The bandwagon is strong with this one... If you hate the series then don't bother posting.
I've had many things in mind, but foremost among them would be a purge of the MMORPG elements that have dragged down three FF games and counting. From the looks of things, FFXIII is leaning more towards emulating the flashy style of Dissidia, though I'm not sure how you're going to control the other party members that way.
It's the eternal dilemma of such systems that only turn-based allows your party to fight without relying on dimwitted AIs, yet it's hated by a sizeable number of folks. If turn-based really must go, then I would advocate a 'Planning' system that allows you to create hotkeyed battle plans for your allies, telling them exactly where to move in relation to their target and what actions to perform, which you could then test out in a simulator or something before using.
As for a story outline, a departure from the lean towards a high-tech world that FFVI began and a kind of world we haven't seen illustrated with current-gen graphics yet; a magocracy. No guns, but people have developed the spells to make buildings and vehicles float among other miracles. Most magocracies in fiction automatically develop rigid class systems based on one's magical talent or intelligence, and so the protagonist's initial goal (of course in Final Fantasy your final goal is never the one you started with) would be to destroy this unfair system, though everyone else but him/her would assume his/her goal to be climbing to the top of it and becoming the ruler.
I've had many things in mind, but foremost among them would be a purge of the MMORPG elements that have dragged down three FF games and counting. From the looks of things, FFXIII is leaning more towards emulating the flashy style of Dissidia, though I'm not sure how you're going to control the other party members that way.
It's the eternal dilemma of such systems that only turn-based allows your party to fight without relying on dimwitted AIs, yet it's hated by a sizeable number of folks. If turn-based really must go, then I would advocate a 'Planning' system that allows you to create hotkeyed battle plans for your allies, telling them exactly where to move in relation to their target and what actions to perform, which you could then test out in a simulator or something before using.
As for a story outline, a departure from the lean towards a high-tech world that FFVI began and a kind of world we haven't seen illustrated with current-gen graphics yet; a magocracy. No guns, but people have developed the spells to make buildings and vehicles float among other miracles. Most magocracies in fiction automatically develop rigid class systems based on one's magical talent or intelligence, and so the protagonist's initial goal (of course in Final Fantasy your final goal is never the one you started with) would be to destroy this unfair system, though everyone else but him/her would assume his/her goal to be climbing to the top of it and becoming the ruler.