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Caliostro

Headhunter
Jan 23, 2008
3,253
0
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Was just browsing Red vs. Blue when I came up with the idea for this topic. It MIGHT have been done before, but for the love of me I can't imagine what to even search for if so, so... too bad.

Anyways, this is a thread where you share details nobody ever considered, that can permanently change your view of a game. For example:

- As they point out in RvB, most (if not all) the maps of Halo 1 have absolutely no strategic value (or any kind of value) whatsoever. Most of them are in small closed off canyons and possess no significant weaponry or machinery that couldn't be forsaken.

- As Yahtzee pointed out, there are no people in any Burnout games. ANY people. Not driving, not walking, not anywhere. In Burnout Paradise you can clearly see inside the cars during some crashes, and you can see they're empty.

- There are no children or animals in any GTA games. None. Think back, you never saw one.

- In the original Max Payne, Max's face is frozen in a permanent creepy pedo-smile [http://pcmedia.ign.com/media/previews/image/maxpayne07-06004.jpg]... Whether he's shooting or being shot, it's always the same face.

- In almost any game, even the more realistically inclined ones, you usually would need a backpack or three to carry all the shit you're supposed to have in your pockets. This is particularly obvious in the Hitman series, which is otherwise attentive to detail, where 47 is capable of carrying an SMG, his dual ballers, enough ammo for both weapons to start a war with a small country, loose needles, explosives, endless coins, etc... All inside his "tight fit" suit.

- Talking about Hitman, in Blood Money, the coins 47 carries with him never trigger any metal detectors... Neither do needles, or any metal object that's not a weapon.

- In TF2 the pistols never release the old magazine when you reload. Both the Engineer and the Scout just shove in a new one without taking the old out.

- In TF2, the Sniper never actually reloads his sniper rifle with a new round, he just bolts it. In his video they sort of cover it up by pretending he shoves a new round in while bolting in one swift motion, but you can clear see he doesn't in-game.

- Still in TF2, the Scout never puts new ammo anywhere on the Scattergun... Anywhere... Ever...

- Finally, for TF2, the Soldier's rocket launcher would only have space for 1 rocket, while the Demoman's Grenade Launcher clearly has space for 6 grenades (which was the original ammo capacity, nerfed later for balance issues).

- In Crysis, the first time you meet the Exosuit it's completely invulnerable. Your army will unleash ungodly amounts of firepower on it, and it won't even scratch him... But in the final mission you can kill it with conventional explosives... Also, in Crysis: Warhead, you have to kill that same exosuit with conventional weapons as well. Although there is the option to use a new experimental weapon which proves quite effective... Which somehow isn't available to Nomad when he has to fight it again after... So, in the canon, either Sykes never used it, and therefore took down the exo with the same conventional weaponry that was totally useless against it in larger amounts before, or he did use it, but was just a dick and decided to not give it back after...

Your turn.
 

TimeLord

For the Emperor!
Legacy
Aug 15, 2008
7,508
3
43
When was the last time you saw Ratchet the Lombax reload a gun?

Never.
It doesn't change my view of the game in the slightest though
 

afaceforradio

New member
Jul 29, 2009
738
0
0
When you say the Scout never reloads, do you mean that he seems to be putting rounds that seem to melt inside his gun? As I've never seen him 'not' reload?
 

Goremocker

Lost in Time
May 20, 2009
1,902
4
43
I noticed all of those things and came up with excuses to them all. I'm just imaginative like that.
 

Booze Zombie

New member
Dec 8, 2007
7,416
0
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Caliostro said:
Your turn.
I honestly thought of all those things you've mentioned in your post right there...
Um...

Did you ever notice how Red Dead Redemption is meant to be a story of old vs new, yet you're basically doing the same stuff from Grand Theft Auto, which is set 100 years in the future?
 

Carbonic Penguin

New member
Jul 7, 2009
466
0
0
In all Ratchet and Clank games that I've played, the only weapons he uses in cutscenes are his wrench, and a grenade once in Crack in Time (without the ever present glove...). So, canonically, it should be safe to assume he takes down armies... with a wrench!
 

Safe in the Dark

What is a man?
Jun 5, 2010
11,861
0
0
In any source game specifically HL2,you can die from a fall,NPC's don't ever.And about 3 handed Zoey,you could argue that it is only 2 hands but from the angles,grime,and shadowing it looks like 3.
 

Lem0nade Inlay

New member
Apr 3, 2010
1,166
0
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From the L4D No Mercy poster:
[/quote]

I don't get it......[/quote]

Try and count how many fingers you can see there.
If you think it's the shadows you can turn up the brightness, it's still 3 hands :p


EDIT: Woops sorry I butchered that quoting, and double post, IGNORE IGNORE
 

mexicola

New member
Feb 10, 2010
924
0
0
Darth_Dude said:
How come every video game character ever cna take like a million bullets and not die?
Yeah and unless every single bullet goes right through them they must weight like 800 pounds by the end of the game.
 

Not-here-anymore

In brightest day...
Nov 18, 2009
3,028
0
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Caliostro said:
- In almost any game, even the more realistically inclined ones, you usually would need a backpack or three to carry all the shit you're supposed to have in your pockets. This is particularly obvious in the Hitman series, which is otherwise attentive to detail, where 47 is capable of carrying an SMG, his dual ballers, enough ammo for both weapons to start a war with a small country, loose needles, explosives, endless coins, etc... All inside his "tight fit" suit.
In Red Dead Redemption, you can carry large chunks of the corpses of every non-human living creature on the planet, but only 5 medicines, and only a certain amount of ammunition.

Also, if you play Guitar Hero for more than about 20 minutes, and then stop, everything you see will start scrolling upwards for a couple of minutes to compensate. I assume the same is true for Rock Band. (Does this count as an optical illusion?)
 

slipknot4

New member
Feb 19, 2009
2,180
0
0
Lem0nade Inlay said:
Darth_Dude said:
Lem0nade Inlay said:
I don't get...oh...no....NO....FFFFFFUUUUUUU

From the L4D No Mercy poster:
I don't get it......
Count how many fingers she has there.
13 with some bad, fast, half arsed counting. Could be more but i'll just say that it is a estimation right now.