Guilty Pleasure: Halo: Reach. I feel like I'm not supposed to like it, but the balance of challenge to reward, the simplicity of the gameplay, the satisfaction of taking down a tough opponent, no being stuck to a wall in a sea of brown, it's a fun game. It's not a masterpiece when it comes to story, and it isn't some avant-garde wank devised by a boy in a scarf who likes pixels too much, but it's a solid enjoyable experience that can be picked up and enjoyed time and time again. No, it's not something on the level of Marathon 2: Durandal, but it's still an enjoyable, if not predictable and unsophisticated, little pramwich. See, I'm allowed to like it!
Unpopular Opinions: Saints Row The Third was a tiresome, juvenile, and ultimately unfulfilling experience that relied almost solely on cheap humour and silliness. I don't care about being able to wail on a sonovabitch with a grotesquely large dildo, I'd rather something at least a bit compelling would happen at some point. Nothing felt like it had a consequence, nothing I achieved in the game felt like it was an actual achievement, nothing felt like it was worth doing. I liked that Burt Reynolds was in the game, but that's really the only thing that got me excited. And that Kanye West song that sampled King Crimson was abominable, like having a visitor wearing the skin of an old friend as a tunic drool aggressively on your rug, which you just purchased for a bit too much.
The first Condemned was a hell of a lot better than the second, if you're into horror. The first game had you struggle with fearsome derelicts in abandoned buildings. Criminal Origins was a game with atmosphere. The sounds of rabid junkies knocking things over a few rooms away, the subtlety of the supernatural elements that made you question Thomas' sanity, the panic when a madman discharges a firearm, and you're armed with a plank, the mysterious eyes and metal pieces... these all contributed greatly to the game. The sequel decided to ditch the subtlety, and turn it in for action. Fishtfights, gunfights, shouting at people real loud, a bear, these are things you might put into an action game. Condemned 2 had a nice little detective system, and the fighting could be satisfying, but it just wasn't all that scary.
I don't care how long it takes Valve to bring out the next HL episode. They should take their time, make sure everything is perfect. It's better to take your time and produce a better product than rush it and come out with something that disappoints fans. Valve can take a decade, I don't care, as long as they do the job properly. No, I don't know about scheduling, and no, I don't care.
Quake is more enjoyable than any of the recent generic Modern Warfare type games. Quake had fearsome monsters out of Lovecraft, castles, black magic, guns that shoot lightening and nine inch nails. Quake had fast paced, action packed gameplay, and takes place in interesting, well designed areas, with plenty of hidden nooks and crannies to search out. If you got shot, you didn't sit still for a minute, you either ran of, or gave your opponents all you had, hoping you'd come out victorious. Quake made me laugh like a maniac when I blew my foes apart, sending their limbs flying about. Quake made me jump and curse in fright when I was ambushed by fiends or shamblers, or when a spawn was jumping after me and I was desperately trying to hold together whilst his buddy approached from behind. Quake makes Quake 2, Quake 4, and any number of modern shooters look like crap. I can't recall a game released this year that I've enjoyed as much as Quake.
Morrowind is still the most vibrant and exciting Elder Scrolls game, despite looking like shit fried in piss. Touhou is lame, and not all that well known. Forced stealth sections suck, but they make you enjoy the rest of the game more, as long as they don't upset you too much. I have trouble playing JRPGs because I can't suspend my disbelief when it comes to twiggy dudes wielding weapons twice their height and thrice their weight. Many of the Dizzy games have aged well. Marathon: Infinity made sense. S.T.A.L.K.E.R. was a fantastic game with amazing atmosphere, but it wasn't actually all that scary. Playing Guitar Hero well is harder than playing an actual guitar well, largely because you can't rearrange any pieces, or play them your own way, or just improvise the solos. Whenever I have the urge to play RE5 on my own, I just think about the AI, then I change my mind. The Assassin's Creed franchise will never again reach the greatness it did when it allowed you to punch out the pope. Dragon Age 2 isn't good by any stretch of the imagination. There is nothing wrong with Super Mario 2.