You now own EA.

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Stu35

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Aug 1, 2011
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Lots and lots and lots of prostitutes.


I mean, we are talking a huge, nazi-themed bondage orgy with some of the most expensive courtesans on the planet.


...

The company seems to be doing fine without my input.
 

Al-Bundy-da-G

New member
Apr 11, 2011
929
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Let's see. First relax budgets and deadlines for developers so they don't need to cram six months of work into three. Remove Origin as a requirement to play EA games on PC (availible as retail only other option, no steam), reassign developers to genres that they are experienced with and not move anyone from a team until their entire project is released in full. Last but not least fire the entire PR department and hire new staff as replacements.
 

kommando367

New member
Oct 9, 2008
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I'd cut all current projects and use the resources to make Mirror's Edge 2 and Mercenaries 3 while having Bioware work on DA3, making sure that the repetition is toned down greatly from DA2.
 

JochemHippie

Trippin' balls man.
Jan 9, 2012
464
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I would sell all it's IP's and release their devs.

Then I would sell everything and make a giant bottomless pit where their HQ used to be.
 

Neonsilver

New member
Aug 11, 2009
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Look into the owned IP's and resurrect some of them.

Making sure that it's possible to develop quality games with the given deadlines and budget.

Whoever was responsible for the decision to turn Syndicate into a shooter gets fired.


Alternatively, sell everything I can and take the money.
 

Wing Dairu

New member
Jul 21, 2010
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Rebuild Origin Systems, then bring Garriot back to remake Ultima VIII and IX. No time limit.
 

blackdwarf

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Jun 7, 2010
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fire the marketing team. no more dead space and dante's inferno like marketing actions.

look at the IP's i happen to own and look which make money. battlefield is maybe a cod clone, but so long it makes money i will do it. i need it to make other projects happen.

make Origins work. nothing then healthy competition for valve and it makes money for the company.

looking at current project and see were actions need to be taken. i would give games like DA3 the time they need and a good (but reasonable) budget. a game like that can be a great franchise's which can have good sequels and spin-offs, but then it has to be a great game. projects that a clearly slacking i will kick by giving the the development to another team (if you don't work good, then i give it to someone who will), or just by shutting down the development.

don't buy companies i can't use and make it clear what right the developers have before they sign a contract with me. the work relation has to be clear and understandable or mess will follow.

stop with consumer unfriendly tactics like DRM or day one DLC that you have to pay. i have to give the consumers a advantage above the pirates. by giving the Day one DLC free for every game purchased new.

and maybe hire a company specialized in making ports to any console if the main development is clearly slacking. and maybe a half year (or whole year) patch policy for mistakes that are found after release.
 

Something Amyss

Aswyng and Amyss
Dec 3, 2008
24,759
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Randomly ban people from Origin.

Your tears are delicious!

>.>

I'd put some money into taking chances on smaller titles. EA makes like a gazillion dollars a year. They can afford a few titles a year.

Or rather, I can. >.>
 

crazyrabbits

New member
Jul 10, 2012
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Bernzz said:
Also, fire Peter Moore [http://en.wikipedia.org/wiki/Peter_Moore_%28business%29]. Those fucking eyes. They're dead. There's no soul in them. It only wants money and good developers sacrificed to it.
I've got to stick up for Moore - he's probably the only halfway-honest person left in EA's upper management. I still remember what a huge deal it was when he left Microsoft - he was their defacto PR rep, and he had a huge amount of loyalty in the gaming community.

He's always been a no-nonsense, straight-shooter kind of guy. Even when he delivers controversial statements (i.e. the recent "Gamers don't like change" interview), he's going by his gut and not simply the party line that people feed him. He'll always have my vote - I'd rather see him at EA's helm than Riccitello.
 

Random Argument Man

New member
May 21, 2008
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Well, let's see...

-Fix every online issues (DRM, Online Pass, etc).
-Make Origin user friendly.
-Find the next best genre that can be done on any consoles/computer.
-Encourage PC developpers to make Mac and Linux version of their games.
-Keep the sports franchises. (NHL games are always the best examples of "it's not only a roster update".)
-Find teams that created mods that made your games better and make them work for you.
-Create a business practice to involve indie developpers. If they have proven that they can make a great game with a low budget, give them money for the purpose of making a better game.
-Give Bioware time to finish their stuff.
-Give a chance to Mirror's Edge 2
-A 2 to 3 years developpement cycle for big titles should be good enough. Although, make sure that those cycles don't come exactly at the same time . (One a year).
-Listen to your fans, but don't let them control you.
 

Griffolion

Elite Member
Aug 18, 2009
2,207
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41
I'd maybe attempt to rename the company to move away from the bad image "EA" has. Then proceed to reverse every crap thing they've ever done to gaming.
 

Siege_TF

New member
May 9, 2010
582
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Continue the Origin sales, and make some quick, relatively cheap games that gamble little and alienate none, with mostly strong ethichs but still having that good old Electronic Arts bastard twist.

For example: Alien League Football. NFL engine, skins from Mass Effect, with 'The Crew' DLC for ten bucks just in case you really want Garrus for a quarterback, Kasumi for a short receiver, etc. The setup: Shepard took whatever option with over five thousand war asset points, so earth didn't get razed, but everyone who got stuck in the Sol system and survived is, well, stuck in the Sol system.

So they started playing football.

