I believe it was Socom: US Navy Seals which had a magazine system which cycled through the magazines you have remaining. For example, your mags carry 30 bullets and you have 5 mags, if you shot 20 bullets from your first mag at the start of the level and subsequently reload 5 times in the level without picking up more ammo for the gun, you go back to the magazine with only 10 rounds remaining.Penguinness said:Hmm, anything with guns I guess.
If you reload but have rounds left in the clip, the character will just put in a new clip.. (in some cases dropping the previous clip), but it just adds the ammo left over in these clips to your overall count. I mean sure you're not going to see a character fiddle with clips for ages, but I don't think I've seen a game where you lose the remaining ammo left in that clip if you decide to reload.
It's good to reload often in games, I don't know if that would hold true realisitcally. Wouldn't you end up with clips with all sorts of rounds left in each one... which would be problematic.
Rainbow Six: Vegas (might be in other Rainbox Six games too) had this. Empty a mag and you reload with 30 bullets. Reload before the mag was empty and you had 31 bullets.Master_Spartan117666 said:Any FPS:
No realistic reloading, where if you reload a weapon with ammo in it, the extra round in the chamber magically disappears.
It shouldn't be that hard to code in a remaining bullet, should it?
May have been said before, but Counterstrike. Why do you run faster with the knife out? You're still carrying your other guns; you haven't dropped them or suspended them in anti gravity, they're still gonna weigh you down.
And most Fantasy games: Women need armour too. Yes, I get you're trying to be sexy by having the female character wear nothing but a chainmail bikini, but it's impractical and very distracting.