Your dream game

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Lugbzurg

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Mar 4, 2012
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There's one I've been concepting since I was around 13 years old.

It's an action-adventure platformer-shooter with some elements of sandbox, RPG, stealth and strategy off to the side. And it gets somewhat controversial. Maybe, even deep. It's about the brown wolf guy in my current avatar (as of April 14th, 2012), who I've put up a bit of info and images of on my DeviantART account.

Time to bring up the "Captcha" for the first time. "Keep what's yours with Vanguard". Yes, it's mine. But, I doubt anyone would bother stealing it, after reading an article on the Escapist about why game ideas are so bad.
 

Brown Cap

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Jan 6, 2009
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An RPG where healing is realistic, so that broken arms/legs/gunshot wounds don't get fixed through hiding behind cover, drinking a potion, or sleeping.
The dialogue is completely custom, in that every response and question made are your own words, with a NPC replying accordingly.
Lastly, I want a game that plays in real time (so each minute of in game play is a minute in life, and there is no such thing as fast traveling.)

Basically, I want a kickass game like Skyrim, except it's real.

It'd probably be really friggin hard and really friggin boring.
 

shasjas

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May 18, 2011
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Brown Cap said:
An RPG where healing is realistic, so that broken arms/legs/gunshot wounds don't get fixed through hiding behind cover, drinking a potion, or sleeping.
The dialogue is completely custom, in that every response and question made are your own words, with a NPC replying accordingly.
Lastly, I want a game that plays in real time (so each minute of in game play is a minute in life, and there is no such thing as fast traveling.)

Basically, I want a kickass game like Skyrim, except it's real.

It'd probably be really friggin hard and really friggin boring.
pretty similar to this but without the realistic health side.
basically an elder scrolls game but bigger, better, with better characters, choices having a real impact on the world, the dialog idea of the quoted post, better combat system like the deadly reflex mod, and of course the moddability of the elder scrolls games.
it would basically simulate a fantasy world, every playthrough would be different.
 

babinro

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Sep 24, 2010
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Games I'd like to see:
1) Puzzle Quest combat/gameplay system meets FF13 style storytelling
2) Skyrim meets Dragon Age Origins style characterization and NPC's
3) Street Fighter type characters in a Turtles in Time side scrolling beat-em up.
4) MTG Shandalar current and updated. In other words a Magic video game that's fun.
5) Resident Evil meets Uncharted style controls.
6) D&D 4E game done using the FF tactics type grid.
 

Dirty Apple

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Apr 24, 2008
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Wayneguard said:
A game that plops you, a random civilian without any kind of training, into the zombie apocalypse[...]
This, like many other people have already pointed out, sounds great, but why add zombies at all? Could a fallen society scenario work instead. Any good zombie story aserts the same theory that the real monsters are other people. If you want the easy route make the other people marauders in along the lines of Mad Max. If you want the more complex game other people are just that... people, not evil per se just desperate.
 

Shakomaru

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May 18, 2011
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The game that 1/2 prince is set in. A 99.9% realistic virtual reality mmorpg, that is played in one's sleep.
 

Wayneguard

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Jun 12, 2010
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BigOrteil said:
There's a game like that in alpha stage. Project Zomboid [http://projectzomboid.com/blog/]. If you're interested you should look the forum because the website isn't really up to date.
YES! This is the closest thing I've ever seen to what I was talking about. But imagine a game with this premise but with the development budget and production values of a AAA title. PJ Zomboid comes really damn close though. Thanks for the tip.
 

Elate

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Nov 21, 2010
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First person space warfare. Something along the lines of bridge commander, but in first person so you walk around/leave the ship, with more of a realistic approach to the ships (I find Star Trek a bit silly) and have it all set as an RPG akin to freespace or X3. With masses of ship customization.

So basically, Battlefield meets Bridge commander meets EVE.
 

ElPatron

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Jul 18, 2011
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A cross-product between True Crime NY and LA Noire! (resulting vector is now directed at "AWESOME!")

An Operation Flashpoint-style shooter where issuing orders is actually fluid, but that included more scenarios instead of the old "desert with Middle Eastern cities scattered around" and the "countryside on Eastern Europe with some villages".

I want some JUNGLE combat, damn it. Combats between 50-100 yards with 5.56x45 flying around and fragmenting inside bodies while 7.62x51 is cutting trees and limbs down.

At least you couldn't complain it would be another "brown shooter". Specially if it had Crysis-looking forests.

Elate said:
First person space warfare.
There is actually a FPS set in space, but can't remember the name.

The characters have jetpacks and the sound is "justified" by the suit picking up "probable" sound sources and using speakers to simulate the sound. Or something like that.
 

someonehairy-ish

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Mar 15, 2009
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A really good stealth/horror game. Something akin to the early Thief games, I think. It would take advantage of current technology to have some really awesome AI instead of what other games seem to use it for (pretty 'splosions) because AI is really what makes those kinds of games. I don't want Skyrim stealth, where you can actually shoot someone and they forget about you two seconds later.
Also the horror would have to be done well. You'd have to feel genuinely terrified of being spotted...
 

