Graphics are important, as long as they service the other elements of a game. Graphic fidelity will do justice to a striking aesthetic (see
Team Fortress 2). Graphical flair will assist in making characters believable. A capable graphics engine will improve the gameplay experience - like in
Alan Wake, where the light effects really do hook right back into the state of play.
People say "graphics aren't important" because, often, you
can strip out all the polish and you'd have a similar experience. Graphics often don't
add anything to an experience; it's all surface-level sheen. Good point made about RPGs, where graphics can often be more of a distraction. And too much time spent into making a game look good - since graphics are what most of the budget tends to go towards - can actively
subtract from an experience.
So yeah. It basically depends on context. Great graphics are important if they're required. If not, they might as well stand out on their own, or in another game.
Alice: Madness Returns does this. The game
looks great, but it could look great in another game, or even an art book, and it'd be as good a use of the graphics as in-game. That's where irks start to come in, really.
So you're right and you're wrong, basically. Plus this doesn't even brush the surface of games whose lo-fi or shit graphics add to the experience. Would
Deadly Premonition be the incredibly flawed gem it is if it weren't for its hilariously bad puppet-like animation and rendering? No, it wouldn't. Of course not.
TANGENT TIME
tobi the good boy said:
Ultratwinkie said:
Penumbra is the same.
Everything else? Graphics don't matter unless its cluttered to the point I cant see anything.
I disagree, the first scary thing that came after me I was able to keep at bay by smacking the shit out of it with a hammer, Those ghost wolfs were not invisible, or frightening.
The first
Penumbra game was crap. It had two sequels, each removed combat completely and was much better. Then
Amnesia blew them all out of the water. The first
Penumbra is more like a failed experiment than anything.
Luftwaffles said:
I didnt finish Deus Ex coz it looked like arse (and the tranq crossbow was totally anticlimactic)
Tried playing the old Half Life and the expansions, couldnt be arsed coz i finished them multiple times before and the weird blockiness kinda stood out.
You can download a HD texture pack for
Half-Life! FOR FREE! ...it's surprisingly adequate!
I'm surprised
Deus Ex is getting bought up. I thought people accepted it was an ugly fucker, and that its actual goodness comes from the open-ended level design and story structure, which objectively trumps all of
Human Revolution's attempts at both. People who like it generally don't care, or think it suits the game. I've had it compared to the old series of
Doctor Who, from like the mid-70s. Sure, it's dated and sloppy, but if it wasn't dated and sloppy, it just wouldn't feel the same.