Found out literally just this minute, when reloading the Fallout 3 10mm Pistol, like TF2, he just shoves a new mag in underneath. No visible magazine ever falls out of it, ever, from any angle.
I see it. I didn't find it funny. But I see it. Not something I'll remember.Simalacrum said:Basically, this:
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Oh man that is gold! It is surprising how much bullshit you can let slide without even thinking about it when a game is really good.Soylent Bacon said:Meh, I can only think of things that are probably obvious. Ah, what the hell:
In Halo, Master Chief is wearing a ton of armor, but once his power shield thing is down, every shot he takes draws blood and can kill him pretty quickly.
Also:
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Game protagonists just don't want the wall to feel like a burden.Rad Dragonheart said:Have you ever noticed that in like 90% of all videogames you run into a wall and the character keeps running?
yeah both of those things have always been niggling at me.Soylent Bacon said:Meh, I can only think of things that are probably obvious. Ah, what the hell:
In Halo, Master Chief is wearing a ton of armor, but once his power shield thing is down, every shot he takes draws blood and can kill him pretty quickly.
Also:
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Hold on, why do I run into walls again?feather240 said:Game protagonists just don't want the wall to feel like a burden.Rad Dragonheart said:Have you ever noticed that in like 90% of all videogames you run into a wall and the character keeps running?
Yeah... that's just his hand with an explosion in front.Simalacrum said:Basically, this:
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You don't want the walls to feel like they're inferior to doors. How would you feel if a your dog bit you every time you tried to walk on all fours? You'd feel like a wall.Rad Dragonheart said:Hold on, why do I run into walls again?feather240 said:Game protagonists just don't want the wall to feel like a burden.Rad Dragonheart said:Have you ever noticed that in like 90% of all videogames you run into a wall and the character keeps running?
Ah, screw it.
I think I get what you mean, like when you reload the AK-47 there, and you just put a new magazine into the gun and are ready to kill again? Is that it?Keepitclean said:In CoD (at least from CoD 4) the round in the chamber doesn't disappear...Master_Spartan117666 said:Any FPS:
No realistic reloading, where if you reload a weapon with ammo in it, the extra round in the chamber magically disappears.
It shouldn't be that hard to code in a remaining bullet, should it?
Gah, something wrong with the apostrophes in the quote, and I'm too tired to do anything about it, I just woke up.sizzle949 said:In the original Pokémon Red/Blue, when you encounter your rival in Lavender Town he asks whether or not you know what it?s like to have one of your Pokémon die. At this point in the game, he no longer has his Raticate that he used in previous battles.Your rival battle before this took place aboard the S.S. Anne. Your rival?s Raticate sustained serious injuries from the battle?but, because crowding and confusion on the luxury liner, he was unable to make it to a Pokémon Center in time and the Raticate passed away. The real reason your rival is in Lavender Town to begin with is to lay his deceased friend to rest.Despite all of this, your rival never outwardly tells you that you?re responsible for the death of his Pokémon. He hides his grief and instead channels that energy into the motivation he needed to continue his quest to become Indigo League Champion. The death of his Raticate effectively destroys your rival?s impish, childhood innocence. Although he tells himself that he doesn?t hold you responsible, he subconsciously holds a great deal of resentment towards you which further fuels his ambitions.Tearfully swearing upon his Raticate?s grave to not fail in what he set out to do, he trains hard in hopes of becoming better than you?defeating you?and to eventually make it to the Pokémon League. Mere moments after he became Indigo League champion, he was defeated?by you. Although he fulfilled his promise to his fallen Pokémon, it was only for a painfully brief instant.In the end, your rival is scolded by his grandfather while you receive the professor?s praise. During the course of the game, you steal your rival?s innocence, crush his dreams, and ultimately snatch away the love of his own grandfather. Oh, and by the way, your rival doesn?t have any parents. He?s an orphan.
From what I gather, that's the animus interpreting memories. That part didn't really happen, was just what the person at the time "thought" of the whole ordeal.Dr. Awesome Face said:My contribution is too blatantly ovious but still inexplicable things in Assassin's Creed. When Altair stabs a guy in the neck he talks for like two minutes. You can make excuses like "The animus does it" but at the end of the day its a memory which means that all those people who were assassinated did indeed keep talking after being stabbed.
one word - prototypeMaster_Spartan117666 said:Hitman:
When you take an NPC's clothes, and you run around, somehow if they find the body, they will ALWAYS know who's in the stolen clothes.
