Your favorite games & what you think could improve them.

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Sacman

Don't Bend! Ascend!
May 15, 2008
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Deus Ex... pretty it up, find a better way to implement the health regen, so it doesn't knee cap the balance... make the crossbow worth a damn, and take 90% of the stuff from the Shifter mod...<.<
 

Joccaren

Elite Member
Mar 29, 2011
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My favourite game?
I'd have to answer Civ IV. Not entirely sure what I'd do to improve it. Many of the problems I have with it I could theoretically fix, but it would take away from the feel of the game, which is not something I'd want.

Otherwise I could probably come up with a few more games, and then pick how to improve them, but I'm too tired for that ATM. Really should get some sleep >.>
 

tehroc

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Jul 6, 2009
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Joccaren said:
My favourite game?
I'd have to answer Civ IV. Not entirely sure what I'd do to improve it. Many of the problems I have with it I could theoretically fix, but it would take away from the feel of the game, which is not something I'd want.
Civ IV needed religious schisms random event to break up some of the diplomacy of owning the same religion as another civ. Religion may be the number #1 cause of most wars of the past, but nothing was more intense then two civs warring over how best to serve the same god (Catholics vs Protestant for example).
 

Vykrel

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Feb 26, 2009
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hmm. this seems like a good place to vent. really this is more of a rant, but i recently bought The Witcher 2 for the 360 and have only had one major issue.

i was playing yesterday and was attempting a side quest. there is a dialogue option towards the end of said quest that results in imminent failure, although with no real warning. unfortunately, i thought nothing of it and saved afterwards, then did some other quest stuff. well, by the time i felt like finishing the unfair sidequest, it was impossible for me to load a save from before the point when i screwed up.

i was basically punished for playing the game properly, too. the quest is one of those "whodunnit" type of situation. so i could either side with the quest giver, or side with the other person who may or may not be the true victim. the player is rewarded for not questioning things, and punished for trying to get all the facts.

it was really surprising too, since the rest of the game has been stellar in this regard. there are plenty of "whodunnit" quests in the game that reward the player for trying to learn everything they can.

and the dialogue options made it look as though the one i selected would be inconsequential. if you're unfamiliar with the game, there are yellow dialogue options that progress the gameplay, and white dialogue options which are solely for players to press if they wish to get the full experience, and also to gather more information to help themselves. this time, however, the white dialogue option i chose was an automatic failure button... well, automatic isnt the right word, considering i would only learn of my unavoidable failure later on. it's really just baffling how this part of the game was designed so poorly, considering how excellent the rest of the game is.


for those of you who have played the game (extended edition, im not sure if this side quest is in the original game; i know they added a significant amount of gameplay in the EE), i am ranting about the "Little Sisters" side quest. it's the one with the guy in the Kaedweni camp who is being haunted by spirits.

and for comparison, the haunted hospital side quest in the previous chapter is very very similar but is done just right. the dialogue options in that mission dont screw you over, and you learn of any failures immediately. you can also decide whether or not you want to side with the good or the bad NPC's in that mission, which is how it should be. quests should only fail if you dont complete them. either that, or you should be reverted back to the last save in the event of a failure.

basically, that is what im getting at here. if your game is open-ended and has a lot of options, dont screw over the player for making certain options that would normally result in a rewarding result. dont contradict the rest of the game...
 

Leemaster777

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Feb 25, 2010
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My favorite game ever is Bioshock, and I can think of one specific thing they could do to improve it.

At the end of the game, instead of having the dumb escort quest right before the final boss, have the section from near the end of Bioshock 2. I'm talking about this part:


That was easily my favorite part of Bioshock 2, and I think it would have improved the first game alot to have that instead of the escort quest.
 

Shoggoth2588

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Aug 31, 2009
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Otogi: Myth of Demons! Update the graphics and...I dunno, introduce more bosses like Crimson King. Speaking of Crimson King, lets fight him again but in a fully destructible pagoda that's a million feet high in a fully destructible representation of Edo Japan. Also, use the fire physics from Alone in the Dark 360/PS3 so as to bring in a new form of destruction to property. Also, large bosses whose limbs you can lop off...NO! DISMEMBERMENT! Bring in full on dismemberment to compete with Metal Gear: Revengence!!
 

Gameguy20100

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Sep 6, 2012
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Skyrim was great but I do have a few nitpicks

1:Bring back spell-crafting it was a great feature in previous elder scrolls games
2: dragon riding come on Bethesda the "dragon riding" we got in dragon born was a joke
3:Hardcore mode a It was a nice little feature in new vegas And itl give some use to the 200,000 gold I've got gathering dust in my poket
 

wetfart

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Jul 11, 2010
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Thief the Dark Project.

I would change ... um ... better graphics? And fix the "through the door blackjack" trick.
 

Dethenger

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Jul 27, 2011
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Majora's Mask: Make masks more useful. Too many of them are an entirely one-off thing (excluding getting the Fierce Deity Mask), and considering that are disproportionately difficult or tedious to actually obtain.
 

CellShaded

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Aug 8, 2009
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Devil may Cry. It's not my favourite game, but it's defnitely one I enjoyed playing. How would I improve it? Give it a new name that isn't Devil May Cry so all the fanboys can stop getting their knickers in a knot about how "it ruins the franchise" and instead just enjoy a good game for what it is. I'm quite certain that the game would have sold just as well if not better, without all the flak.

