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Back in the not so long ago day moral choice was all the rage in games. It didn't have any real bearing on the main plot, it always ended with you killing the bad guy, or one of to ending AMVs playing. What I'm interested in knowing is about your moral choices in that between area where all that side quest and free roam nougaty center is.
Murder, did you slaughter without a second thought no matter who got in the way, or where you the goody goody that wouldn't even kill a bandit because they're people too. Was stealing below you, or did you take everything that wasn't bolted down AND on fire.
I'll steal anything that's worth more then how much it weighs, but I'll only kill when contracted too, or there are few enough witnesses that I can kill everyone without alarm being raised.
Unless of course I'm trying to roleplay to myself (increases replay value) then it depends on what I'm trying to do with that specific character.
So my fellows what do you do when given the moral choice system?
Back in the not so long ago day moral choice was all the rage in games. It didn't have any real bearing on the main plot, it always ended with you killing the bad guy, or one of to ending AMVs playing. What I'm interested in knowing is about your moral choices in that between area where all that side quest and free roam nougaty center is.
Murder, did you slaughter without a second thought no matter who got in the way, or where you the goody goody that wouldn't even kill a bandit because they're people too. Was stealing below you, or did you take everything that wasn't bolted down AND on fire.
I'll steal anything that's worth more then how much it weighs, but I'll only kill when contracted too, or there are few enough witnesses that I can kill everyone without alarm being raised.
Unless of course I'm trying to roleplay to myself (increases replay value) then it depends on what I'm trying to do with that specific character.
So my fellows what do you do when given the moral choice system?