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SomeBritishDude

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Nov 1, 2007
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I was going to say Wild West FPSRPG but everyone said it already. Why hasn't this been made yet!?

Anyway, I always liked the idea of a Superhero RPG, like City of Heroes, but not an MMO, and a much more fun game all round.

Basically, your given a base character called Storm Parker (named by his nerdy dead father), a 20 something comicbook nerd with no cash, no girlfriend, and no life. In some bizzar circumstance he comes in possession on super powers. This is where the customization begins.

You design Storms costume, with his body as the main base (I don't want a customizable main character, as I have a vision on a huge geek getting everything he ever dreamed then having to deal with the responsiblity of it, and I don't want that idea destroyed). You'll have an incredible number of design options, from caped crusader to more spy esc action hero or anything inbetween.

You then get to decide the class and powers, and this is where it gets really intresting. The power you choose fundimently changes the game your playing. This is not like in a MMO where a class changes your abilitys, but your still playing

For instance, if Storm has fire powers, lazer eyes, energy blast ect, the game becomes a 3rd person shooter, where you use cover and your powers to take down enemys.

If you choose super strength, ninja reflexs or something, the game becomes melee, it becomes about stringing together combos at close range and all that jazz.

Then you have stuff like, if your choose invisabilty the game becomes about stealth, if you choose telekenises the game becomes sort of puzzily and so on.

This means a hell of a lot of replay value. The main gameplay and the levels and side missions actually physically change to suit your needs and provide different challenges. So, he can fly can he? Well, theres no point in putting in some platforming here, he'll just fly straight past it. Here, have some flying combat or something instead.

Look, I know this game is really impossible to make, or at least, make well. As a general rule, the more game options you add, the more shitty each individual one becomes. Maybe it'd work better if you had like 4 different choices of powers, with a different game to each (super reflexes means combo fighting and platforming, invisabilty means a stealth game, fire powers becomes 3rd person shooter, telekenis is puzzles and combat puzzles). Yer, that would probley work better actually.

Anyway, the story itself remains generally the same. A comedy about a moron with super powers trying to save the world from alien invasion (did I mention the alien invasion?) and get a girlfriend (there has to be a hot girl way out of his league). It isn't too seriouse, but it has a certain amount of twists and turns but mostly it's ment to make you laugh.

The game is individual missions split up by an open world inviroment set in the typical comic book city. There a serveral side missions you'd expect any super hero would have to deal with (bank robberys, saving cats from trees, stopping minor super villains and pimping out your superhero mobile) which are completely optional. Though your powers will become more devistating and spectacular if you level up with them you'll be able to complete the game without them.

Wow, this is a long post. Anyway, I'm rambling, I'll come back when I've thought of another game.
 

Zersy

New member
Nov 11, 2008
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Ionami said:
An open world, free roam, non-linear spy/agent/stealth game.

GTA meets Oblivion, meets Splinter Cell.

You create your character, choose your agency. (Or none at all.)

You have stats for weapons, martial arts, stealthiness, ability to intimidate or convince people, etc etc.

You can choose what missions you want to do, (sniper, infiltration, protection duty, assassinations, etc, these could be for good or ill, your choice.)

You can purchase clothing, gear, vehicles things like that from the profits you make each mission. The ability to fake your own death and get plastic surgery to change your appearance, etc.

I'd like it to be hyper-realistic as well, meaning you need to fake travel documents to get through airports and stuff. You need to seek medical attention or get good at patching yourself up when you get hurt. While trying to be discrete as doctors are going to want to know why you're all shot up.

Storyline not entirely necessary, would be okay without one if the gameplay was solid, and provided enough fun and depth without a storyline. However, its always nice to have a purpose.

An online mode or split-screen mode, where you can co-op missions with anyone, or do counter-op missions. (i.e. You're trying to prevent an assassin player from killing a VIP target you've been hired to protect, etc.) Not an MMO, but have up to perhaps 16 players in a game.

That's my ideal game right there.
very nice idea and creative
 

Zersy

New member
Nov 11, 2008
3,021
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SomeBritishDude said:
I was going to say Wild West FPSRPG but everyone said it already. Why hasn't this been made yet!?

