. Personally, I have plenty of fun with the more realistic end of the FPS spectrum.
It's my opinion that it's not fun and I used to work in a game retailer with many people not getting what they expected due to the intense realism. Tempted to say to them man up but the level of realism comes to a surprise when many thing Mw2 is realistic and I for one didn't have fun and many agree with me. However I do know some who did enjoy it but

Bigfootmech said:
First point, agreed :(. Market either is or seems too small, and it's far easier for companies to extract copious amounts of money without much effort from casual gamers and endless sequels.

Second point, that's a whole different story altogether. But I do believe the obstacles we overcome in life make us who we are. Presenting absolutely no obstacle means not much gained :/.

I still don't agree wholly with capitalism, but so far that seems to be the most stable system around... I wonder how long it'll last.

Edit: PS: Epic DP
I get the feeling both are correct and since other companies have confirmed sucess with previous arcade styled games. So with easy of creation, larger market size and almost guaranteed sucess it becomes a clear choice for companies

It's a bit of both really, along with the constant easy life style the majority market enjoy's, change of parenting (due to no more capital punishment), technology, popularity of consoles and actual wars effect these types of games. It's only a theory and is probably missing several influences but that's why I think the market could be considered dumbing down

Captitalism is the best so far but with the amount of laws and legislations that have come into various contries, no where has a free market and I can imagine that something new will come about soon due to the advancement of the eastern market such as China, Russia and India. I personally think the western market will start adapting more to their style of economics but we'll see, it's an interesting time to live in but we all have to be a bit careful, especially on who we let into power

Thank you, what's yours of?
 

ItsAChiaotzu

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The Rockerfly said:
RAKtheUndead said:
Says you. Personally, I have plenty of fun with the more realistic end of the FPS spectrum.
It's my opinion that it's not fun and I used to work in a game retailer with many people not getting what they expected due to the intense realism. Tempted to say to them man up but the level of realism comes to a surprise when many thing Mw2 is realistic and I for one didn't have fun and many agree with me. However I do know some who did enjoy it but

Bigfootmech said:
First point, agreed :(. Market either is or seems too small, and it's far easier for companies to extract copious amounts of money without much effort from casual gamers and endless sequels.

Second point, that's a whole different story altogether. But I do believe the obstacles we overcome in life make us who we are. Presenting absolutely no obstacle means not much gained :/.

I still don't agree wholly with capitalism, but so far that seems to be the most stable system around... I wonder how long it'll last.

Edit: PS: Epic DP
I get the feeling both are correct and since other companies have confirmed sucess with previous arcade styled games. So with easy of creation, larger market size and almost guaranteed sucess it becomes a clear choice for companies

It's a bit of both really, along with the constant easy life style the majority market enjoy's, change of parenting (due to no more capital punishment), technology, popularity of consoles and actual wars effect these types of games. It's only a theory and is probably missing several influences but that's why I think the market could be considered dumbing down

Captitalism is the best so far but with the amount of laws and legislations that have come into various contries, no where has a free market and I can imagine that something new will come about soon due to the advancement of the eastern market such as China, Russia and India. I personally think the western market will start adapting more to their style of economics but we'll see, it's an interesting time to live in but we all have to be a bit careful, especially on who we let into power

Thank you, what's yours of?
Sorry, could I just ask what this has to do with the topic at hand? Please stay on topic.
 

The Rockerfly

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ItsAChiaotzu said:
Sorry, could I just ask what this has to do with the topic at hand? Please stay on topic.
About how the market has changed and is dabling with realism, what is realism or just a game mechanic, why the market has adapted to these changes and how it could possibly change in the future to meet these realism needs or lack of needs

I find it rather rude that you just choose to assume this is not relevant to the post and instead go back to previous thoughts which have been discussed and leaving side issues left. It's called a discussion
 

ItsAChiaotzu

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The Rockerfly said:
ItsAChiaotzu said:
Sorry, could I just ask what this has to do with the topic at hand? Please stay on topic.
About how the market has changed and is dabling with realism, what is realism or just a game mechanic, why the market has adapted to these changes and how it could possibly change in the future to meet these realism needs or lack of needs

I find it rather rude that you just choose to assume this is not relevant to the post and instead go back to previous thoughts which have been discussed and leaving side issues left. It's called a discussion
Wow, I'm not trying to start an argument, as such I'm not going to continue, but if you would like to discuss something so far removed from the original post please make a new thread.

