Your favorite games & what you think could improve them.

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Mikeyfell

Elite Member
Aug 24, 2010
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My third favorite game is Record of Agarest War.
I think it would be greatly improved it you could add or remove attacks from your action queue without having to rewrite the entire queue.

I can't tell you how many times I've tried to put all my single attacks first then at the end I realize I have 8 AP left over.


Then Mirror's Edge could be vastly improved by fixing the collision detection problems.
 

Cheesepower5

New member
Dec 21, 2009
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Final Fantasy VI:

Besides the obvious graphical upgrade, have more spread out character development, ie: Show General Leo being kind to Terra in the intro, explore Terra's insecurity at whiping out all magic even though she's half Esper, etc. We also definitely need more scenes of Setzer and Darryl, maybe unlocked by going through certain new objects around The Falcon. Maybe a book called "The Mimic Gogo" in there too, to more heavily imply a certain fan theory...

Also, real-time Airship battles. Fight off magitek fliers and Deathgaze by hooking cannons onto your big friggin' zeppelin. Badass.
 
Jan 27, 2011
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Deus Ex Human Revolution: Better boss fights, with multiple solutions.

Xenoblade: ...Cut out the before last dungeon that was super pointless, and cut out the pointless roadblocks in the final dungeon that are only there to delay the end of the game that we REALLY want and deserve to get to at this point. >: ( That shit is what made the game go from my favourite JRPG of all time, and forced it down to second place. Why on earth did they think that dragging the game out another 3-4 hours with mandatory pointless roadblocks was a good idea?!
 

Mister K

This is our story.
Apr 25, 2011
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Final Fantasy X:
1. Change the design of main character. Square wanted something fabulous? They've failed. Next time, ask Hirohiko Araki for help.
2. Make Kimahri more useful battle-wise. The fact that he always follows the same route as one of other party members and is always worse than said party member makes him useless. Why not make some of the abilities, that he copied from fiends, skills instead of overdrives. IMHO, seed cannon, fire breath and water breath could have been neet non-overdrive skills.
3. Allow to skip cutscenes. Sometimes, you have to sit and watch them for 10 minutes, then get wiped by boss, then you have to watch them again.

Otherwise, no worries.
 
Dec 10, 2012
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Mass Effect 3.

The more I play it, the more I think that it's only one of my favorite games because of the two games behind it. The ending was not at all the biggest problem. Okay, maybe it was the BIGGEST, but it actually wasn't that bad in my opinion. It didn't even bother me at all the first time I went through the game.

No, the real problem is the myriad smaller issues. Some characters from the second game get real short shrift (Jack, Kasumi, Grunt, Zaeed). The lipsynching is sometimes pretty bad. The lack of a middle option in the dialogue wheel is definitely bullshit. Several choices from previous games are hand-waved or even dropped. The mission log is a joke, with no way to track your progress. The side missions themselves are mostly small, and far between, when they aren't simply boring fetch quests. Mordin has a different voice actor, for some reason.

But the biggest problem is, yes, the ending. But not just the last few minutes, no, it's the whole final mission. Whatever Bioware and EA claim, the game was rushed. The last mission shows it clearly. A lot of the areas in the game are interesting and cleverly layed out, with several strategies available to engage the enemy. The level design and cover system is better in 3 than either of the previous games, but the last mission is just uninspired. It's so small and linear, with no extra tricks and no choices to make like the Suicide Mission in 2. The entire setup is a joke, taking nothing into account aside from your Galactic Resource score slightly affecting the space battle cutscene. The whitewashing of previous choices my be forgiven, as I'm sure programming for all those contingencies was a total nightmare, but the final mission on Earth is shows none of the inspiration and none of the poish that the rest of the game has (as suspect as that polish may be.) It is much more disappointing to me than all the catalyst nonsense.

So much of this could have been better if the game were given another 6 months to develop. Bioware knew what they were doing, they were just not given the time and/or resources to accomplish what they planned. I know they can't be entirely to blame, but I know it was EA who caused most of the problems with ME3. They had oversight, they got to say what Bioware could do and what they to work with. They were the ones who were more concerned with a fucking release date than actual game quality. Fuck them. I want them to go away.

Not that I don't love this game. It's easy to overlook most of these problems for what the game does offer me. But it could have been Oh, So Much Better.
 

Dizzy

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Feb 15, 2013
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ScrabbitRabbit said:
Dizzy said:
Second, Sonic Generation was just amazing game on the PS2 and that was one of the last sonic games to be good, SAD!
Uh... Sonic Generations is the most recent game in the series and was released for the PS3, 360 and PC...