Anyway, I always liked the idea of a Superhero RPG, like City of Heroes, but not an MMO, and a much more fun game all round.

Basically, your given a base character called Storm Parker (named by his nerdy dead father), a 20 something comicbook nerd with no cash, no girlfriend, and no life. In some bizzar circumstance he comes in possession on super powers. This is where the customization begins.

You design Storms costume, with his body as the main base (I don't want a customizable main character, as I have a vision on a huge geek getting everything he ever dreamed then having to deal with the responsiblity of it, and I don't want that idea destroyed). You'll have an incredible number of design options, from caped crusader to more spy esc action hero or anything inbetween.

You then get to decide the class and powers, and this is where it gets really intresting. The power you choose fundimently changes the game your playing. This is not like in a MMO where a class changes your abilitys, but your still playing

For instance, if Storm has fire powers, lazer eyes, energy blast ect, the game becomes a 3rd person shooter, where you use cover and your powers to take down enemys.

If you choose super strength, ninja reflexs or something, the game becomes melee, it becomes about stringing together combos at close range and all that jazz.

Then you have stuff like, if your choose invisabilty the game becomes about stealth, if you choose telekenises the game becomes sort of puzzily and so on.

This means a hell of a lot of replay value. The main gameplay and the levels and side missions actually physically change to suit your needs and provide different challenges. So, he can fly can he? Well, theres no point in putting in some platforming here, he'll just fly straight past it. Here, have some flying combat or something instead.

Look, I know this game is really impossible to make, or at least, make well. As a general rule, the more game options you add, the more shitty each individual one becomes. Maybe it'd work better if you had like 4 different choices of powers, with a different game to each (super reflexes means combo fighting and platforming, invisabilty means a stealth game, fire powers becomes 3rd person shooter, telekenis is puzzles and combat puzzles). Yer, that would probley work better actually.

Anyway, the story itself remains generally the same. A comedy about a moron with super powers trying to save the world from alien invasion (did I mention the alien invasion?) and get a girlfriend (there has to be a hot girl way out of his league). It isn't too seriouse, but it has a certain amount of twists and turns but mostly it's ment to make you laugh.

The game is individual missions split up by an open world inviroment set in the typical comic book city. There a serveral side missions you'd expect any super hero would have to deal with (bank robberys, saving cats from trees, stopping minor super villains and pimping out your superhero mobile) which are completely optional. Though your powers will become more devistating and spectacular if you level up with them you'll be able to complete the game without them.

Wow, this is a long post. Anyway, I'm rambling, I'll come back when I've thought of another game.
you have got the most intresting and highest potential idea

kudos to you
 

Ranooth

BEHIND YOU!!
Mar 26, 2008
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A proper post-apocalyptic MMO, kinda like Lost in Blue but in a fallout esque-world and actually good.
 

Erana

New member
Feb 28, 2008
8,010
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DirkGently said:
You're my personal hero. Or heroine, which ever you prefer.

My own idea is a survival horror game where you're exploring the house on Ash Tree Lane, having to find your way back to the living room, while managing your food, water, body temperature, and not getting lost in the ever changing house
Any monsters/badguys, or is it more of just surviving?

SomeBritishDude said:
I was going to say Wild West FPSRPG but everyone said it already. Why hasn't this been made yet!?
They kinda did a few times, but with vampire cowboys in one and chicken people in another.
 

Raddragon

New member
Dec 23, 2008
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My game would be about running around in a werewolf form smashing shit (Cars,People,Buildings) for the hell of it. IN 3D!
 

DirkGently

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Oct 22, 2008
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Erana said:
DirkGently said:
You're my personal hero. Or heroine, which ever you prefer.

My own idea is a survival horror game where you're exploring the house on Ash Tree Lane, having to find your way back to the living room, while managing your food, water, body temperature, and not getting lost in the ever changing house
Any monsters/badguys, or is it more of just surviving?

