You have a development team of 1,000,000 people... What game do you have them create?

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Vampire cat

Apocalypse Meow
Apr 21, 2010
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A FPS with only one map but the size of the entire WoW world, and able to support 5000 players at any one time, with countless NPCs spread around the world guarding various assets, villages and so on. You'd be awarded points for finishing various RPG-style tasks (but in an FPS setting, so would be like blowing up an ammo dump, assassinating a leader and so on), a little bit for killing NPCs and a solid bunch for killing players of Rival factions.

It would play somewhat like ARMA II, but with better animations. As you earn points (or cash, whatever fits) you can buy new equipment and in time vehicles of various types. You can form "companies" within your faction and do raid-style attacks on enemy strong points. Every day there would be a "random battle event" somewhere along the frontline of the conflict, and all players would be invited to take part in whichever mission was being done that day. The winning team would get a cash reward.

You'd also be able to get special unique weapons from killing enemy generals and such in assassination missions, if you can get close enough to check his corpse after the killing. Fully customizable loadout and appearance, what you wear has NO effect on how much you can take damage-wise, so you can wear whatever you'd like and look cool with no penalty.
 

DrStupid87

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Mar 17, 2011
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Jay Parrish said:
Drop_D-Bombshell said:
1000 v 1000 multiplayer game with 80 maps and full customisation of loadouts. 'nuff said.

Polar bears not inlcuded.
Polar bears not included... your... your heartless...
But Bear Cavalry?
1000 v 1000 multiplayer???? MADNESS! YES PLEASE!
 

the saint83

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Jun 24, 2010
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A spirituel succesor to planescape tormented. would love to see that world again only more alive.

Or perhaps finance and build the 3rd game in the longest journey series I want that cliffhanger from dreamfall resolved.
 

Zacharious-khan

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Mar 29, 2011
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fire most of them and make a good game, too many cooks spoil the broth and too many developers makes a game that yahtzee shits all over.
 

bodyguarddied

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Oct 25, 2009
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A Mass Effect-esque 40k RPG based on an Inquisitor. However, this would be a massive game, and leave no room for sequels. Choose your ordo (branch of Inquisition for those not into 40k), class, background and work your way to solve some massive multi-ordo.....something. Would involve every faction in some conceivable way. Instead of Paragon/Renegade, there would be 2 meters. First would be Puritan/Radical and second would be Purity/Corruption. Different backgrounds/Ordo's would have different effects on the quests and companions you get. Since there would be no sequel, it would have to be like 60 hours long minimum.

If only I had enough people and infinite funding.....
 

TiloXofXTanto

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Aug 18, 2010
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I would create a gigantic simulator of everything, that allows you to create anything and everything that is both imaginable and unimaginable.
It would be a cooperative effort for the player, in that they would run this universe that I have given them with a fully sentient AI who can understand any and all languages, and who is based on myself to some extent, but has a personality all its own, based on how the player runs their universe.
This would be the ultimate god game, and the ultimate way to cheat at making more games.

(Captcha court case, Geoph vs. ivicas, I remember that case...)
 

DrStupid87

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Mar 17, 2011
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Zacharious-khan said:
fire most of them and make a good game, too many cooks spoil the broth and too many developers makes a game that yahtzee shits all over.
...or also likes. Seemed to like Portal 2 despite a fair bit of 'nit picking'.
 

Findlebob

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Mar 24, 2011
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captaincabbage said:
Findlebob said:
Too many cooks spoils the broth.
luckily we're not trying to deep fry a game, because game devs are rotten chefs.

OT: I'd make my dream. A fully customizable game. You're given a blank slate world essentially that the consumers buy and then can buy with a starter pack of an open world 3rd person game or something.

What happens though is, that with all the same tools and the same engine, hundreds of sub teams are set free to make whatever game sets they want. They can make characters, whole scripted events, stories, worlds, enemies, vehicles, weapons, powers, etc. and they all fit together in like lego pieces.

So you can buy entire games, with changes as huge as camera angles, physics properties, abilities and even art styles, or you can say, buy separate pieces and make whatever game you want. You could fit a post apocalypse city with cyborg ninja enemies and you're an alien with pyrokinetic powers. Everything there you just have to put together.

And the best thing is that it'd all be reasonably priced.

I'd call it the Omnigame series! :D

It's the ULTIMATE DLC!!!
Its a relevant expression to the subject.
 

