Your favorite games & what you think could improve them.

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Dizzy

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Feb 15, 2013
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For starters I have multiple favorite games but Bethesda seems to grab my attention with Fallout 3 & New Vegas, I would like it if they would have a skill design of Skyrim, But also would like you to experiment with weapons besides there damage stats, such as I stuck with the LAER after I got it in terms of damage but I got seriously sick of repairing it all the time..

Post your thoughts on any of your games and what you think could improve them!
 

Ando85

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Apr 27, 2011
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My favorite game of all time Xenogears. The second disc was rushed due to time restraints. It ended up being extremely limited and consisted mostly of dialogue. If they had been able to take their time and expand and improve on the content on the 2nd disc an already incredible game would be that much better.

Since you mentioned Bethesda I will give my thoughts as well. I enjoyed exploring these vast worlds from both the Fallout and Elder Scrolls series. However, I think the combat could use a huge overhaul. I spent about 120 hours on a character on Skyrim and really enjoyed the game, but mostly for reasons other than the actual combat.
 

scorptatious

The Resident Team ICO Fanboy
May 14, 2009
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Final Fantasy IX:

The ability to activate my trance when I want to rather than have it activate automatically. It's kinda annoying to have a character's trance activate after being struck by a weak enemy only for it to die the next turn. Which ends up wasting said trance.

Thinking about it now though, in order for that to work, the trance abilities would have to be nerfed as most of them are pretty damn powerful.

Fallout: New Vegas

Less glitches involving quests and the like. It can be very annoying for an important NPC to disappear off the face of the earth because I happen to do one quest before another. i.e. one of the Boomers that you have to talk to in Raul's side quest disappearing after I raise the plane out of Lake Mead.

More Legion areas would be nice too.

Shadow of the Colossus:

...

Uh...

I guess better camera control? Beyond that, I think the game is almost perfect.
 

Dizzy

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Feb 15, 2013
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Ando85 said:
My favorite game of all time Xenogears. The second disc was rushed due to time restraints. It ended up being extremely limited and consisted mostly of dialogue. If they had been able to take their time and expand and improve on the content on the 2nd disc an already incredible game would be that much better.

Since you mentioned Bethesda I will give my thoughts as well. I enjoyed exploring these vast worlds from both the Fallout and Elder Scrolls series. However, I think the combat could use a huge overhaul. I spent about 120 hours on a character on Skyrim and really enjoyed the game, but mostly for reasons other than the actual combat.

SO TRUE! I liked the money making from repairing weapons on Fallout 3 & New Vegas. Collecting cool items and special weapons. Skyrim I just try-hard smithed for a 300 damage bow & 250 damage one handed sword. 1001 armor rating is awesome too.
 

Dizzy

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Feb 15, 2013
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scorptatious said:
Final Fantasy IX:

The ability to activate my trance when I want to rather than have it activate automatically. It's kinda annoying to have a character's trance activate after being struck by a weak enemy only for it to die the next turn. Which ends up wasting said trance.

Thinking about it now though, in order for that to work, the trance abilities would have to be nerfed as most of them are pretty damn powerful.

Fallout: New Vegas

Less glitches involving quests and the like. It can be very annoying for an important NPC to disappear off the face of the earth because I happen to do one quest before another. i.e. one of the Boomers that you have to talk to in Raul's side quest disappearing after I raise the plane out of Lake Mead.

More Legion areas would be nice too.

Shadow of the Colossus:

...

Uh...

I guess better camera control? Beyond that, I think the game is almost perfect.
I didn't have the same problems in Fallout, I was too young at the time of Shadow of the colossus for parents to buy me that game.. Also, In New Vegas, I had the problem of doing the quest "Booted!" before I tried doing 'Wheel of Fortune" and couldn't complete that quest. Never played a Final Fantasy either.
 

shrekfan246

Not actually a Japanese pop star
May 26, 2011
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Sonic Generations - More levels. Plain and simple. If it had more revamped older Sonic stages, it'd practically be perfect.

Mass Effect franchise - Why can't I change Shepard's species? Actually, scratch that; I don't mind it too much because it's relevant to the plot. But why can't I control other party members during combat? I would love to be able to let AI Shepard go on their merry way while I'm swapping over to Wrex or Jack. Also the lack of a non-Paragon/non-Renegade dialogue option in the third game.

