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Captain Pirate

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Nov 18, 2009
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Found out literally just this minute, when reloading the Fallout 3 10mm Pistol, like TF2, he just shoves a new mag in underneath. No visible magazine ever falls out of it, ever, from any angle.
 

spinFX

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Aug 18, 2008
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Soylent Bacon said:
Meh, I can only think of things that are probably obvious. Ah, what the hell:

In Halo, Master Chief is wearing a ton of armor, but once his power shield thing is down, every shot he takes draws blood and can kill him pretty quickly.

Also:

Oh man that is gold! It is surprising how much bullshit you can let slide without even thinking about it when a game is really good.
 

Raddragon

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Dec 23, 2008
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Have you ever noticed that in like 90% of all videogames you run into a wall and the character keeps running?
 

feather240

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Jul 16, 2009
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Rad Dragonheart said:
Have you ever noticed that in like 90% of all videogames you run into a wall and the character keeps running?
Game protagonists just don't want the wall to feel like a burden.
 

Dr. Awesome Face

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Jan 11, 2010
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Soylent Bacon said:
Meh, I can only think of things that are probably obvious. Ah, what the hell:

In Halo, Master Chief is wearing a ton of armor, but once his power shield thing is down, every shot he takes draws blood and can kill him pretty quickly.

Also:

yeah both of those things have always been niggling at me.

My contribution is too blatantly ovious but still inexplicable things in Assassin's Creed. When Altair stabs a guy in the neck he talks for like two minutes. You can make excuses like "The animus does it" but at the end of the day its a memory which means that all those people who were assassinated did indeed keep talking after being stabbed.
 

Raddragon

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Dec 23, 2008
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feather240 said:
Rad Dragonheart said:
Have you ever noticed that in like 90% of all videogames you run into a wall and the character keeps running?
Game protagonists just don't want the wall to feel like a burden.
Hold on, why do I run into walls again?
Ah, screw it.
 

feather240

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Jul 16, 2009
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Rad Dragonheart said:
feather240 said:
Rad Dragonheart said:
Have you ever noticed that in like 90% of all videogames you run into a wall and the character keeps running?
Game protagonists just don't want the wall to feel like a burden.
Hold on, why do I run into walls again?
Ah, screw it.
You don't want the walls to feel like they're inferior to doors. How would you feel if a your dog bit you every time you tried to walk on all fours? You'd feel like a wall.
 

Deadlock Radium

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Mar 29, 2009
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Keepitclean said:
Master_Spartan117666 said:
Any FPS:
No realistic reloading, where if you reload a weapon with ammo in it, the extra round in the chamber magically disappears.
It shouldn't be that hard to code in a remaining bullet, should it?
In CoD (at least from CoD 4) the round in the chamber doesn't disappear...
I think I get what you mean, like when you reload the AK-47 there, and you just put a new magazine into the gun and are ready to kill again? Is that it?

Also, that Goldeneye 007 made me laugh myself to death.

I'm quoting Sizzle949 from another thread here:
sizzle949 said:
In the original Pokémon Red/Blue, when you encounter your rival in Lavender Town he asks whether or not you know what it?s like to have one of your Pokémon die. At this point in the game, he no longer has his Raticate that he used in previous battles.Your rival battle before this took place aboard the S.S. Anne. Your rival?s Raticate sustained serious injuries from the battle?but, because crowding and confusion on the luxury liner, he was unable to make it to a Pokémon Center in time and the Raticate passed away. The real reason your rival is in Lavender Town to begin with is to lay his deceased friend to rest.Despite all of this, your rival never outwardly tells you that you?re responsible for the death of his Pokémon. He hides his grief and instead channels that energy into the motivation he needed to continue his quest to become Indigo League Champion. The death of his Raticate effectively destroys your rival?s impish, childhood innocence. Although he tells himself that he doesn?t hold you responsible, he subconsciously holds a great deal of resentment towards you which further fuels his ambitions.Tearfully swearing upon his Raticate?s grave to not fail in what he set out to do, he trains hard in hopes of becoming better than you?defeating you?and to eventually make it to the Pokémon League. Mere moments after he became Indigo League champion, he was defeated?by you. Although he fulfilled his promise to his fallen Pokémon, it was only for a painfully brief instant.In the end, your rival is scolded by his grandfather while you receive the professor?s praise. During the course of the game, you steal your rival?s innocence, crush his dreams, and ultimately snatch away the love of his own grandfather. Oh, and by the way, your rival doesn?t have any parents. He?s an orphan.
Gah, something wrong with the apostrophes in the quote, and I'm too tired to do anything about it, I just woke up.
 

Caliostro

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Jan 23, 2008
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Dr. Awesome Face said:
My contribution is too blatantly ovious but still inexplicable things in Assassin's Creed. When Altair stabs a guy in the neck he talks for like two minutes. You can make excuses like "The animus does it" but at the end of the day its a memory which means that all those people who were assassinated did indeed keep talking after being stabbed.
From what I gather, that's the animus interpreting memories. That part didn't really happen, was just what the person at the time "thought" of the whole ordeal.

That said, small stacks of hay can apparently break hundred feet drops from church or castle towers.
 

