I've never had to give such an abrupt answer to a post here before, but No.chuckdm said:An artist doesn't care for "how" in any way, shape, or form. An artist only wants to answer two questions: what and why. A programmer, on the other hand, doesn't care why - they only want to know what and how. An example would be in order, I suppose.
You are trying to make your character, we'll just say Shepherd for the hell of it, walk. That's right, you just want him to walk. As an artist, you need to understand WHY he/she walks the way he does. Not just what your engine is doing or how either cool or goofy the animation is, because that's all answering What. Your question as an artist is WHY? Why does Shepherd, and to a drastically greater extent, Garrus and other squadmates, walk the way they do. (Personally it looks to me like they all really need to pee, especially compared to the walking in ME2, but whatever.)
To classify art so rigidly is pretty demeaning to the whole process, and I get the distinct impression you (and many here who have made similar arguments) are not artists yourselves. Unless you are only making surreal art based entierly on colors while you listen to classical music, then the How is just as important as the Why. You have to be able to understand how things work in order to be a good artist. You can't make any great scenes showing motion or walking in your paintings unless you understand the basic mechanics of how people walk. You have to understand how anatomy works, both human an animal to design and make aliens, particularly aliens in video games, and yes that plays an important role in how they walk. You cannot be a creature or alien designer in any form of media without understanding the mechanics of how anatomy works. So what if you have to code it to? How is editing 1's and 0's until your creation moves smoothly any different then mixing paint on the end of a brush until you get just the right color? I should also point out that the human body is also considered an amazing work of art, and that is entierly based on the 'how', not the 'why'.
If videogames were a simple matter of engineering, why aren't all of them spectacular? Why is it they try and teach how to make them at schools, yet the results thereafter are so varied depending on the individual making them? Why can't we make a machine that mass produces original ones without the need for human creativity?
But lets be clear here... I am not saying ALL video games are art. And yeah, I certainly don't consider Mass Effect 3 art. They weren't trying to express or create anything, they were just making a cash grab. That was apparent from the start when it became clear they were giving up on telling a sci-fi opera in exchange for trying to appeal to the Jersey shore crowd and adding IGN stuff into their game. I am not saying the ME team never had artistic integrity, but it was apparent since before ME3 came out that they had long since abandoned it, just like any artist corrupted by money and fame.