kman123 said:
I think The Darkness could be improved via the combat, which stunk in the first game but was quite good in the second, with a sacrifice of story quality.
Sigh, can't have it both ways guys.
I loved the first Darkness but when I went back to it years later, I noticed the SLOW AS HELL movement speed and it completely ruined the game for me... What the hell self?
Well I think BlazBlue: CS: EX is becoming one of my favourite games ever at this point. Y'know those fights with Hazama, especially when you're playing a low-tier character (story-wise, you ain't gonna see Taokaka beast mode-ing Hazama to death any time soon for example) it would be better if they showed his superiority through gameplay more. You "beat" him then he just
fucks you up in a cutscene moments later, even though he fell over like you beat him before... I dunno it just seems more consistant that way.
I did like super buffed Ragna in the True Ending though, I think he's more overpowered than Unlimited Hazama himself at that point, which is exactly the point. See what I mean? Story consistancy with gameplay.
Oh and I would like to win even ONE game online with Lambda or Makoto kthx, somebody tell me how the fuck to deal with corner pressure because I get stuck in it and just die from practically full health. I guess Makoto should be able to Asteroid Vision out of it but i'm not that comfortable with her yet
I won one today because I heard Tsubaki is good for newcomers and god, I literally facerolled him to death. People say Noel is cheap...
PRESS BUTTONS TSUBAKI! CHARGE MOVE CHARGE MOVE MASH HEAVY.
I hear Chrono Phantasma is gonna add an X-Factor type comeback mechanic. Yes. Awesome. Give the shit people a chance :3