You have a development team of 1,000,000 people... What game do you have them create?

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Yopaz

Sarcastic overlord
Jun 3, 2009
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Popadoo said:
I'd fire the 999,999,990 worst ones, but keep all their money.
In reality, too many chefs DO ruin the broth. If I have the budget of a time that big, but keep the number of workers to a minimum they can focus on the best aspects instead of everyone having a say and fucking it up.
My thought exactly. 1000000 developers would mean at least 10000 communication errors. Still, if you got Terry and Gonad as developers Terry will come with good ideas and Gonad will ruin them. Cookie for reference.

However, if I had the choice to design a game of my choice. I'd make the most evil game ever. A life simulator. Not like The Sims, everything you do, you actually have to do. You have to spend 8 hours at work being bored, you have to do the work you're supposed to, and most likely, you wont ever get a promotion. Also choosing a bad personality here will most likely end with you being alone with no friends, stuck in a dead end job and the game stops when you hang yourself.
 

Argonian alchemist

Master-level alchemist
May 5, 2011
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RADlTZ said:
Jay Parrish said:
Drop_D-Bombshell said:
1000 v 1000 multiplayer game with 80 maps and full customisation of loadouts. 'nuff said.

Polar bears not inlcuded.
Polar bears not included... your... your heartless...
Well there has to be something to make DLC from!
Ah true, true...

There better be saddles to put on them though. Or else... well, something will happen. Perhaps I'll insult you under my breath.
 

Airsoftslayer93

Minecraft King
Mar 17, 2010
680
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1000000 people seems really unwealdly.... havent a clue what game to make, but im sure it would end up rubbish because of the huge dev team
 

Argonian alchemist

Master-level alchemist
May 5, 2011
663
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Airsoftslayer93 said:
1000000 people seems really unwealdly.... havent a clue what game to make, but im sure it would end up rubbish because of the huge dev team
...JUST DROP THE THING WITH THE SIZE OF THE TEAM...

Here I'll start you off. A giant world of map filled with bunnies. You go around stabbing them...

On you go, get cracking. I expect an AAA game in the next 30mins...

*starts timing*
 

Rasputin1

Don't panic
Apr 6, 2010
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I would make a game that has a big red button in it. And when you press it, it makes a noise. That's all.
 

ACman

New member
Apr 21, 2011
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A million people? Geez I dunno.....

A version of Minecraft with quality graphics, decent physics, real PvP action and large numbers of continually updated craftable objects.

I envisage eventually having to mine pick out large amounts of unranium, building a centrifuge to enrich to U-235, wrapping it in iron sheets with dynamite then carrying the thing to a friend's(????) carefully built replica of the Collossus of Rhodes or whatever and then blowing it and a large section of the surrounding terrain into space......





That or get valve to actually release updates with some level of frequency.
chatlet

That would probably fill the time of a team of about twenty so I guess the other 999,980 could help me invade Switzerland or something. See you at the Chalet.
 

Argonian alchemist

Master-level alchemist
May 5, 2011
663
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Rasputin1 said:
I would make a game that has a big red button in it. And when you press it, it makes a noise. That's all.
I love it... and you know what else I love. Your avatar pic.

I approve.
 

Pyrokinesis

New member
Dec 3, 2007
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A million people? I could say whatever I wanted but it wouldnt happen. Theyd all be bumping heads, screwing eachother up, messing up code, not talking to the other 500,000 on the graphics team, so nothing would work.

Nothing would get done properly or by the time we got it done it would be out-dated for the hardware its on. *Cough Duke Nukem Cough*
 

Wieke

Quite Dutch.
Mar 30, 2009
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First I'd put a third of them to work on some of the major issues in the field of AI. (Like giving computers common sense, having them understand natural language, maybe even building perfect voice synthesizers, making voice actors obsolete by having the ai act live during the game, etc.) Another third will be working on near perfect physics & graphics engines. And the last third will be designing the hardware capable of running it all. After that's done I would have them make an rpg/shooter/strategy/economy/simulation game about the colonization of an alien world.
 