Final Fantasy IX - Why is Trance useless? Why does it automatically end and the bar empty if combat ends while it's active? Why is Amarant, one of the most interestingly designed characters in the game, utterly without any personality or character arc? Why is Quina so irritating and Blue Magic so useless while simultaneously being extremely broken and overpowered?
Why does the last boss literally come from nowhere and have no direct connection to the entire story up to that point?
 

Dizzy

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Feb 15, 2013
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shrekfan246 said:
Sonic Generations - More levels. Plain and simple. If it had more revamped older Sonic stages, it'd practically be perfect.

Mass Effect franchise - Why can't I change Shepard's species? Actually, scratch that; I don't mind it too much because it's relevant to the plot. But why can't I control other party members during combat? I would love to be able to let AI Shepard go on their merry way while I'm swapping over to Wrex or Jack. Also the lack of a non-Paragon/non-Renegade dialogue option in the third game.

Final Fantasy IX - Why is Trance useless? Why does it automatically end and the bar empty if combat ends while it's active? Why is Amarant, one of the most interestingly designed characters in the game, utterly without any personality or character arc? Why is Quina so irritating and Blue Magic so useless while simultaneously being extremely broken and overpowered?
Why does the last boss literally come from nowhere and have no direct connection to the entire story up to that point?

Once again, Never played Final Fantasy.

Second, Sonic Generation was just amazing game on the PS2 and that was one of the last sonic games to be good, SAD!

Also I beat ME2, and watched my brother beat ME3 last year. Amazing games nonetheless.
 

Dizzy

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Feb 15, 2013
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I heard about the whole thing where you could spawn that minion in the first a ton of times. and in the second you could only have one.
 

The Wykydtron

"Emotions are very important!"
Sep 23, 2010
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kman123 said:
I think The Darkness could be improved via the combat, which stunk in the first game but was quite good in the second, with a sacrifice of story quality.

Sigh, can't have it both ways guys.
I loved the first Darkness but when I went back to it years later, I noticed the SLOW AS HELL movement speed and it completely ruined the game for me... What the hell self?

Well I think BlazBlue: CS: EX is becoming one of my favourite games ever at this point. Y'know those fights with Hazama, especially when you're playing a low-tier character (story-wise, you ain't gonna see Taokaka beast mode-ing Hazama to death any time soon for example) it would be better if they showed his superiority through gameplay more. You "beat" him then he just fucks you up in a cutscene moments later, even though he fell over like you beat him before... I dunno it just seems more consistant that way.

I did like super buffed Ragna in the True Ending though, I think he's more overpowered than Unlimited Hazama himself at that point, which is exactly the point. See what I mean? Story consistancy with gameplay.

Oh and I would like to win even ONE game online with Lambda or Makoto kthx, somebody tell me how the fuck to deal with corner pressure because I get stuck in it and just die from practically full health. I guess Makoto should be able to Asteroid Vision out of it but i'm not that comfortable with her yet :(

I won one today because I heard Tsubaki is good for newcomers and god, I literally facerolled him to death. People say Noel is cheap...

PRESS BUTTONS TSUBAKI! CHARGE MOVE CHARGE MOVE MASH HEAVY.

I hear Chrono Phantasma is gonna add an X-Factor type comeback mechanic. Yes. Awesome. Give the shit people a chance :3
 

Dizzy

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Feb 15, 2013
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The Wykydtron said:
kman123 said:
I think The Darkness could be improved via the combat, which stunk in the first game but was quite good in the second, with a sacrifice of story quality.

Sigh, can't have it both ways guys.
I loved the first Darkness but when I went back to it years later, I noticed the SLOW AS HELL movement speed and it completely ruined the game for me... What the hell self?

Well I think BlazBlue: CS: EX is becoming one of my favourite games ever at this point. Y'know those fights with Hazama, especially when you're playing a low-tier character (story-wise, you ain't gonna see Taokaka beast mode-ing Hazama to death any time soon for example) it would be better if they showed his superiority through gameplay more. You "beat" him then he just fucks you up in a cutscene moments later, even though he fell over like you beat him before... I dunno it just seems more consistant that way.

I did like super buffed Ragna in the True Ending though, I think he's more overpowered than Unlimited Hazama himself at that point, which is exactly the point. See what I mean? Story consistancy with gameplay.