Aarquus

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Jul 31, 2010
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A game where you lead a band of pirates in colonial-era Europe. You can attack various ports, hire crew members and fight alongside them. You could also control trade routes and gain influence in certain areas, slowly taking control of the entire map. Within reason though, the military navies should be able to wreck your shit 99 times out of 100.

For bonus points, it should have multiplayer, where each person has their own pirate band, and the map includes Asia and the Americas.
 

Vorlayn

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Jun 3, 2010
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Wayneguard said:
...

I could go all day with this; but, the short of it is, I crave a game set in the zombie apocalypse but with a focus on survival rather than combat. I would want a game that has strong characterization, where you build a sense of fraternity with the other survivors you meet. And above all, I want the game to be about scavenging and surviving after society crumbles. Gathering food, gathering water, maintaining body heat, scavenging for medical supplies, etc.
Check out "project zomboid", should be what you're looking for....
 

Darknacht

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May 13, 2009
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Wasteland 2, Shadowrun Returns, a new open world steampunk RPG, an open world RPG based on Palladium's Rifts RPG, and a historical grand strategy game like EU3 and Victoria 2 but where you can start at any time, more historically accurate, and less limited.
 

Hero in a half shell

It's not easy being green
Dec 30, 2009
4,286
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Cross Pokemon with the freedom of Skyrim. My preference would be second generation pokemon, (after that it got a bit too complicated in my opinion)

Imagine a Pokemon game where you could go anywhere, in first/third person. Travel through real forests, filled with tonnes of pokemon running around at their leisure. Spelunk down real caverns. See your pokemon battle in real time as you shout commands. It would be awesome. You could even control your Flying pokemon as you use them to travel around, or ride your larger pokemon as mounts!

Pokemons' actions and movements could be put into the "radiant story" Skyrim uses. Pokemon will be less likely to appear in areas you often train in, they can be found in different places at different times of day, will go to waterholes, or areas their type prefer, so the pokedex entries about habitat would be vital to tracking down exactly where you'd need to go to capture one.
 

manonfire11

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Jun 24, 2011
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A Bioware type game set in a Tokugawa Japan style world of islands like Windwaker.Snowy fields(like Hokkaido), forests of cherry blossoms(an epic version of Sakura Namiki street) and vast jungles(like Yonaha Dake)would be only part of the landscape.

It would have complex gameplay in real time, custom classes, realistic healing and injures, customizable weapons, a customizable character with a chosen first name, water/food/sleep bars, a base wooden ship where your weapons, armor, other items, and people not in your party would reside, story choices happening during gameplay(i.e killing a person or sparing their life would change the story) along with the ability to talk your way out of combat, amazing A.I that reacts to light and sound, martial arts, animal hunting and skinning, loads of stealth mechanics like hiding in objects or deceiving groups by stealing their uniforms in infiltrate and even hiding atop of walls and ceilings,day/night and season cycles that would change a missions structure, fully explorable cites with thousands of NPC's in total, a whole lot of side-missions,and a fully voice acted story.

It would also include AAA graphics along with an amazing art style and an unbelievable amount of choice, including the ability to create your own party of up to four characters. The main character is a shamed Samurai who failed to protect his master from a hit. He decides to scour the land in search of adventure. He then hears that his old master is furious of his parting so he seeks protection by either joining the emperor's warriors specialized in straight up combat, a shady rebel group led by a disgraced family of nobles seeking to take down the emperor for personal reasons, or take his chances and go rouge, following no one. And it would have to be topped off with an amazing ending

TL;DR: A badass WRPG that is never going to happen.
 

Vhite

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Aug 17, 2009
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Something like a Dwarf Fortress but with nicer grahpics, more randomness, variety and complexity while being easier to control.
 

LadyTiamat

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Aug 13, 2011
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spore's creative elements in , well, everything from your own race to history of your civ(but more depth and detail so the first 4 stages are not games but character creation-like interactive menus)+

Bioware Space opera story telling with character building of a captian of a ship and his/her crew +

A larger plot that evolves politcal struggles of you expanding the empire/colonies+


main enimies are humans (it would be interesting)
 

Austin Howe

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Dec 5, 2010
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1) UMvC3 with select balance adjustments* and every character missing from previous games. Jin, Commadno, Gambit, Rogue, we miss you so much.

2) A JRPG that doesn't just feature existential crises, but is actually about existentialism, and it as a resistance to nihilism. It's a subtext in many if not most JRPGs. I want it to be more or less the context. The center of discussion in the way that Transhumanism and Transhuman economics were at the center of DX:HR.

*
1) Wesker health nerf from 1 milli to 900K.
2) Doom's Hidden Missiles go away when you hit him, and the Hidden Missiles as an attack go away if you hit the point character. (Absolutely bullshit that those can interrupt combos.)
3) Adjust hitstun so that Doom's corner loops can only result in a single relaunch.
4) Increase knockback and decrease hitstun on Zero's Specials to make initiating the lightning loop harder to start, harder to continue, and ultimately do less damage due to the combination of hitstun deterioration and knockback. (The damage change should reduce the loops damage to around 675-750K)
5) With all of these adjustments in place, increase all character health by 10% and reduce all damage by 20%.