If you're playing with some friends for some fun, then sure, constraints on what people can/can't do so even the worst player there can still have fun and have a chance at winning is a pretty good idea.Daystar Clarion said:For the same reason Wesker in UMvC3 is effective.SuperNova221 said:He wouldn't do it if it wasn't effective. He's playing to win. No reason to hate him for it.Daystar Clarion said:Ew, chain grabs and wavedashing.
Just the kind of Smash Bros player I despise.
Doesn't mean it's not cheap as fuck![]()
But in a competetive context, which this is, "cheap", "unfair", "bullshit" etc just don't exist. The type of player that restricts what they incorporate into their play is the type of player that will not get far in any competetive scenario. Even if something is truly infair, as in completely imbalanced, it's still not the players fault for using it because they enjoy trying to get as good as possible within the intended game mechanics, so they're just doing what they enjoy. In that case it's just a poorly designed game.