Oh and I would like to win even ONE game online with Lambda or Makoto kthx, somebody tell me how the fuck to deal with corner pressure because I get stuck in it and just die from practically full health. I guess Makoto should be able to Asteroid Vision out of it but i'm not that comfortable with her yet :(

I won one today because I heard Tsubaki is good for newcomers and god, I literally facerolled him to death. People say Noel is cheap...

PRESS BUTTONS TSUBAKI! CHARGE MOVE CHARGE MOVE MASH HEAVY.

I hear Chrono Phantasma is gonna add an X-Factor type comeback mechanic. Yes. Awesome. Give the shit people a chance :3
Hm, I can't really play games online at all thanks to no internet sapport to my xbox..
 

pure.Wasted

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Oct 12, 2011
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K, let's do some (relatively) new games.

Mass Effect 3 - Too much stuff to get into here, but apart from "have fewer crap endings," most of it is pretty subtle and technical.

Arkham City - very simple: get good writers. Someone who can write villains other than Joker and Harley. Also, ideally, someone who understands that "story" doesn't mean "dialogue and/or plot twists."

Dishonored - more stealth options would have been great; stealth gameplay got super repetitive. And... yeah, get better writers. There's basically zero story from the moment you join the underground to the obligatory third act twist.

Dragon Age 2 - needs to start taking itself more seriously. As long as the game is asking you to mow down hundreds of cutpurses in the middle of a city, it's not going to feel like a real place. Right now 90% of it is a glorified arcade game, and 10% is (attempting to be) a compelling drama with compelling karakturz.
 

The Wykydtron

"Emotions are very important!"
Sep 23, 2010
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Dizzy said:
SELF SNIP

Is that an implied cry for help I hear? Well do not worry friend! I, THE WYKYDTRON! Am happy to lend a shoulder to cry on for your unfortunate lack of online capacity! LAY ALL YOUR TROUBLES ON ME! I WILL CARRY ALL THEIR BURDENS, NO MATTER THE COST TO MY OWN SOUL!

[sub]Listening to the BlazBlue soundtrack while suffering from sleep deprivation is probably a bad idea[/sub]
 

ClockworkUniverse

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Nov 15, 2012
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The Elder Scrolls could use combat that isn't a slap-fight. That's the only problem that's consistent throughout the series, but each individual entry has its own problems. Morrowind has really slow travel, no level scaling, and combat that thinks it's still 2D. Oblivion has poorly-implemented level scaling, a main quest where you take on the role of butler for the actual main character, a setting that was retconned from a cool jungle to a generic plain and some real failures of immersion. Skyrim lacks a lot of the previous entries' depth, both mechanically and narratively. Arena and Daggerfall...well, they were probably okay when they came out, but they have aged disastrously, and this is coming from the guy with the Ultima IV avatar.
 

Broderick

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May 25, 2010
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The Elder Scrolls series could use a better balancing of stealth and ai. I should not be able to shoot someone and have them forget about it later just because they could not find me. Also weightier melee combat. It feels as if none of the melee weapons have any sort of impact or weight when hitting things. I would also like more magic spells please; I felt quite limited in what I could do in comparison(from skyrim) to oblivion.

Darksouls...love the game to death, but it has some glaring flaws. I realize in retrospect, that most of the enemies have pretty crap ai. Enemies do not respond to you shooting at them from a large enough distance, bosses can be cheesed by getting stuck on objects(Smough in particular), and the bed of chaos was terribly designed. The Capra demon fight was not too hard, but the battle room made it much much harder of a fight; getting a view of the room beforehand would have been better.

The Anor Londo archer segment(anyone who has played the game knows of it) would have been better designed if we have fight a silver knight before that point, instead we have a new enemy with an unknown melee moveset firing at you from a distance; one of the few truly "trial and error" parts of the game. Hell the silver knights are easy to parry, you just don't know their move set at that point, making that little area harder for new players. Also a better tutorial would be nice. It handled the combat part of things just fine, as well as bonfires, but everything else? Not so much. Hell, I didn't even know what humanity did other than heal you and turn you human till after Sen's Fortress.

