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T0BB0

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Penguinness said:
Hmm, anything with guns I guess.

If you reload but have rounds left in the clip, the character will just put in a new clip.. (in some cases dropping the previous clip), but it just adds the ammo left over in these clips to your overall count. I mean sure you're not going to see a character fiddle with clips for ages, but I don't think I've seen a game where you lose the remaining ammo left in that clip if you decide to reload.

It's good to reload often in games, I don't know if that would hold true realisitcally. Wouldn't you end up with clips with all sorts of rounds left in each one... which would be problematic.
I believe it was Socom: US Navy Seals which had a magazine system which cycled through the magazines you have remaining. For example, your mags carry 30 bullets and you have 5 mags, if you shot 20 bullets from your first mag at the start of the level and subsequently reload 5 times in the level without picking up more ammo for the gun, you go back to the magazine with only 10 rounds remaining.

Master_Spartan117666 said:
Any FPS:
No realistic reloading, where if you reload a weapon with ammo in it, the extra round in the chamber magically disappears.
It shouldn't be that hard to code in a remaining bullet, should it?
Rainbow Six: Vegas (might be in other Rainbox Six games too) had this. Empty a mag and you reload with 30 bullets. Reload before the mag was empty and you had 31 bullets.

May have been said before, but Counterstrike. Why do you run faster with the knife out? You're still carrying your other guns; you haven't dropped them or suspended them in anti gravity, they're still gonna weigh you down.

And most Fantasy games: Women need armour too. Yes, I get you're trying to be sexy by having the female character wear nothing but a chainmail bikini, but it's impractical and very distracting.
 

Hiphophippo

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Well, it's not videogame related but still faintly relevant to the thread.


Completely blew my mind when I saw it.
 

Ekonk

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TimeLord said:
When was the last time you saw Ratchet the Lombax reload a gun?

Never.
It doesn't change my view of the game in the slightest though
It's the future, they don't have to be reloaded.


Wait, but you do buy ammo for them. Hurr?
 

oppp7

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Isn't the Transformer's logo upside down the antagonist from the Sonic games?

Also, Batman, Spiderman, and a few others are furries.
 

Dr. Awesome Face

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Caliostro said:
Dr. Awesome Face said:
My contribution is too blatantly ovious but still inexplicable things in Assassin's Creed. When Altair stabs a guy in the neck he talks for like two minutes. You can make excuses like "The animus does it" but at the end of the day its a memory which means that all those people who were assassinated did indeed keep talking after being stabbed.
From what I gather, that's the animus interpreting memories. That part didn't really happen, was just what the person at the time "thought" of the whole ordeal.

That said, small stacks of hay can apparently break hundred feet drops from church or castle towers.
Yeah there's that and the whole water soluble thing.
 

almostgold

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Pararaptor said:
Jack in the first Bioshock is obscenely short. The gas vent on a First-Aid station is at his eye level, making him maybe four or five feet tall.

Over the course of the game he injects far more ADAM than Fontaine does at the end of the game, yet his appearance remains normal. Unlike Fontaine's.
Completely agree. I still remember the first time I thought I was crouched, hit the crouch button,...and my screen went lower? Rest of the game I never stopped being aware of how short he was.
 

dthvirus

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There are no females in STALKER. No women characters, no women voices. Real strange.
 

cornmancer

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TimeLord said:
When was the last time you saw Ratchet the Lombax reload a gun?

Never.
It doesn't change my view of the game in the slightest though
I was replaying last week and in between fights I kept mashing buttons trying to reload haha. I've gotten to used to the more realistic shooters. And TS, every time I think of the no people thing in Burnout, I just begin to think of the game as the game adaptation of Cars.

^Women don't have the raw man power, and machoness to survive nuclear radiation GRAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA! *disclaimer: I've not played STALKER and I'm not accusing it of anything, this was just a bad attempt at humor*
 

UberMore

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Penguinness said:
Hmm, anything with guns I guess.

If you reload but have rounds left in the clip, the character will just put in a new clip.. (in some cases dropping the previous clip), but it just adds the ammo left over in these clips to your overall count. I mean sure you're not going to see a character fiddle with clips for ages, but I don't think I've seen a game where you lose the remaining ammo left in that clip if you decide to reload.

It's good to reload often in games, I don't know if that would hold true realisitcally. Wouldn't you end up with clips with all sorts of rounds left in each one... which would be problematic.
In Battlefield 2142, if you took 2 shots and reloaded, you'd lose all the other ammo in that magazine.
 

Marcosn

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from people mentioning assassins creed, how come when he gets a gun (which is meant to be the first gun ever?) even before anyone has seen it or know what it does they still run in fear?!
as far as they know it could be a hug dispenser because they dont know what guns are :/
 

Cabamacadaf

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DazBurger said:
Master_Spartan117666 said:
-snip
Any FPS:
No realistic reloading, where if you reload a weapon with ammo in it, the extra round in the chamber magically disappears.
It shouldn't be that hard to code in a remaining bullet, should it?
Global Operations, an old old CS clone, had just that feature.

It also had good maps, awesome weapons... But sucky AI :/
Crysis has it as well.
 

Poofs

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Nov 16, 2009
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Why is it that in both Fallout 3 and Oblivion you never see anyone use they're hands for anything but killing people
not doors, picking stuff up, moving things, nothing
its like everybody in thise games has a minor form of telekinesis
and ironically there is a Telekinesis spell in Oblivion
 

FenrirsWilly

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Sep 15, 2008
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Master_Spartan117666 said:
Any FPS:
No realistic reloading, where if you reload a weapon with ammo in it, the extra round in the chamber magically disappears.
It shouldn't be that hard to code in a remaining bullet, should it?
CoD MW and CoD MW2 get this right, if you reload before firing off an entire clip the game just has you set a new clip in, if you reload after completely emptying the clip you chamber a new round.
 

ultimateownage

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Feb 11, 2009
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Simalacrum said:
Basically, this:

Actually, that's his hand, not his face.
Feriluce said:
Penguinness said:
Hmm, anything with guns I guess.

If you reload but have rounds left in the clip, the character will just put in a new clip.. (in some cases dropping the previous clip), but it just adds the ammo left over in these clips to your overall count. I mean sure you're not going to see a character fiddle with clips for ages, but I don't think I've seen a game where you lose the remaining ammo left in that clip if you decide to reload.

It's good to reload often in games, I don't know if that would hold true realisitcally. Wouldn't you end up with clips with all sorts of rounds left in each one... which would be problematic.
Try Battlefield 1942, 2 and 2142.
You forgot Battlefield Vietnam.