Again, not trying to be rude, it just seems a little rude to start a whole new conversation in my thread.
 

ParkourMcGhee

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The Rockerfly said:
I get the feeling both are correct and since other companies have confirmed sucess with previous arcade styled games. So with easy of creation, larger market size and almost guaranteed sucess it becomes a clear choice for companies

It's a bit of both really, along with the constant easy life style the majority market enjoy's, change of parenting (due to no more capital punishment), technology, popularity of consoles and actual wars effect these types of games. It's only a theory and is probably missing several influences but that's why I think the market could be considered dumbing down

Captitalism is the best so far but with the amount of laws and legislations that have come into various contries, no where has a free market and I can imagine that something new will come about soon due to the advancement of the eastern market such as China, Russia and India. I personally think the western market will start adapting more to their style of economics but we'll see, it's an interesting time to live in but we all have to be a bit careful, especially on who we let into power

Thank you, what's yours of?
We'll see. I'm in no particular hurry to see anybody win out overall.

Me sleeping... let's just leave it at that XD XD XD
 

The Rockerfly

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Bigfootmech said:
We'll see. I'm in no particular hurry to see anybody win out overall.

Me sleeping... let's just leave it at that XD XD XD
Me neither and this is getting kind of off topic

Oh okay, I was just wandering what you held in your right hand

ItsAChiaotzu said:
Wow, I'm not trying to start an argument, as such I'm not going to continue, but if you would like to discuss something so far removed from the original post please make a new thread.

Again, not trying to be rude, it just seems a little rude to start a whole new conversation in my thread.
It's getting more discussion then without us, besides it's related topics and no I don't feel like making a new thread to discuss the relate demands and economics behind Modern Warfare and it's fanbase.

No, it's called a discussion where you discuss all matters of said issues. If you want to start a discussion about something be prepared for all factors to be included
 

ParkourMcGhee

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The Rockerfly said:
Me neither and this is getting kind of off topic

Oh okay, I was just wandering what you held in your right hand
Very - my conclusion ot: various things like this is exactly why I don't play MW2 any more.

It's a pillow :p. Actually I'm not holding anything in either of my hands.
 

The Rockerfly

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Bigfootmech said:
Very - my conclusion ot: various things like this is exactly why I don't play MW2 any more.

It's a pillow :p. Actually I'm not holding anything in either of my hands.
Yeah me too, it's just too frustrating and unbalanced to have any fun.

Seriously? It looks a sort of gingery colour, like a cat
 

anastatiaa

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i don't totally hate quickscoping, but i do hate when somebody quickscoping complains about hitmarkers and how if they miss their first shot, they're dead. dying because you missed your shots applies to anyone. and hitmarkers only make the game fair. if every quickscope was a OHK, why the hell even bother putting assault rifles or sub machine guns in the game? why do people expect to go 30-0 with only OHK quickscopes?
 

Oh That Dude

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VanityGirl said:
I have a bigger problem with modders. I saw a guy who admitted to having the "wall glitch" he could basically see you as a red dot THROUGH walls. It was crazy. It made me a sad panda. :(
I got accused of that several times when I was going for Sitrep Pro with a FAL FMJ. Think I shot the guy's claymore and killed him with it twice before he realised what Sitrep does.
 

Raptorace18

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Ok I'm fed up with quick scopers who completely moiss the point of sniping and are so drunk on their own feeling of superiority so now I will out line what a sniper in and online game SHOULD do.

Fan boy warning: don't bother with your hate comments because I have long since ceased to care about winging 10 year olds.

How to be a sniper:

1. Hide most of the time

2. shot people at long range

3. Defend bases from long range

5. Provide long range fire support for your buddies

6. Hunt other snipers

7. Run calmly in the opposite direction if you encounter an enemy not screwing a round.

8. Provide intel for your team.

Hope this helps.