an open world survival game with a bunch of zombies of different varieties that is set in a post apocalyptic city that has sky scrapers, suburbs, a forest, and the ocean nearby. the emphasis would be more on survival and while there would be guns in the game there would be limited ammo
i would want the game to be open in the fact that there are no "enemies" (besides zombies) so that every interaction with an NPC is random: they could be hostile, they could run, they could be defensive, they could be kid(s)... i want to capture the survival aspect so that every time you play you get a different experience. IE you might sneak up on two people scrounging for supplies and you can introduce yourself, kill them and steal their things, leave them alone, try and steal their things without them noticing, follow them back to their home and steal from them and then possibly kill them in their sleep... i want the players morality to be their only limitation. this game would be about exploring yourself
have it so you can found a group of survivors that work together, maybe be able to form a small colony and manage it, lone wolf the game, or anything the person wants. there is no real story, this allows time to develop realistic characters in-game so i feel the NPC could be real people. if they want a story just have a militaristic group role in with an agenda and give the player the option to join, kill, or avoid them
for different difficulty settings you could have different spawn locations with easy mode having you spawn as a doomsday guy who had prepared for the end of the world beforehand and on hard you could have your player be from out of town and not speak a word of the local language (you could make up symbols to replace all text in game) and start in some public place (like an airport) that just so happens to be the location of the initial infection
i want a game where i feel i built a group of survivors, that i am leading that group and making life or death decision, and that i feel bad when one of them dies or if i have to sacrifice one of them for the greater good of the group. i want kids in the game (and kid zombies) and they can be killed (this is a game about self exploration after all. what good would it be if it didnt push the limits)
finally, the game only ends when you die and i think it should let you see yourself become a zombie and have you (uncontrollably) kill whoever is left in your group and then have you stumbling off into the sunset with a panning out showing you are just a member of a large horde, simultaneously emphasizing that you are not special and that every zombie had a story thus humanizing the horde
i would want the game to be open in the fact that there are no "enemies" (besides zombies) so that every interaction with an NPC is random: they could be hostile, they could run, they could be defensive, they could be kid(s)... i want to capture the survival aspect so that every time you play you get a different experience. IE you might sneak up on two people scrounging for supplies and you can introduce yourself, kill them and steal their things, leave them alone, try and steal their things without them noticing, follow them back to their home and steal from them and then possibly kill them in their sleep... i want the players morality to be their only limitation. this game would be about exploring yourself
have it so you can found a group of survivors that work together, maybe be able to form a small colony and manage it, lone wolf the game, or anything the person wants. there is no real story, this allows time to develop realistic characters in-game so i feel the NPC could be real people. if they want a story just have a militaristic group role in with an agenda and give the player the option to join, kill, or avoid them
for different difficulty settings you could have different spawn locations with easy mode having you spawn as a doomsday guy who had prepared for the end of the world beforehand and on hard you could have your player be from out of town and not speak a word of the local language (you could make up symbols to replace all text in game) and start in some public place (like an airport) that just so happens to be the location of the initial infection
i want a game where i feel i built a group of survivors, that i am leading that group and making life or death decision, and that i feel bad when one of them dies or if i have to sacrifice one of them for the greater good of the group. i want kids in the game (and kid zombies) and they can be killed (this is a game about self exploration after all. what good would it be if it didnt push the limits)
finally, the game only ends when you die and i think it should let you see yourself become a zombie and have you (uncontrollably) kill whoever is left in your group and then have you stumbling off into the sunset with a panning out showing you are just a member of a large horde, simultaneously emphasizing that you are not special and that every zombie had a story thus humanizing the horde