The Cheezy One

Christian. Take that from me.
Dec 13, 2008
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Master_Spartan117666 said:
Hitman:
When you take an NPC's clothes, and you run around, somehow if they find the body, they will ALWAYS know who's in the stolen clothes.
Why can't they gun down an actual guard for once instead of pumping me full of bullets?
one word - prototype
aparently someone in development asked "if he is subtley eating people and becoming them, and people know he can do that, why doesnt he accuse other people of being him?"
first you have to stand next to them to do so, but later you get a long range accusation. especially fun when the nearest soldier has a rocket launcher :)

Dr. Awesome Face said:
My contribution is too blatantly ovious but still inexplicable things in Assassin's Creed. When Altair stabs a guy in the neck he talks for like two minutes. You can make excuses like "The animus does it" but at the end of the day its a memory which means that all those people who were assassinated did indeed keep talking after being stabbed.
have you played ass creed 2? there is one bit where you can assassinate someone over the parapet of a tower, but then you are kneeling next to him in white land, despite the fact i just dropped him about 30 feet. then you are on top of the tower again!
i think i wasnt supposed to assasinate him there
 

Caliostro

Headhunter
Jan 23, 2008
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Deadlock Radium said:
I'm quoting Sizzle949 from another thread here:
sizzle949 said:
In the original Pokémon Red/Blue, when you encounter your rival in Lavender Town he asks whether or not you know what it?s like to have one of your Pokémon die. At this point in the game, he no longer has his Raticate that he used in previous battles.Your rival battle before this took place aboard the S.S. Anne. Your rival?s Raticate sustained serious injuries from the battle?but, because crowding and confusion on the luxury liner, he was unable to make it to a Pokémon Center in time and the Raticate passed away. The real reason your rival is in Lavender Town to begin with is to lay his deceased friend to rest.Despite all of this, your rival never outwardly tells you that you?re responsible for the death of his Pokémon. He hides his grief and instead channels that energy into the motivation he needed to continue his quest to become Indigo League Champion. The death of his Raticate effectively destroys your rival?s impish, childhood innocence. Although he tells himself that he doesn?t hold you responsible, he subconsciously holds a great deal of resentment towards you which further fuels his ambitions.Tearfully swearing upon his Raticate?s grave to not fail in what he set out to do, he trains hard in hopes of becoming better than you?defeating you?and to eventually make it to the Pokémon League. Mere moments after he became Indigo League champion, he was defeated?by you. Although he fulfilled his promise to his fallen Pokémon, it was only for a painfully brief instant.In the end, your rival is scolded by his grandfather while you receive the professor?s praise. During the course of the game, you steal your rival?s innocence, crush his dreams, and ultimately snatch away the love of his own grandfather. Oh, and by the way, your rival doesn?t have any parents. He?s an orphan.
Gah, something wrong with the apostrophes in the quote, and I'm too tired to do anything about it, I just woke up.
In that same line: Lara Croft is a *****... She kills animals, destroys sanctuaries, extincts extremely rare races and kills people all for monetary gain. In one of the games, she even beats up or kills a guy that's trying to acquire an item for a museum... So she can steal it herself!

Also in Pokemon, when you're being threatened with your life, why the fuck don't you either attempt to beat up the other guys, or use your extremely dangerous pokemon to set them on fire instead of worrying about how many pokemons he has in his pockets?
 

The Cheezy One

Christian. Take that from me.
Dec 13, 2008
1,912
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I'm quoting Sizzle949 from another thread here:
sizzle949 said:
In the original Pokémon Red/Blue, when you encounter your rival in Lavender Town he asks whether or not you know what it?s like to have one of your Pokémon die. At this point in the game, he no longer has his Raticate that he used in previous battles.Your rival battle before this took place aboard the S.S. Anne. Your rival?s Raticate sustained serious injuries from the battle?but, because crowding and confusion on the luxury liner, he was unable to make it to a Pokémon Center in time and the Raticate passed away. The real reason your rival is in Lavender Town to begin with is to lay his deceased friend to rest.Despite all of this, your rival never outwardly tells you that you?re responsible for the death of his Pokémon. He hides his grief and instead channels that energy into the motivation he needed to continue his quest to become Indigo League Champion. The death of his Raticate effectively destroys your rival?s impish, childhood innocence. Although he tells himself that he doesn?t hold you responsible, he subconsciously holds a great deal of resentment towards you which further fuels his ambitions.Tearfully swearing upon his Raticate?s grave to not fail in what he set out to do, he trains hard in hopes of becoming better than you?defeating you?and to eventually make it to the Pokémon League. Mere moments after he became Indigo League champion, he was defeated?by you. Although he fulfilled his promise to his fallen Pokémon, it was only for a painfully brief instant.In the end, your rival is scolded by his grandfather while you receive the professor?s praise. During the course of the game, you steal your rival?s innocence, crush his dreams, and ultimately snatch away the love of his own grandfather. Oh, and by the way, your rival doesn?t have any parents. He?s an orphan.
Gah, something wrong with the apostrophes in the quote, and I'm too tired to do anything about it, I just woke up.[/quote]
ive seen this before, i always felt sorry for Gary
in fact, he is the cause of [characters] success more than [character] is! constantly pushing you forward and training you! in fact, he doesnt have the ability to save, find out what pokemon you have, then try again later! GARY IS THE HERO OF POKéMON!
on the other hand
ash, is there anywhere you will not sink to?
 

googleit6

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May 12, 2010
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Is Assassin's Creed, what if Altair or Ezio was diving into a pile of hay, and just as one of them was in the middle of his fall, someone came by and moved the hay cart?
 

DazBurger

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May 22, 2009
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Master_Spartan117666 said:
-snip
Any FPS:
No realistic reloading, where if you reload a weapon with ammo in it, the extra round in the chamber magically disappears.
It shouldn't be that hard to code in a remaining bullet, should it?
Global Operations, an old old CS clone, had just that feature.

It also had good maps, awesome weapons... But sucky AI :/