Your favorite jewel of Real Time Strategy Game

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Daymo

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May 18, 2008
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World in Conflict, it makes each battle feel important without making you have to do all the work. The support powers are amazing as well, moving up from rader to artillery to carpet bombing up to a freaking tactical nuke. And the multiplayer from what little I played before it died was cool with specialisation and teamwork heavily emphasised.
 

CD-R

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Mar 1, 2009
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BloatedGuppy said:
SidingWithTheEnemy said:
Good, I don't know that one. Tell me more about it, its quite hard to sympathize with a name only and the statement that it has been underated...

Sacrifice is a video game published by Interplay Entertainment in 2000 for the Windows 98 platform. Developed by Shiny Entertainment, it is a real-time strategy game, featuring elements of action and other genres. Players control wizards who fight each other with spells and summoned creatures. Impressing reviewers with its graphics, Sacrifice was the first commercial video game to make full use of video graphics cards that can process transform, clipping, and lighting instructions. The game was ported to Mac OS 9.2 in 2001.

Unlike many of its contemporary real-time strategy games, Sacrifice places little emphasis on resource gathering and management. There is no system of workers; the players' wizards collect souls to summon creatures, and their mana?energy for casting spells?constantly regenerates. Players customize their attacks by choosing from spells and creatures aligned to five gods. To defeat an opponent, the player's wizard sacrifices a friendly unit at the opposing wizard's altar, thereby desecrating it and banishing the enemy wizard. Aside from a single-player campaign, Sacrifice offers a multiplayer mode, in which up to four players can play against each other over computer networks.

Sacrifice was created by a small team of developers; most of the work was done by four key personnel. The graphic engine of the game uses tessellation: thousands of polygons are used to display an object and as lesser details are needed, the number of polygons is reduced. By adjusting the required level of detail, Sacrifice can be run on various machines with the highest possible quality of graphics. Complementing the graphics of the game were the voice work of professional actors, such as Tim Curry, and the musical compositions of Kevin Manthei. Sacrifice was praised by reviewers for the novel designs of its creatures and for its humorous content. The high level of attention needed to manage its frenetic combat was mentioned as a flaw. Despite winning several awards, Sacrifice was not a commercial success, and no sequels are planned.

RECEPTION

Initial reactions were favorable.[35][22] Sacrifice's art was a point of focus for reviewers: the fantasy creatures' novel designs made deep impressions on the industry. The designs were so unconventional that gaming journalist Michael Eilers remarked, "It is as if Salvador Dalí and H. R. Giger got together and played around with 3D Studio Max for a few weeks with a cooler full of Bass Ale between them."[20] To fellow journalist Kieron Gillen, Sacrifice resembled a version of the strategy game Command and Conquer as designed by Renaissance painter Hieronymus Bosch.[59] Aside from being impressed by the details in the graphics, GameSpy's Lee Haumersen found the creatures' movements fluid and believable, remarking, "flying dragons heave their bodies through the air reminiscent of Draco in the movie Dragonheart."[54] Journalist Tom Chick summed up the weird experience of seeing his wizard at the head of "a troop of flapping, crawling, loping, whirling, hopping things" as the essence of "what gaming is all about."[8]

Impressing IGN with its "wonderful land full of character and imagination", Sacrifice was the gaming site's choice for the best strategy game of 2000.[67] It was honored in the same year by European Computer Trade Show as the Best PC Game of the Show.[68] Since its release, Sacrifice has been one of PC Gamer's Top 100 Games for at least eight consecutive years.[59][69] Looking back at the history of real-time strategy gaming, Geryk pointed out that Sacrifice's "depth and originality" was unparalleled in the genre and often overlooked in favor of its graphics.[57] The staff of gaming site UGO shared a similar opinion, naming the game in 2009 as its eighteenth top strategy game of all time.[70]

Although Sacrifice was honored as a quality game, industry observers pointed out that its qualities were forgotten by most people; the staff of GamesRadar said the game was "practically invisible to the gaming public",[71] and according to Gillen, few remembered Sacrifice as the pioneer of the mouse-gesture control system, which was praised as revolutionary in Peter Molyneux's later game Black & White. Gillen further lamented that Sacrifice's release heralded the end of Shiny's forays into creative game development, as the company switched to producing more mainstream products, such as Enter the Matrix.[59] Despite receiving numerous calls for a sequel, Shiny said in 2002 that it would not produce one.[72] Seven years later, GamesRadar repeated the call for a sequel while proclaiming Sacrifice "one of the most underappreciated games of all time".[71]
Thankfully I'm not the only one who remembers Sacrifice.Brutal legend is probably the closest thing to a sequel the game got.
 

