Your favorite jewel of Real Time Strategy Game

Recommended Videos

Ldude893

Elite Member
Apr 2, 2010
4,114
0
41
Company of Heroes. World War II strategy game with an actual cover system, and resource gathering involves capturing points. It's really fun, I played it plenty of times.
Plus, the single-player campaigns are awesome.
 

Atmos Duality

New member
Mar 3, 2010
8,473
0
0
Age of Empires 2

Yeah, Starcraft is a much more polished and far better balanced game...but dammit, I just love building oddball civilizations, draining all the stone on the map to support my mega-castle empire, or playing hardball by stealing the relics.
 

Zorak the Mantis

Senior Member
Oct 17, 2007
415
0
21
Hmm, I would have to say Sins of a Solar Empire, it was fantastic. The only way it could be better would be if it had a single player campaign.
 

Timedraven 117

New member
Jan 5, 2011
456
0
0
Frankster said:
Company of heroes: still my candidate for best rts of the last decade (unless we also count Homeworld...)

Relic games in general are worth a look but coh for me is still their ultimate rts, took the best mechanics of dow1 and improved them, kept the relic standard for voice acting and ramped up on the music and overall presentation and the result is a fucking awesome ww2 rts.

It's worth mentionning game has a great modding community too ^^
I really want to play it but on 3 diffrent computers it has barely worked on 1 of them.

OT:Dawn of War is a good one especially dark crusade is really fun and interesting.
 

Pharsalus

New member
Jun 16, 2011
330
0
0
Sid Meyer's Civil War series (Antietam and Gettysburg). Not strictly RTS since you can't produce units, but I have to give it a shout for being one of the best wargames ever made. Detailed, realistic and, unlike most wargames, nail-bitingly exciting.
 

Riddle78

New member
Jan 19, 2010
1,104
0
0
SidingWithTheEnemy said:
Most fortuitous fellow forum-(ab)users I'm not talking about the "best" RTS game you know. I don't want to read Starcraft 200349 times here.
Personally I like the RTS-genre in general. I'm quite into it and thus I want to know If I missed some great games that are special and deserve mentioning...

Let me give an example...
I think Supreme Commander is worth noting. Especially for the late endgame Superunits that really drain the ressource and are a very fun to command. Like the huge green Flying Saucer with Independence Day dumbassobliterationyoufoolgotpawned Ray of Death or the superduperhalfwayacrossthemaprange Artillery Siege Cannon. Oh on a side node, huge Ships with Spiderlegs and an armored Tank that is a moving Vehicle Factory are nice too.
Is it possible to be ninja'd by the OP?

OT: My vote goes to the original Supreme Commander. Vanilla. The first game gave you a truly massive (as far as video games go) theatre of war to mess around in,81,000 meters * 81,000 meters (One meter=3.333 repeating feet),and have the unit cap,at maximum,ONE THOUSAND,where one object under your command is one point on the counter,none of that "This unit costs 6 Psi!" bullcrap.

Build times were often long,and as such you needed to plan ahead for your production,and since resources were STREAMED in both gathering and in expenditure,you have a greater degree of control over production. You can,theoreticaly,build a Mavor on 1 Mass/Second and 1 Energy/Second. It will simply take WAY longer than the advertized 114 minutes. You can,theoreticaly,make a Tech 3 army on one Mass Extractor and one Reactor. Why? It allows the player to forego econ in an attempt to get to the next tech level faster. Which is often a make or break move.

Supreme Commander 2? Lowered unit cap (You have to modify the .ini to get the old 1000 unit cap back),resources are not streamed for expense. Instead,all build costs are paid in full up front. The UEF look absolutely GAUDY (Minor criticism,I know...But Smurf Blue and Dandelion Yellow!?),build times are reduced,several iconic Experimentals (Fatboy,CZAR,Monkeylord) were either fundamentaly changed (Fatboy got it's firepower halved,lost it's shields,torpedoes,AA,no air staging capacity,and factory capacity,CZAR renamed to Darkenoid,no AA,no anti-sub,no factory capacity,no air staging capacity) Or removed entirely,in the case of the Monkeylord. Finally,there's the research system. The research system COULD have been a great addition to the Supreme Commander game,but it was ruined by the fact that units had to be researched. This includes shield generators,and artillery. And,with SupCom 2,it dispensed of the Tech Levels.

The end result? StarCraft or Command & Conquer trying to be Supreme Commander. Supreme Commander was made what it is by several things; Large scale combined arms warefare,and a streaming and dynamic economy,along with three unique factions with their pros and cons. Also,as a side-note...

I want my Omen Class Battleship back. It'll scrap the Wilfinja any day.

And on that note,another minor complaint. The Aeon unit names in SupCom 2 are PAINFUL to read and say,because they sound so ridiculously ABSURD.

/rant.
 

Kaesho

New member
Oct 3, 2011
3
0
0
Warzone 2100. Back in the day that game was amazing, fully customizable units with treads, bodies and weapons with tons of items to place in each slot. Every other rts gave you pre designed units to use which is fine and all, but I prefer the ones where you make your own stuff to go into combat with. Distant Worlds and Star Ruler are two that come to mind where I can lose myself in ship customization.

Honorable mention to Sword of the Stars as well. It may be turn based strategy, but the customization is fun. Cant wait for numero dos!
 

VincentR

New member
Apr 17, 2011
130
0
0
The Myth series by Bungie. Incredibly fun game - no resource gathering whatsoever as I recall.
 

Vuxul

Europony
Dec 7, 2010
18
0
11
Either Victoria 2 or EU3, can't decide. They both shine in their own way.