I feel that Planescape: Torment would have been better if it had a turn based combat system and dungeon design that didn't just spawn hundreds of fucking enemies around every corner that chase you forever.

It would have been better if they ditched the combat altogether, really.


Half-Life 2 would be better if the enemies had better reaction to being shot. They barely even flinch until the point where they ragdoll.
Sorry, thought of Sonic Heroes..
 

an annoyed writer

Exalted Lady of The Meep :3
Jun 21, 2012
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Take the N64 Zelda games, make them with HD models, textures, and environments, and put in things like camera control. Then viola! Beautiful modern Zelda games, for a new generation to enjoy.
 

Dizzy

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Feb 15, 2013
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an annoyed writer said:
Take the N64 Zelda games, make them with HD models, textures, and environments, and put in things like camera control. Then viola! Beautiful modern Zelda games, for a new generation to enjoy.
Ocarina of time was amazing, I have it on gamecube too!
 

an annoyed writer

Exalted Lady of The Meep :3
Jun 21, 2012
1,409
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Dizzy said:
an annoyed writer said:
Take the N64 Zelda games, make them with HD models, textures, and environments, and put in things like camera control. Then viola! Beautiful modern Zelda games, for a new generation to enjoy.
Ocarina of time was amazing, I have it on gamecube too!
Likewise, but I don't really like the Gamecube ports very much. They feel a little cheap, especially control-wise.
 

EvilMaggot

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Sep 18, 2008
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Star Wars the force unleashed... set through all 6 movies.. pretty much starkiller unleashed mayhem through all 6 movies with the gameplay from that game.. i simply love the gameplay... i just wish i could tear through the clonewars and all that stuff..
 

Joccaren

Elite Member
Mar 29, 2011
2,601
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tehroc said:
Joccaren said:
My favourite game?
I'd have to answer Civ IV. Not entirely sure what I'd do to improve it. Many of the problems I have with it I could theoretically fix, but it would take away from the feel of the game, which is not something I'd want.
Civ IV needed religious schisms random event to break up some of the diplomacy of owning the same religion as another civ. Religion may be the number #1 cause of most wars of the past, but nothing was more intense then two civs warring over how best to serve the same god (Catholics vs Protestant for example).
Actually, yeah, Religion did need to get a bit more in depth. Something somewhat like the Gods and Kings system from Civ V, allowing you to found and spread a religion you created, and then alter it as time goes on - which could lead to two players altering it in different ways, leading to such religious schisms - would have been a nice touch.
 

Drops a Sweet Katana

Folded 1000x for her pleasure
May 27, 2009
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Galactic Civilisations II - More input in the combat, a la Star Wars: Empire at War. It would be much nicer to be able to use tactical skill, rather than numbers, to overcome your opponents. You should still have the ability to auto-resolve but it would be nice to have the option. This would apply to fleet battles and planetary invasions. With this, it would also be interesting to be able to customise your ground forces as you would with space forces.
Also add something similar to civics from Civ IV. It kind of annoys me that I basically have to play as a democratic, capitalist Civilisation, when I want to create a race of space Commies.
 

IllumInaTIma

Flesh is but a garment!
Feb 6, 2012
1,335
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Persona 3-basically, improve it's gameplay to Persona 4: GOlden level, e.g. allow direct control of our companions and cut all the random skill inheritance bullshit. Allow male protagonist to bond with team members instead of classmates, or at least give us that option (for example, to choose between Junpei and Kenji for Magician arcana). And last, allow us to bond with girls, without becoming their boyfriend! I feel kinda like pig after bonding with all ladies.

Front Mission 3-Remove fucking Lenny (or Linny) from your party! He's a horrible character who have no reason to join my team! And I don't want him on my team! Also, improve graphics and allow us to know what skills we get from different wanzer parts before buying them.
 

Nazulu

They will not take our Fluids
Jun 5, 2008
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ohnoitsabear said:
Nazulu said:
Metroid Prime - To have all the weapons as useful as eachother. A choice to turn off hints.
Ummm... maybe I'm thinking of something different, or maybe this isn't in other versions of the game (I've played the original Gamecube version), but I know for a fact that you can turn off the messages that tell you where to go. And the game is vastly improved with them off.
It's not messages, it just brings up on your map a point you're meant to reach with a blinking light.

I didn't see an option to turn it off the first time I played it. Maybe I looked over it or something. I hope I missed it, thanks.
 