Also, they should put work into fixing the combo meter and put in a lock-on system.
 

sextus the crazy

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Oct 15, 2011
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Casual Shinji said:
Favourite game: Resident Evil 4

How to make it better: Let Leon keep his leather jacket.

That is all.
Damn right, I loved that jacket.

OT: Fire Emblem (2003 GBA)

Make the plot more coherent and less full of plot holes. Also, make the main characters more interesting.

In fact, improve the main characters in all of the games!
 

Vigormortis

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Nov 21, 2007
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Favorite games (abridged):

1: Half-Life
2: Homeworld
3: Conker's Bad Fur Day
4: Banjo Kazooie
5: Portal
6: MechWarrior
7: Metroid Prime
8: Zork
9: Myst

And, they could be improved by:

1: Having the final chapter(s) finally released.
2: Having a proper sequel released with a story as compelling as the first game.
3: Having a sequel.
4: Having a GOOD sequel after Tooie.
5: Not having another sequel.
6: Having a proper, single-player, story-driven, contemporary game.
7: Either being properly remade with todays engine tech or having another game added to the series.
8: Simple bringing the series into the modern age.
9: See 8
 

ScrabbitRabbit

Elite Member
Mar 27, 2012
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Dizzy said:
Second, Sonic Generation was just amazing game on the PS2 and that was one of the last sonic games to be good, SAD!
Uh... Sonic Generations is the most recent game in the series and was released for the PS3, 360 and PC...

I feel that Planescape: Torment would have been better if it had a turn based combat system and dungeon design that didn't just spawn hundreds of fucking enemies around every corner that chase you forever.

It would have been better if they ditched the combat altogether, really.


Half-Life 2 would be better if the enemies had better reaction to being shot. They barely even flinch until the point where they ragdoll.
 

Fijiman

I am THE PANTS!
Legacy
Dec 1, 2011
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One of my favorite games is Rainbow Six Vegas 2. The pnly improvments I think it needs are improved graphics, maybe some more guns, and a few more maps to run around on and it will be a whole lot more fun.
 

Anathrax

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Jan 14, 2013
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...Sonic 06. Yes I know the game is crap, but I really enjoyed the Silver Campaign. The music was fantastic and that's about it. Compared to Sonic unleashed 06 is perfect in my opinion... Screw unleashed.

Mirror's edge. Better combat, or just scrap it. More freedom in levels, less corridors, more levels where you have to escape the "cawps". Maybe even a multiplayer hide and seek mode with the runner police. Heck, a campaign with the runner police would be great.

Dark Souls... Better PC port.

What else... The first mass effect, better combat, keep the Mako levels, maybe somehow improve them. Less clunky inventory management and a great soundtrack like the sequel.

Hmm... That's what I can think of at the moment.
 

Fractral

Tentacle God
Feb 28, 2012
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Final Fantasy IX- Make the combat faster and less boring.
Persona 3- Either remove Strega, or make it so that they actually have a decent reason to be doing what they are.
And, since I literally just played this, Persona 4:
Make it so that the dialogue choices with yosuke in namatame's room aren't opaque as fuck. I mean, I had to look up a walk through because the game makes it really difficult to work out how to proceed, seeing as there is only one path which allows you to get the normal/good endings, and it is hard to work out which one it is. I actually almost stopped playing after getting the bad ending where the team decides that namatame is the killer, as I though it was the real ending, but then I remembered that I hadn't heard any of that cool final boss music.
 

ohnoitsabear

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Feb 15, 2011
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Nazulu said:
Metroid Prime - To have all the weapons as useful as eachother. A choice to turn off hints.
Ummm... maybe I'm thinking of something different, or maybe this isn't in other versions of the game (I've played the original Gamecube version), but I know for a fact that you can turn off the messages that tell you where to go. And the game is vastly improved with them off.

Anyway, my favorite game is Morrowind. And oh boy, are there ways it could be improved. Non-boring combat, stealth and archery being as viable as the other forms of combat, a larger variety of creatures, more high level content, more dungeon variety, less repeated dialogue, good interfaces for alchemy and the journal, better animations, and a not broken economy would all significantly improve the game. Yes, I know a lot of these can be improved with mods (which is a good thing), but still, there is a lot of room for improvement with this game. Still an incredible game, though.
 

Mikejames

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Jan 26, 2012
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I loved Walking Dead, but I hope the problem-solving gets a little more creativity in Season 2. More potential for future story variance will be appreciated as well, but I don't complain about that in the first season as much, seeing as a structured outcome likely helped them make the ending as powerful as it was.

Dreamfall's special too, but the stealth sections could be painful, and ending it like that without hope for a sequel until now left many people justifiably crestfallen.

Broderick said:
The Anor Londo archer segment(anyone who has played the game knows of it) would have been better designed if we have fight a silver knight before that point, instead we have a new enemy with an unknown melee moveset firing at you from a distance; one of the few truly "trial and error" parts of the game. Hell the silver knights are easy to parry, you just don't know their move set at that point, making that little area harder for new players.
That Anor Londo archer bit must have been the one and only part of the game where I had dumb luck, because I think I only fell once or twice.

Now the platforming in places like Blighttown, having time-sink treks between the bonfires and boss fights, and trying to figure out the convoluted requirements for side-quests without a guide? Those can get bent.