Dexiro

New member
Dec 23, 2009
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Unlimited funds? I'd buy out Spyro and Crash Bandicoot.

I'll take 2 groups of 20-30 and get them to work on restoring either of those games :D
 

Cool Welshy

New member
Mar 15, 2011
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kittii-chan 300 said:
pong. but the bats were taxi's. and the ball is a stickman. oh wait i already made that...
A Death Race reference, or something else? Either way, nice.

But anyway, first thing I do is make a game that makes fun out of every genre, every storyline and every cliche that gaming ever made. Like Bulletstorm, but with actual humour.

That, plus a catapult that launches tanks.
 

YouBecame

New member
May 2, 2010
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Homeworld 3 would be created. An epic RTS that takes months to complete.
Oh heaven. Heaven.
 

ZeroMachine

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Oct 11, 2008
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SonofaJohannes said:
The matrix. The whole world. Guns and kung-fu included.
Minus actual death? Or would that be "easy mode"?

Honestly, both best ideas I have are taken. The OP's and yours.
 

jonyboy13

New member
Aug 13, 2010
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The ultimate D&D game. Fuck Neverwinter(not the series, the upcoming game).
Different realms, dozens of campaigns, all possible classes and races and of course some Gods and Demigods involved. Oh, that's gonna be fun.
 

Xian_Frost

New member
Jul 18, 2010
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I don't want anything special, just gather up the team that did Okage Shadow King and try to get a sequel.
 

Quazimofo

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Aug 30, 2010
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Drop_D-Bombshell said:
1000 v 1000 multiplayer game with 80 maps and full customisation of loadouts. 'nuff said.

Polar bears not inlcuded.
no. polar bears are a killstreak call in! and they come in on a rocket powered bobsled!

as for me. i would probably remake a bunch of games i thought could have been so much better without the various things (budget cuts, bobby kotik etc.) to bring 'em down. oh! and i would finish the force unleashed series.

so yeah, right now, no real innovation goals. just reviving the old and making it better. perhaps in the future ill have a good idea.
 

Ickorus

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Mar 9, 2009
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Jay Parrish said:
Okay seriously guys... stop fussing over the 1,000,000 employees. Just pretend they are all perfect. Kay? we good... any more picky people?
Also: They have a hive-mind.

Imagine trying to organise that many people using only regular methods. x.x
 

veloper

New member
Jan 20, 2009
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I'd take the roguelike as a basis (games like nethack and adom), but take it to triple-A polish and then hugely expand it.

At the core of the game would lie a huge library of different scripts and building blocks, that the game can stitch together in almost infinite ways.

Roguelikes typically on randomize dungeon layouts and small stuff like the mobs and potion colors.

In this game there will be nothing the player can take for granted. There would be a save function (unlike most roguelikes), but reloading would randomize everything you had seen beyond the save point, including monsters and NPCs, their weaknesses, the lore etc.
Discover a vampire and get killed just after you figure out it's vulnerable to silver? If you reload back to a point before you met any, it may be that it's only vulnerable to fire.

Plot would not only branch due to player actions, like some RPGs, but also branch due to the randomizer.

Metagaming would be completely eliminated this way.
That means high attrition game models where resource management is important, function properly and improve the game and atmosphere.
Weak mobs can be followed by unexpectedly powerful ambushes and reloading won't kill all the challenge and tension while exploring, because it will be different.

Oh and full party control of 6 members; a huge dynamic world with wars and shifting borders (a la mount&blade); a player controlled stronghold; crafting; etc.

The only thing I'd keep to a minimum is dialogue, because too much chatter about NPC childhood traumas and therapy sessions, bores me. What is there would still be top notch voice acting ofcourse.

You asked.
 

Epocu

New member
Jun 13, 2009
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Zone of The Enders 3, that is all.
If not that then I would probably make the ultimate Castlevania or NMH3.
Essentially the ultimate and definitively best game in a franchise and probably end it there so nobody can ruin it.