Starik20X6

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Oct 28, 2009
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I'll get back to you once Animal Crossing: New Leaf is released here. The reviews seem to say it's improved quite a lot since City Folk.
 

southparkdudez

New member
Feb 7, 2010
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No More Heroes, what could make it better? More of it, please Suda 51 i'm begging you please make No More Heroes 3. Half us play as Henry before he met Sylvia.
 
Dec 10, 2012
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Lily Venus said:
TheVampwizimp said:
taking nothing into account aside from your Galactic Resource score slightly affecting the space battle cutscene.
The battle on the ground; how many troops there are and how well they do is based on Effective Military Strength.

The survival of your accompanying squadmates in the second half. If your EMS is too low, they're killed by Harbinger.

The choices available to you (all three options at 2800+, two options with 1750+, only one option below 1750).

How much damage Earth and the rest of the galaxy potentially takes from the Crucible's activation.

The survival of the Normady's crew.
Spoilered just in case anyone cares about them 11 months later.
But isn't that still really limited? You spend the entire game gathering these resources, almost all your efforts affecting the final number of how many and what kind of troops, ships, weapons, commanders, and experience you bring to the ultimate showdown with a galaxy-devouring force, and this is all it gives you? The only ones of those that I even noticed over 4 playthroughs are the squadmates' survival at the beam and the number of choices with the catalyst.

And even the ones we have are kinda lame. With so many choices and the survival of so many species pivoting on your decisions even before the battle for earth, I would expect a lot more widely-varying outcomes. In the cutscenes at least there is so much that could be going on, but I honestly can't say I ever noticed the fighting on the ground looking any different in any of my games. The battle in space only has, I think, 3 slightly differing versions: Good, Okay, and Bad. Nor did I ever notice an effect on how wrecked earth gets, and whoever steps out of the Normandy at the end seems to be pretty random as far as I can tell.

The main point is, my EMS was built up to be a very important feature, something I needed to focus on, and when it was all over it never felt like it was that impactful. It's just an overall disappointment. Again, this is nothing against the rest of the game, just the last hour or so failing to live up to what the other 25 hours had promised.
 

neonsword13-ops

~ Struck by a Smooth Criminal ~
Mar 28, 2011
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shrekfan246 said:
Sonic Generations - More levels. Plain and simple. If it had more revamped older Sonic stages, it'd practically be perfect.
I'm gonna have to agree with this. Generations felt hella short, especially by past Sonic game standards. Sure, all of those challenges and bonuses were nice, but I need maor stages. Maybe they could have put two levels from each game in there instead of just one. That would improve it significantly.

OT: Persona 4.

1. Throw out those bullshit fetch quests where you have to talk to every single NPC in town to find the tiniest bit of information in order to progress through the story.

2. Give us the WHOLE year to play and progress our Social Links. Golden fixed this issue a bit, but it still had you knocked out for a good chunk of January. Also, don't skip a whole week during summer vacation. I need that time for Social Links, dammit!
 

shrekfan246

Not actually a Japanese pop star
May 26, 2011
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neonsword13-ops said:
shrekfan246 said:
Sonic Generations - More levels. Plain and simple. If it had more revamped older Sonic stages, it'd practically be perfect.
I'm gonna have to agree with this. Generations felt hella short, especially by past Sonic game standards. Sure, all of those challenges and bonuses were nice, but I need maor stages. Maybe they could have put two levels from each game in there instead of just one. That would improve it significantly.
I would've liked to see "Labyrinth Zone", as annoying and frightening as it was, in glorious 3D HD - as well as "Mystic Cave Zone", "Hydrocity Zone", "Ice Cap Zone", "Launch Base Zone" (especially right before "Sky Sanctuary"), "Mushroom Hill Zone", "Death Egg Zone", one of space levels from Sonic Adventure 2, and possibly a level on the Egg Carrier from the earlier 3D Sonic games.

I'm throwing my money at the screen, but Sega isn't releasing them as DLC or anything. :/

OT: Persona 4.

1. Throw out those bullshit fetch quests where you have to talk to every single NPC in town to find the tiniest bit of information in order to progress through the story.

2. Give us the WHOLE year to play and progress our Social Links. Golden fixed this issue a bit, but it still had you knocked out for a good chunk of January. Also, don't skip a whole week during summer vacation. I need that time for Social Links, dammit!
I was about to say that I didn't believe you could make Persona 4 better, but actually I've gotta agree with "giving the player more time to play around". Making a lot of alternating flavor dialogue for Social Links that have already been maxed would've been a nice touch too.