SomeBritishDude said:
I was going to say Wild West FPSRPG but everyone said it already. Why hasn't this been made yet!?
They kinda did a few times, but with vampire cowboys in one and chicken people in another.
No. The only thing in the house is you, and other members of the expedition, who you were separated from. Your main enemy is the house itself, and your sanity, too. Being stuck in a house that is bigger on the inside than the outside, and that changes it's layout when you're not looking. The air in the house is still, and always 32 degrees Fahrenheit. The are no furnishings, and all the walls are an ashy-black, as are the floors and ceiling. The house emits a growling like sound as it changes.

I can't quite do it justice. Do yourself a favor and head to your local bookstore and pick up a copy of House Of Leaves by Mark Z. Danielewski. That's the house I'm describing.
 

Combined

New member
Sep 13, 2008
1,625
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My idea?

A steampunk, Victorian era earth-based RPG, about the journeys of one ordinary person and maybe his companions.

The game would basically have ,what I hope is, a good story, where the player would be as if accidentally drawn out of his home and into an Imperialist world. Politics, belief, war, personal morals, science, responsibility and sacrifice would be major themes in the game, along with love, parenthood and growing up, that will play a smaller part.

The game would be semi-open world, at least. There are thousand of locations, big and small, all over the globe. From Australia, Austria-Hungary, to Saxony, Pretoria and many many more. However, the way to move between them would be by a world map, even though the player also could go over land or over sea and discover additional villages, towns, even cities. There would also be special places and strange, random encounters (Like fallout, but still different), as well as hermits, temples, sects and many, many other things.

The player could choose to have an isometric, nostalgic camera view, or a completely 3d-view, and the game would have an easy, customizable interface for the players personal comfort.

The game would have many types of quests, most of them random, some scripted, in every single location.

The player would have absolute control over their choices. He could complete the game by finishing any missions he wants, he could even modify and/or give up the only main quest. (And even if he does, there are still ways to complete the game). They have complete freedom of moral choices that they could define even by themselves. They can also join an army, secret service, government, even a cabinet of ministers or nobles. In rare occasions they may also become heads of state, which would also activate a strategic element integrated into the game.

Nations and cities, towns, villages and families, sometimes even certain characters also may be affected by the players choices. They may be destroyed, rebuilt, flourish, fight, form relationships and in short, what you'd expect in the real world. They would also like and trust the player depending on his reputation, actions and so on. Trust would also be hard to earn again. (No cap system.) Armies, Agents, Citizens, Killers and many other types of enemies/friends/neutral characters can be found in the world, moving around in real time.

Wars would also occur, as well as bar fights, riots, mobs, revolution and all other types of combat situation, that the player can involve himself in, or run away from.

Also, the player could create himself a completely unique character, even being able to pick their own abilities that are easily customizable. Also, the appearance is freely customizable by editing a wire frame of using presets and sliders. There would also be background/class -specific tabs and windows to add diversity in every game. (For example, an "Inventor" could customize, modify and create his own weapons/items/support items using schematics or just using items they find to combine them into an object, the attributes, look and effect the player himself can create.)

There would also be an integrated science fiction steampunk element. Steam-spiders, steam-operated machine guns, repeater rifles, flamethrowers, steam guns, steam-horses and elephants, steam-mobiles, submarines and so on. Electricity would also be a widely used commodity.

And there's more and more and more, but that's the basic outline.

Man that's a lot.
 

Sensenmann

New member
Oct 16, 2008
291
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I have made my document infact I put it here

http://www.scribd.com/doc/8955809/Just-Die-Already

Zombie FPS with procedural landscape
 

geldonyetich

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Aug 2, 2006
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I thought I knew what my game was. However, it's interesting, when you actually start to work on making your own game you begin to realize what you think is fun differs from what actually is for you.

Currently, I'm working on a bit o a M.U.L.E./tower defense hybrid. No guarantee I'll see it through. (Especially if I keep reflexively opening these forums.)
 

Atak Cat

New member
Nov 15, 2008
20
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OutLaw Star the Game

MMORPG

Start off deciding what you want your character to be like; Martial arts master, sword fighter, sharp shooter, Tao user, pub brawler, technical genius, or a bit of everything maybe?
Will you join the Space Forces or the Pirates or become an Outlaw? This choice will alter the game Tao magic for example is Pirate only and Space Forces have the best Equipment Outlaws Get CASTOR GUNS (YAY :D).