Tanakh

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Jul 8, 2011
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weker said:
League of legends for me as it is the game I have played the most in my life, and also the only game I have ever been slightly addicted to in anyway. Also FYI I have played WoW and many other MMO for a long while XD
We know you love LoL, but no way in hell that is a RTS.

Again OT: The Cossacks series is without a doubt the best RTS underrated family. But! Be warned its DEEP on the strategy.
 

Tiger Sora

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Aug 23, 2008
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You've probably heard of this game since you mentioned Supreme Commander, which is the spiritual successor to TA.

The first RTS where you really could really have battles on a massive scale. More than 1000 units fighting on each side. 1st game to use active radar on the mini map allowing units within range to be seen, unless they're stealth units or cloaked. Resources are streaming in instead of collected by a "harvester" unit. it has a physics engine allowing the 2d terrain to affect projectiles with hills and other obstructions. As well as say increasing sight distance and range if you put units on top of a hill.

TA's creator company Cavedog folded years ago, so now it's all run by the fans. Theres thousands of mods to the game to.

Another interesting piece about TA is it's reincarnation to a more modern system, the Steam engine. Which was created by some Scandinavian folks. Dubbed TA Spring, or just Spring. It's fully 3D, no fixed camera angles. Still full of all the stuff that made the original TA great. And fully run by the fan community.

I've played nearly all of the C&C games, both SC's, and afew others, but Total Annihilation stands above them all.

And just for alittle more cool fuel. (Video is 13 years old so graphics are obviously horrendous, lol).
 

Soviet Heavy

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Jan 22, 2010
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The entire Dawn of War series, minus Soulstorm.

Dawn of War 1 and the Winter Assault and Dark Crusade expansions, is one of the best traditional RTS games I have ever played. Ruthless enemy AI, and great animations across a ton of different species and factions makes it stand out.

Dawn of War 2 goes in a different, but no less fantastic route. The first one had a great, if a little repetitive campaign. Chaos Rising scrapped the recycled maps, upped the story and was basically an even more awesome version of the vanilla game.

And then we get Retribution, which I consider to have one of the best single player campaigns ever designed. The maps are absolutely brilliant, and it says something that they were able to make me play through the same campaign six times with different races and never be bored.
 

thelastmccabe

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Jun 23, 2011
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I'm a big fan of Stronghold and Stronghold: Crusader, which never seem to get much attention. They are RTS / castle building sims. The base building/economic aspect is much more well developed than in most RTSes, and there are a lot of different supply chains you need to manage properly.

One of the things I really like is that you can actually watch your minions go about ALL their tasks. In SC, if you build troops they just pop out of the barracks. In stronghold, if you want to build an archer, you have to build a lumber shack. You can then watch your little lumber guy go and chop down a tree, take the logs back to the shack, and then fashion the log into boards of lumber. He then takes the lumber to the stockpile. You also need to have a bower/fletcher, who will walk over to the stockpile, grab the wood, and then you can watch him make the bow. He'll then walk over to armory and put the bow in it. When you create an archer at the barracks, he actually walks over to the armory and grabs the bow. The same thing happens with your food supply and everything else you manage. Once you place the buildings it's all automated.

The combat isn't as tight as something like SC, but it's still good, and sieging / fighting off sieges is a lot of fun (you can light oil pits on fire and fry enemy troops). The interface for castle building makes it really easy to build castles.
 

Vindestructable

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Mar 5, 2011
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I'd have to say warcraft 3

the computer AI is actually challenging and the hero units add another whole dimension to the game
Soviet Heavy said:
The entire Dawn of War series, minus Soulstorm.

Dawn of War 1 and the Winter Assault and Dark Crusade expansions, is one of the best traditional RTS games I have ever played. Ruthless enemy AI, and great animations across a ton of different species and factions makes it stand out.

Dawn of War 2 goes in a different, but no less fantastic route. The first one had a great, if a little repetitive campaign. Chaos Rising scrapped the recycled maps, upped the story and was basically an even more awesome version of the vanilla game.

And then we get Retribution, which I consider to have one of the best single player campaigns ever designed. The maps are absolutely brilliant, and it says something that they were able to make me play through the same campaign six times with different races and never be bored.
This too
 

weker

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May 27, 2009
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Tanakh said:
We know you love LoL, but no way in hell that is a RTS.
Care to elaborate as I propose the MOBA game is a sub genre much in the way a tactical shooter is, or survival horror. You control from a top down view, with almost identical controls to many many other games, there is the possibility of multiple unit control, and there are hundred and hundreds of different tactical choices and strategies you can use. Oh also it's all in real time.