Fallout: New Vegas should stop crashing on me randomly. It should also should have made me give a crap about joining the legion. There wasn't even any ambiguity with it other than "they protect trading routes nicely!". If there was a better reason to side with Caesar, then it wouldn't be a problem. Also they should fix that clipping problem with mobs randomly falling through the wasteland. I shouldn't miss an enemy in vats if he is up in my face as well(I am sure at least one of you have had this problem. You are aiming in vats, and when your character shoots, the enemy is in your face and because of that, your gun is THROUGH THEIR HEAD shooting out the other side, missing). Making the wasteland feel a bit less empty would be nice as well, as some areas just seem to be totally devoid of anything interesting(I understand that is how it should be in some cases).
 

Casual Shinji

Should've gone before we left.
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Jul 18, 2009
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Favourite game: Resident Evil 4

How to make it better: Let Leon keep his leather jacket.

That is all.
 

Squilookle

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Nov 6, 2008
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Goldeneye could have used multiplayer bots, but it gets a pass for coming before that time. No shooter since Perfect Dark can use that excuse.

Battlefield 1942 could have used a proper objective based campaign like it's father Codename Eagle. It also could have capitalised on it's varied vehicle play styles to have individual vehicle challenges and multiplayer modes. Aberdeen and Coral Sea sort of started to go that way... but not very far.

All I can find fault about UT2004 is that it should have had the enforcer instead of the Assault Rifle.

Mercenaries: Playground of Destruction could have come out on PC. As could Timesplitters.

The Saboteur would have reached a whole new level if it included airfields, with Stukas and/ or Me 109s to pilot. Taking out guard towers would be completely different from inside a plane- specially if the luftwaffe starts engaging you.

Mount and Blade Warband needed a better custom battle, allowing a player made battle in every castle, town and village in the game, with the bots actually working like in singleplayer, rather than broken like in IA.

Driver could have used a mission select screen, and so could just about every other sandbox ever made.

Driv3r and onwards could have had the same hilarious jumping car glitch the first 2 had.

Operation Flashpoint... aww how could I change it's quirks? Actually I'll just say it could have had a sequel set in WW2. And Iron Front doesn't really count.
 

Razentsu

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Jun 21, 2011
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The Wykydtron said:
somebody tell me how the fuck to deal with corner pressure because I get stuck in it and just die from practically full health.
Heh, I remember the days when I would crumble in the corner, where all I thought I could do was block or reversal for my life. XD

It's hard not to panic when you're being pressured for days, but you have to do your best to keep a cool head and remember your options. You can instant block, barrier block, jump, dash, back dash, mash, counter-assault, reversal and what have you. There will always be a way out. Look for those escape opportunities. They'll typically come in the form of pressure resets like jumps/instant air dashes, dashes or slow moves which are advantageous on block.

If they jump/IAD in on you, that may be your chance to end his/her pressure by dashing out of the corner or anti-airing. If your opponent is trying to re-establish pressure by dashing in or by trying slow but advantageous moves, that may be your chance to hit him/her with a quick move like 2A or 5A. If you have meter and you really want out, try counter-assaulting. And remember, you can instant/barrier block to make pressure trickier for your opponent.

What's important is that you know your defensive options well.

BlazBlue's a favourite of mine too. Calamity Trigger is what got me into traditional fighters. But as much as I love BB, BB does have its problems.

My biggest gripe with BB is how long combos tend to be. Sure, the combos aren't all that difficult to execute compared to other games, but having them so long really hurts the pace of the game. One minute you're having a great time, playing an intense neutral game with your opponent until "WHAM!", you get hit, and you're wondering whether or not your controller is unplugged or broken. No one likes having control being taken away from them, especially if that absence of control lasts twenty seconds. I feel BB would benefit from shorter combos like GG and P4A.

More time playing, less time not-playing.
 

Nazulu

They will not take our Fluids
Jun 5, 2008
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Super Smash Brothers Melee - A lot of the new features from Brawl would be a nice improvement. More character balance and less clones.

Metroid Prime - To have all the weapons as useful as eachother. A choice to turn off hints.

Super Metroid - More parts/use for the screw attack. Harder final boss.

Half Life 2 - More different boss fights. Not to get stuck because of other soldiers. An explanation on what caused all the shit to happen.

Shadow of the Colossus - Make all colossi as fun as the last instead of just reaching weak spots. Make some who don't feel like attacking colossi more aggresive. Make it so the horse isn't as painful to use.