Your Favourite Type Of Stealth

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Incompl te

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Thinking about stealth games and games with stealth aspects; I came upon a thought of what kind of stealth in a game works best. I narrowed the types of stealth down to three broad categories:

1. The Stealth orientated game:
The game where the main gameplay element is stealth (Assassin's Creed, Thief etc.) often accompanied by maps which cater to stealth and give bonuses to the player in regards to stealth.

2. The game with possible stealth gameplay:
Games (I believe mostly RPG's and FPS'es) where combat or gameplay can be executed in different ways, but one possible method that is acknowledged is stealth. Games like Fallout and Dragon Age, that allow you to be a stealth character and work out a way to utilise this, as a majority of maps are biased to work against you. I prefer this kind over the first example, as it forces the player to manipulate the game in ways that developers may not have initially noticed or intended.

3. Games not made with stealth elements:
This category is a tricky one to define. I see it as games where there is no defined stealth game mode and no abilities or aspects that seem to reflect this; although a player can act sneakily to achieve goals in a challenging yet more rewarding way. An example I thought of was in Saints Row, where I would often sniper enemies from afar, or sneak up on them without their notice. I've even found myself doing it in games like Spyro the Dragon in certain areas.

Your opinions on this subject?
 

TheYellowCellPhone

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It depends on my mood, but it's usually numba 3. Sometimes I try stealth, but I get frustrated that if you are discovered you have to go back.
 

Robert632

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The kind that involves high explosives and loud as hell sub machine guns. And nobody knows you're there.
 

The Rogue Wolf

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I love me some Thief stealthy goodness. Being one with the shadows, leaving my hapless opponents piled in some dingy corner with lumps on their heads, making off with every last valuable in the place... it makes me feel powerful.
 

Mcupobob

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The good kind ( tee heh)

OT: If I have to play a stealth game I want the game to be soly based on that, stealth. I think stealth emlements in games are good but they just seem like little bits of extra.

note- sorry about any spelling way to tired to care to check.
 

Incompl te

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The Rogue Wolf said:
I love me some Thief stealthy goodness. Being one with the shadows, leaving my hapless opponents piled in some dingy corner with lumps on their heads, making off with every last valuable in the place... it makes me feel powerful.
*drools*

Words cannot describe my love for the stealth genre in general. For me, it's the most fun aspect of a game (if it contains it). I think it may be the adrenaline rush that you get when you pull off whatever it is you've been trying to perfect many times now.

Perhaps it's the uttermost perfection required in being successful. In essence, one false move and everything you've worked towards is diminished. I don't really think you find that kind of risk involved in other games/game playing style.
 

The Madman

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Those are indeed some extremely broad categories, I mean comparing Thief and Assassins Creed could be counted as heresy in some parts. Lynch mobs have been assembled over lesser slights. I mean seriously, the two are nothing alike. And don't even bring Metal Gear Solid or Hitman into the combination or I'll be forced to shiv some folk most unkindly...

ANYWAY, why not all three? I enjoy the sniping portions of shooters, I like playing as a rogue in rpg's, and I'm a massive fan of the old Thief games.

Did I mention I love the old Thief games? Goddamn they were good. And why hasn't some developer even 'tried' to copy Thief's gameplay? It's all either 3rd person action-stealth games where you're carrying enough weaponry to destroy a small nation or Hitman style 'crowd stealth' games which while entertaining just aren't even remotely the same thing.

Ah well!
 

firedfns13

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The greatest kind of stealth is the one that leaves the entire enemy team wondering how the hell they ended up as a blood splatter on the walls.
Especially delivered from something high above them... like a plane.
 

Onyx Oblivion

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2.

I like to not be seen in any game that makes it possible. Even my Heavy Armor Warriors with seemingly nothing to gain in Oblivion sneak all the time. Not being seen always puts you at an advantage. ALWAYS.

I use stealth to scout, not always as my means of combat.
 

Incompl te

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The Madman said:
Did I mention I love the old Thief games? Goddamn they were good. And why hasn't some developer even 'tried' to copy Thief's gameplay? It's all either 3rd person action-stealth games where you're carrying enough weaponry to destroy a small nation or Hitman style 'crowd stealth' games which while entertaining just aren't even remotely the same thing.

Ah well!
I think the problem would be that it would either copy it too much, or not enough at all. Either way, causing a problem.

Stealth games nowaday seem to emphasise too much on the killing, rather than the undetectability that were featured in games like Thief.

Also, if you want more Thief, there are heaps of decent mods that add more chapters or just a different perspective on the original series.
 

Scizophrenic Llama

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Mass Effect 2 has allowed me to experiment with #3 a bit. It is in no way meant to be a stealth game. I have found a few bugs where if an enemy flat out dies in the first hit before the team is discovered, even an enemy facing towards the person shot will just stand there as if it was having a conversation. This is rather impossible at higher levels, but it is rather entertaining. Gives the infiltrator class a bit of fun to have.

However I would have to say that I love actual stealth games. MGS and Assassin's Creed top my favorite games list. Call of Duty's stealth missions in MW and MW2 have always been highlights of their campaigns.
 

Cpu46

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I usualy like number 2 but i do have fond memories of stealth killing a ton of grunts and elites in Halo:CE during one mission (assault on the control room i think)
 

Avatar Roku

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I kind of like all 3. One of my favorite games of all times is Splinter Cell: Chaos Theory, I can't not make a stealth character in Oblivion or Fallout 3 (I've tried, but I always end up gravitating towards stealth), and I'll always try to figure out how to use the first shot to my advantage when possible in other games.
 

Signa

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The Madman said:
Those are indeed some extremely broad categories, I mean comparing Thief and Assassins Creed could be counted as heresy in some parts. Lynch mobs have been assembled over lesser slights. I mean seriously, the two are nothing alike. And don't even bring Metal Gear Solid or Hitman into the combination or I'll be forced to shiv some folk most unkindly...

ANYWAY, why not all three? I enjoy the sniping portions of shooters, I like playing as a rogue in rpg's, and I'm a massive fan of the old Thief games.

Did I mention I love the old Thief games? Goddamn they were good. And why hasn't some developer even 'tried' to copy Thief's gameplay? It's all either 3rd person action-stealth games where you're carrying enough weaponry to destroy a small nation or Hitman style 'crowd stealth' games which while entertaining just aren't even remotely the same thing.

Ah well!
Wow, you're entire post was written directly from my thoughts. STOP READING MY BRAIN!

Honestly though, I started replaying the Thief series again, and though I needed to take a break halfway though Thief 2, they are possibly some of the best games ever made. I think the reason that the games are still as good is that no one has improved on them one little bit over the last 12 years. Any time there is a stealth section, it's like in Jedi Knight were you have to stop some guys from reaching an alarm switch, or in Zelda Wind Waker where you can't been seen or you have to go back to prison without putting up a fight.

Two BIG flaws with current stealth games is that none of them give you both a medieval setting with the ability to be invisible in shadows. When you give your opponents guns, the game becomes a lot less fun because they can just shoot you when they see you. Also, if you don't get a gun too, then the game just seems silly. If you were given a gun though, then there would be no fun because you could just shoot anyone. Also, there needs to be the drama of hiding in the shadows right in front of your enemies, otherwise there are no anxious moments of "does he see me? oh shit oh shit oh shit..." No game since the Thief series has done this right. If they have, then I've never played it or heard about it.
 

idiotsavant

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Since I can't really think of any other games that do stealth like this, I would have to say the "Batman: Arkham Asylum" brand of stealth. Hit, retreat, repeat. I like how easy and fluid the game made its stealth elements, and how creative it let you be in handling each situation.