So its REAL TIME and STRATEGY making it a real time strategy.
PS please do not reference something like call of duty and call me out on it's RPG elements or anything, as genres are so vague as it is.
 

Knusper

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Sep 10, 2010
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I quite like Dawn of War II, except for the multiplayer. World in Conflict was also good (except for the plot) - it actually felt hectic and thrilling, what with all the jets flying around and carpet bombing the entire map.
 

Therumancer

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Nov 28, 2007
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Warlords: Battlecry III is probably my enduring favorite.

Sadly that series died, I can't help but think it was the inspiration for the Warhammer40k games "Dark Crusade" and "Soulstorm".
 

SidingWithTheEnemy

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Sep 29, 2011
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I thank you for your effort but there is no need to quote an entire Wiki Article as I do think I am adequately trained to use the Wiki Search Button at my leisure.

YouTube clips are nice but just a handful of your biased hearfelt tearsbrining reasons why you mentioned your game would most likely pique my interest in the most adquate of ways.

On the other hand, wiki articles are better than just the name or even just the an abbreviation of your game title without any hint whatsover why you have chose it to be mentioned here. Give me a name, give me a few sentences and I'm interested in what you have to say.

So far I'm curious about Sacrife
Enlightend about Total Annihaltion (Ooh dear, the fond nostalgic memories it brings)
and agreeable concerning Warcraft III, Dawn of War 1&2 and the Stronghold series.
I didn't get into Europe Universalis and I disliked Frozen Synapse from the moment I had to fight a Sniper Team of 5 with 3 Shotgun dudes...
 

Yopaz

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Jun 3, 2009
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Red Alert 2. I've played that so much. I actually bought that game last Christmas after searching for it for ages.
 

Bluntman1138

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Aug 12, 2011
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I really enjoy playing the Close Combat series. Was a fun RTS, that was halfway realistic, and set in WW2 as well.

I would Also say Rome or Medieval 2 Total War series, but that is also half turn based.
 

impcnrd

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Nov 28, 2009
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Avaholic03 said:
How about Populous: The Beginning? That one was always fun.
twas a good game right there. i only had the demo though :(

Age of Empires 1 is one of the best games ever and i laugh at anyone whose never played and worships age 2

Warzone 2100 is another great one. the cool thing is it's free and open source. there is a community that releasing patches and mods too
 

distortedreality

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May 2, 2011
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Ground Control wasn't too bad from memory, had a sequel which I never played.

Populous 2 was the bomb though back in the day, played the pants off that game. So much Sprogging.
 

bobmus

Full Frontal Nerdity
May 25, 2010
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Age of Mythology! Unleash the Kraken on your enemies!!
Mwahahahahahaahahaa...
*ahem*
It's pretty good fun
 

Tanakh

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Jul 8, 2011
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weker said:
Tanakh said:
We know you love LoL, but no way in hell that is a RTS.
Care to elaborate as I propose the MOBA game is a sub genre much in the way a tactical shooter is, or survival horror. You control from a top down view, with almost identical controls to many many other games, there is the possibility of multiple unit control, and there are hundred and hundreds of different tactical choices and strategies you can use. Oh also it's all in real time.

So its REAL TIME and STRATEGY making it a real time strategy.
PS please do not reference something like call of duty and call me out on it's RPG elements or anything, as genres are so vague as it is.
Nup, it was born out of a RTS for sure, but DotA games have more in common with games like Magika, monday night combat, bloodline champions and even WoW Arena than to SC. I mean, you can say exactly the same, top down view, almost identical controls, possibility of multiple unit control, hundreds of tactical choices out of half of those and they are certainly not RTS.

I hate to say something as vague as this, but in this case is about the feeling, for example, portal and half life 2 were almost the same in every aspect but in the feel, first person keyboard + mouse games with guns, with some physics puzzles and enemies shooting you, but they are not nearly the same genera. In this case you can't tell a RTS fan that DotA games feel the same as the latter, at least i will never see it that way; at any rate for me DotA are arena based games with leveling and items.
 

Tanakh

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SidingWithTheEnemy said:
I thank you for your effort but there is no need to quote an entire Wiki Article as I do think I am adequately trained to use the Wiki Search Button at my leisure.
Go play cossacks (http://en.wikipedia.org/wiki/Cossacks_II:_Napoleonic_Wars) if you are a war nerd i can guarantee it will make to the top 3 on your list. Ahh... i mean a real world historic war nerd.