Thinking about stealth games and games with stealth aspects; I came upon a thought of what kind of stealth in a game works best. I narrowed the types of stealth down to three broad categories:
1. The Stealth orientated game:
The game where the main gameplay element is stealth (Assassin's Creed, Thief etc.) often accompanied by maps which cater to stealth and give bonuses to the player in regards to stealth.
2. The game with possible stealth gameplay:
Games (I believe mostly RPG's and FPS'es) where combat or gameplay can be executed in different ways, but one possible method that is acknowledged is stealth. Games like Fallout and Dragon Age, that allow you to be a stealth character and work out a way to utilise this, as a majority of maps are biased to work against you. I prefer this kind over the first example, as it forces the player to manipulate the game in ways that developers may not have initially noticed or intended.
3. Games not made with stealth elements:
This category is a tricky one to define. I see it as games where there is no defined stealth game mode and no abilities or aspects that seem to reflect this; although a player can act sneakily to achieve goals in a challenging yet more rewarding way. An example I thought of was in Saints Row, where I would often sniper enemies from afar, or sneak up on them without their notice. I've even found myself doing it in games like Spyro the Dragon in certain areas.
Your opinions on this subject?
1. The Stealth orientated game:
The game where the main gameplay element is stealth (Assassin's Creed, Thief etc.) often accompanied by maps which cater to stealth and give bonuses to the player in regards to stealth.
2. The game with possible stealth gameplay:
Games (I believe mostly RPG's and FPS'es) where combat or gameplay can be executed in different ways, but one possible method that is acknowledged is stealth. Games like Fallout and Dragon Age, that allow you to be a stealth character and work out a way to utilise this, as a majority of maps are biased to work against you. I prefer this kind over the first example, as it forces the player to manipulate the game in ways that developers may not have initially noticed or intended.
3. Games not made with stealth elements:
This category is a tricky one to define. I see it as games where there is no defined stealth game mode and no abilities or aspects that seem to reflect this; although a player can act sneakily to achieve goals in a challenging yet more rewarding way. An example I thought of was in Saints Row, where I would often sniper enemies from afar, or sneak up on them without their notice. I've even found myself doing it in games like Spyro the Dragon in certain areas.
Your opinions on this subject?