Why can't they gun down an actual guard for once instead of pumping me full of bullets?
have you played ass creed 2? there is one bit where you can assassinate someone over the parapet of a tower, but then you are kneeling next to him in white land, despite the fact i just dropped him about 30 feet. then you are on top of the tower again!Dr. Awesome Face said:My contribution is too blatantly ovious but still inexplicable things in Assassin's Creed. When Altair stabs a guy in the neck he talks for like two minutes. You can make excuses like "The animus does it" but at the end of the day its a memory which means that all those people who were assassinated did indeed keep talking after being stabbed.
In that same line: Lara Croft is a *****... She kills animals, destroys sanctuaries, extincts extremely rare races and kills people all for monetary gain. In one of the games, she even beats up or kills a guy that's trying to acquire an item for a museum... So she can steal it herself!Deadlock Radium said:I'm quoting Sizzle949 from another thread here:
Gah, something wrong with the apostrophes in the quote, and I'm too tired to do anything about it, I just woke up.sizzle949 said:In the original Pokémon Red/Blue, when you encounter your rival in Lavender Town he asks whether or not you know what it?s like to have one of your Pokémon die. At this point in the game, he no longer has his Raticate that he used in previous battles.Your rival battle before this took place aboard the S.S. Anne. Your rival?s Raticate sustained serious injuries from the battle?but, because crowding and confusion on the luxury liner, he was unable to make it to a Pokémon Center in time and the Raticate passed away. The real reason your rival is in Lavender Town to begin with is to lay his deceased friend to rest.Despite all of this, your rival never outwardly tells you that you?re responsible for the death of his Pokémon. He hides his grief and instead channels that energy into the motivation he needed to continue his quest to become Indigo League Champion. The death of his Raticate effectively destroys your rival?s impish, childhood innocence. Although he tells himself that he doesn?t hold you responsible, he subconsciously holds a great deal of resentment towards you which further fuels his ambitions.Tearfully swearing upon his Raticate?s grave to not fail in what he set out to do, he trains hard in hopes of becoming better than you?defeating you?and to eventually make it to the Pokémon League. Mere moments after he became Indigo League champion, he was defeated?by you. Although he fulfilled his promise to his fallen Pokémon, it was only for a painfully brief instant.In the end, your rival is scolded by his grandfather while you receive the professor?s praise. During the course of the game, you steal your rival?s innocence, crush his dreams, and ultimately snatch away the love of his own grandfather. Oh, and by the way, your rival doesn?t have any parents. He?s an orphan.
Whooosh.A Pious Cultist said:Yeah... that's just his hand with an explosion in front.Simalacrum said:Basically, this:
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Gah, something wrong with the apostrophes in the quote, and I'm too tired to do anything about it, I just woke up.[/quote]sizzle949 said:In the original Pokémon Red/Blue, when you encounter your rival in Lavender Town he asks whether or not you know what it?s like to have one of your Pokémon die. At this point in the game, he no longer has his Raticate that he used in previous battles.Your rival battle before this took place aboard the S.S. Anne. Your rival?s Raticate sustained serious injuries from the battle?but, because crowding and confusion on the luxury liner, he was unable to make it to a Pokémon Center in time and the Raticate passed away. The real reason your rival is in Lavender Town to begin with is to lay his deceased friend to rest.Despite all of this, your rival never outwardly tells you that you?re responsible for the death of his Pokémon. He hides his grief and instead channels that energy into the motivation he needed to continue his quest to become Indigo League Champion. The death of his Raticate effectively destroys your rival?s impish, childhood innocence. Although he tells himself that he doesn?t hold you responsible, he subconsciously holds a great deal of resentment towards you which further fuels his ambitions.Tearfully swearing upon his Raticate?s grave to not fail in what he set out to do, he trains hard in hopes of becoming better than you?defeating you?and to eventually make it to the Pokémon League. Mere moments after he became Indigo League champion, he was defeated?by you. Although he fulfilled his promise to his fallen Pokémon, it was only for a painfully brief instant.In the end, your rival is scolded by his grandfather while you receive the professor?s praise. During the course of the game, you steal your rival?s innocence, crush his dreams, and ultimately snatch away the love of his own grandfather. Oh, and by the way, your rival doesn?t have any parents. He?s an orphan.
Global Operations, an old old CS clone, had just that feature.Master_Spartan117666 said:-snip
Any FPS:
No realistic reloading, where if you reload a weapon with ammo in it, the extra round in the chamber magically disappears.
It shouldn't be that hard to code in a remaining bullet, should it?