These various Talents are learned from missions or doing minigames depending on the nature of the ability and as you become an expert in certain fields learning other skills starts to detract from others on a basis of rustiness (I love that word for some reason) then when you have earned enough cash a mission sends you off in to space to get a ship off your own and start off on other adventures and missions.

Full PVP combat and even player made missions and thats as far as my ideas have got sooo...
Anyone like it?
 

Helljumper44

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Jan 5, 2009
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I registered just to post in this thread.

I had the idea of an FPS with water pistols and stuff. Instead of grenades you're given water bombs, instead of miniguns you get super-soakers, and instead of killing you get people wet. It can be a family FPS. It could make use of the gears-style screen splatter, only using water to impair vision instead of blood.

Here in Australia we've got water restrictions, so I reckon going outside and wasting heaps of water isn't an option anymore, so we've gotta bring the fun inside. Anyway, that's my idea.
 

Fightgarr

Concept Artist
Dec 3, 2008
2,913
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My game is Call of Cthulu: Dark Corners of the Earth meets Shadow of the Collossus. I think I may have put this idea on another one of these threads.

Anyway, the concept of the game is that you are a spelunker/treasure hunter in 50s. There is a cave that has a bunch of legends about it and supposedly has some kind of powerful artifact. A large company keeps hiring spelunkers to go into the cave to retrieve the artifact, however the cave is inhabited by massive ancient beings which are currently asleep. When your character goes down into the cave they awaken as do smaller rock beings (which would be similar in appearance to the Pukkelmen from the Lord of the Rings).

Gameplay would be survival puzzle platforming whereby your character has very limited supplies (power for flashlight, food etc) and they must navigate the caverns, solving puzzles to get further into the cavern (where they would occasionally find dead spelunkers with supplies and messages). The puzzle-platforming would be broken up by boss fights with the sleepers which would be solved using puzzle solving as well, mostly.

The messages from the failed expeditions would be similar to the recordings from System Shock 2/Bioshock. They would unfold the fact that the artifact is guarded because of how dangerous it is to the earth. Because of the failed expeditions, the company has gotten you to report back them periodically and eventually you stop answering, making them send a team in. Knowing the danger the artifact provides you have to thwart their advancing in the cave using more puzzle-solving.

I don't know, I think it would be cool.
 

Fightgarr

Concept Artist
Dec 3, 2008
2,913
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Combined said:
Have you played Arcanum: Of Steamworks and Magicka Obscure. Its by the makers of the first to Fallouts and it sounds very similar to that (only much less advanced obviously).

EDIT: Sorry about the double post.
 

Combined

New member
Sep 13, 2008
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Fightgarr said:
Have you played Arcanum: Of Steamworks and Magicka Obscure. Its by the makers of the first to Fallouts and it sounds very similar to that (only much less advanced obviously).
Yes, I have. It did inspire some of the ideas, because it had awesome concepts, but unfortunately Arcanum didn't fulfill everything it promised - it had a lot of bugs, unfinished ideas and quests and some of it's mechanics I found to be quite bad.

Sigh. Still, we need more steampunk games like that.
 

curlycrouton

New member
Jul 13, 2008
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Picture the scene, you are a cell-shaded pigeon in a bleak, cell-shaded, dreary village somewhere in middle england. Which is cell-shaded.

Anyway, basically, you're flying around. Doing stuff.

Ok, so it needs some work, but I'm getting there!
 

ElephantGuts

New member
Jul 9, 2008
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I have a game. It is the most perfect game ever imagined. The existance of this game would leave me content for life. It's basically Battlestations Pacific (or Midway) but with wider action like basebuilding and managing whole fleets. Like, a mix of Battlestations and Company of Heroes. But it would still have the same close-in action of Battlestations like commanding individual ships and planes, maybe even closer, like commanding the ship from the view of the captain in the bridge, like a sim. Of course, it would be executed perfectly with plenty of single player story missions, random customizable scenarios, plenty of multiplayer, and co-op. It would be orgasmic.