Ddgafd

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Jul 11, 2009
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A good Sonic game

/troll

Back on topic, a Brink-style shooter, with tons and tons of customization options, long as fuck SP campaigns and an actually balanced multiplayer with tons of unlockables.
 

Katana314

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Oct 4, 2007
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...First, I would fire the 999,980 of them that don't make the cut. I have already learned from school projects that too many cooks spoil the broth.

Then, I'd make one of my pre-existing game ideas, but I'm not telling them to you grubby peasants.
 

Zacharious-khan

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Mar 29, 2011
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DrStupid87 said:
Zacharious-khan said:
fire most of them and make a good game, too many cooks spoil the broth and too many developers makes a game that yahtzee shits all over.
...or also likes. Seemed to like Portal 2 despite a fair bit of 'nit picking'.
point, but he also said portal 1 was better. but both were great though weren't they?
 

Cipher1

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Feb 28, 2011
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1st I would make a bland 1st person shooter make as much money as I can then arm them with AK-74s and get them take over Andorra hay a guy can dream a guy can dream......
 

Thetwistedendgame

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Apr 5, 2011
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A FPS set in a world as big as the earth with fighting everywhere you can choose and the ability to build your own transportation train track systems and planes and tanks and... Meh, basicaly minecraft+battlefield3 times 10^100.
 

Scars Unseen

^ ^ v v < > < > B A
May 7, 2009
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I would make a game that, when installed, places persistent malware on your computer that erases all competing forms of entertainment, including Minesweeper. It would then instantly prompt you with huge pop-up ads for purchasable DLC extras such as the graphics engine, AI, multiplayer, models, textures, high resolution textures, singleplayer, hints, cheats, patches, quick fixes for the patches, sound, cinematics, extra levels, preliminary levels, demos, trailers and access to the merchandise store.

I would then have them make sophisticated DRM so no one could steal the game.
 

franconbean

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Apr 30, 2011
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I create a Zombie survival game that spans the entire world.
Over time, the zombies overun more and more, ect and you just have to survive with the remnants of humanity.
The game never ends. It only ends when you die
You can go anywhere in the world.
there are over 5 million potential character models.
That would be amazing.
 

SomeBoredGuy

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Nov 18, 2009
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I'd put 500,000 of them to work on the best game of all time, and I've give the other 500,000 to MiracleOfSound as slaves in return for him doing the soundtrack.
 

Farseer Lolotea

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Mar 11, 2010
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MMO with the following traits:

No race-defined factions. Characters would start out neutral (maybe a step above or below, depending on their start zone) with pretty much everyone, and would gain rep as they played. PvP would be handled by signing on as a "mercenary" for certain factions that were in conflict with one another.

I'm really on the fence as to whether or not I'd include the standard fantasy race line-up (well, aside from humans, that is) at all. Regardless of what, there would be original/nonstandard races available. Each race would have at least two start zones, some of which overlapped; your customization options would depend on your start zone as well as your race.

Customization would be highly detailed and intuitive (think Rift or DDO's creation screen with the same plethora of options across the board that you'll get with, say, female humans in WoW). Each race and sex would have multiple possible physiques from which to choose (slim, athletic, chubby, and so on). This would be handled by extra models as opposed to a body slider, although a limited height slider (as per Rift) would be a distinct possibility. You would be able to change your character's appearance after the fact as per WoW, and via the same methods.

My main worry in regards to art style would be consistency. But I think I'd try to go for a balance between realism and stylization, and between an oversaturated and an undersaturated color palette. Characters would be somewhat idealized in appearance without being caricatures (the likeliest place for jiggle physics would be on hair).

Armor would have volume to it. If I were to put in giant doom pauldrons at all, you'd have the option of hiding them. Skimpy outfits (there'd be a few, but not a lot) would be skimpy on every model.

I'd stick with levels, but do away with classes altogether. Instead, you'd pick and choose a set number from a wide array of physical-combat and magic skillsets and rout your advancement points into them. There would be no race limitations, but certain races might have edges in certain skillsets.

Crafting would be handled separately from combat skills. While I don't really have a firm idea of how it would be done yet, you'd be able to not only make gear this way, but (provided you had the proper crafting skill and materials) upgrade existing gear.

The game world would be expansive and at least as interactive as DDO (which is to say: there would be parkour). Dynamic-level dungeons might be fun. As for setting, I think I'd stick to fantasy, But take it even further from the standard Tolkienian model than the three games which I've used as examples already do. (Hell, I've even thought about "magitek raygun-gothic space opera" as a possibility.)