Defencive biotics work, so do some attack biotics, though modified not to cause serious harm, luckily Barriers absorb most Biotic damage (that's not Overload or Incinerate) anyways. You unlock the protagonist from Mutant League Football's cartoon series when you complete a series on Very Hard, counting as a one-of-a-kind 'awakened Husk' or something. Once per game you can Indoctronate the referees, who are all Geth, who start making bullshit penalties until they're taken out.
 

The Great JT

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Oct 6, 2008
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First thing I would do: MUTANT LEAGUE SPORTS. Every sport EA has a license to make, use the engine and make Mutant League games. All those licensed teams in their sports leagues are gone, and the players are replaced by zombies, orcs, animal-men (molemen, werewolves, etc.), whatever the Creature From The Black Lagoon is (merman?), mummies, cyclopses, ogres, goblins, skeletons, et cetera. They should be cool-looking, but not quite scary, we're still trying to make the game appealing and not get sued by the guys who made Blood Bowl. Also, incorporate the Juicing aspect of Blitz: The League and modify it to enable you to modify players, allowing for them to have four arms or eyes in the back of their heads or things like that. Also, story mode. The coaches are spider-people, the announcers are cycloptic heads in jars. Finally, tackles/hits/etc., there's a chance (CHANCE being the key word, it doesn't happen every time) of tearing off limbs or heads, but it's treated as a bad injury and you can use chemical pods to have your players regenerate faster with the downside of it hurts your players' stats.

And then...no, that's basically bullet point #1.
 

Aris Khandr

New member
Oct 6, 2010
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I'd largely stay the course. I would, however, demand that games start getting released when they're done, not when the release date we picked out of a hat says they are. Teams will be assigned to games they are passionate about. Especially with things like DA2, I want people working on the game who played and loved the first DA. If you're on the FIFA team, I want you to love football. Wear your favorite team kit to work. Be passionate about what you do, and you'll make something worth being passionate about.

I'd also start an expansive project. A free-to-play MMO where you can do anything. We'd build a city, and then let people populate it. There would be roads to drive on (pull some of the NFS team to work on the mechanics, but with less emphasis on crashing). There would be a handful of football stadia (FIFA team at work here) where all of the players are real people. And that's just the start. Basically, I'd want to incorporate all of the engines into one Super Game. FPS engines power a paintball range. Dragon Age turns into mechanics for LARP-like environments, and possibly dungeon crawling in caves right outside town. And I'd want this to be a community-based game. I want to know what they want the town to do. Want a beach with mechanics for beach volleyball and surfing? We'll look into it. Skydiving? If we can make it fun, it's in.

Like I said, free-to-play. And then we actually pay people to play. Offer gift cards to Origin for the team that finishes at the top of our football league. Or in chests while dungeon delving. Or whatever it is. Not huge amounts (though I can see kicking over $100 per person for winning the entire league as that will only happen once a year), and not super often, but that sort of thing will entice people to keep playing. And then we start selling off customisation. Anyone can get a boring, nondescript car to drive around in. But for a small fee, you'll get a shiny convertible. Plus, the advertising. Billboards on the side of the highway remind you that The Sims 5 is coming out in three weeks. People will walk around town wearing Mass Effect t-shits. Could even theme the competing teams if we wanted.

The point is, not only could we build this huge, interesting world to both advertise and entertain, once it gets set-up it'll be much less expensive than traditional advertising, AND targeting directly toward the people we're trying to reach.
 

Xanadu84

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Apr 9, 2008
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Id sell it to Valve for...100 million and a, "Bunch of favors". Keep all favors reasonable, like, "Let me and a few interns paper prototype this cool strategy game" or "be a publisher for this kickstarted indie game" or maybe, "Revive this old IP with lots of potential" once in a great while. Actually, to be specific, Mirrors Edge 2 is a requirement of this transaction. Then enjoy 100 million dollars, which is way more then I could ever possibly spend on things that would improve my quality of life.
 

Callate

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Dec 5, 2008
5,118
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Honestly, I think my first move would be to turn to the finances people and ask, "So... were we being a dick because we thought it would make us more money, or were we being a dick because we're drowning in red ink and we're flailing about trying to keep our heads above water?"

In either case, time to stop being a dick.

Origin has to go. First order of business: issue patches that allow people to play their games without Origin. Maybe a one-time authentication to insure that most people are on the up-and-up, but then, you're good to go. And if your game is five years old or older, it's time it got off the authentication bandwagon once and for all (coming up on it, Spore.)

Open hailing frequencies to Valve and re-engage in diplomatic compromise.

See if the original creators are interested in a more equitable partnership on some of the old IPs we own but are sitting on. Some kind of rights-sharing, with EA putting up some capital for new development, sharing the profit. Call it the "classics reborn" line or something- I'm sure the PR guys will have a snazzy title for the initiative. I think people would buy Dungeon Keeper 3 if Molyneux's team was behind it. Likewise: no new "Ultima" projects without Lord British.

Bioware? Your strength is story, and "Command and Conquer Generals without a single-player campaign" sounds like a project playing to your weaknesses. Get to work on a new IP that plays to your strengths. When the plot twist comes (and you know there will be a plot twist), it must be no more than 50% of the way through the game. Take your time, do it right, but keep us up to date.

Speaking of C&C: gather up anyone who worked on the old C&C scripts, write a new story, and build a game around it. Joseph Kucan to direct the cinematics. I'm not saying this is going to be a winner, but I want it anyway.

Muzzle DeMartini.