This reminds me of a funny incident my brother had with New Vegas. he has 100 points in Sneak. maxed right out. but his character was terminally poor on account of his obsession with buying stuff (fuck only knows why). He found a shopkeeper asleep in the back room of his shop and went to pickpocket him. The sleeping man immediately roused himself, yelled at my brother's character and proceeded to take back not only the money that had been stolen, but my brother's weapon and all his ammo for it too.CobraX said:Modern Warfare 2 and Super Meat Boy, fuck those games.
I'm with you. I play every Fallout as an Evil SOB Who is Never Seen. You only know I'm there once I've blown your head off with my sniper! But some how every f'in time I try to pick some one's pocket I get caught, wtf?TheYellowCellPhone said:I FUCKING. HATE. Pickpocketing in Fallout 3.
I was around 30 hours into the game, around rank 12, when I fast-traveled. You know in fast traveling it shows some stats?
Number of successful pickpockets: 1
I've tried everything. I've worn stealth-boosting clothes, taken off armor, hid a corner for minutes, and only stole weightless or cheap items, and get caught every. Damn. Time.
I invested many points in Sneak, and every point is worthless unless I can get a pickpocket.
You, sir, are a poet & scholar...Kiju said:Burnout.
The game's difficulty is artificially enhanced after you get to a certain point. For example: Road Rage, where you're meant to take down opponents over a period of time to reach a goal score. After you get an A license (using Paradise City as an example) all the cars in that game mode will start to avoid you until you are in 'damage critical', meaning you lose the event when you crash next. Then, they all aim for no one but you, ignoring all other opponents.
Another example is when they have a race where, if an opponent crashes, their car will careen out of control...straight into yours. Naturally, this would be expected in some occasions, but when I see a car pop into the air, then whip around to the right so it hits my car and knocks me out? We're talking about game-breaking difficulty boosts. This happens with traffic too: Spawning traffic around blind corners so you smash into them, or spawning them in the exact location you're drifting into so you can't avoid them even if you try. Oh and lets not forget the fact the civilian cars will actually break their law-abiding programming to hit you, turning into oncoming traffic themselves to slam head-on into you so you lose the race.
*Takes deep breath* ...yeah. I hate it, with a passion.
You do realise there is bullet drop in the game, right?Omegie said:I had a similar situation when I was sniping. Except every time I fired, the bullet would hit the rock the enemy was hiding behind. I could clearly see his head, and the cross hair was smack-bang on the center of his face, but every freaking shot fired...Master Kuja said:The only thing that made me say this recently was the fucking hit reg in Bad Company 2's multiplayer.
BOOM, shotgun blast to the back of someone's skull...
Hit marker.
BOOM, again.
Hit marker.
BOO- Oh wait, guy turned round and one shot me in the chest with an M9 somehow.
2 clips, 1 grenade and a mortar strike later: "OH COME THE FUCK ON!!?!"
Halo is one of the only games where the physics engine racks up more kills than the players.Lullabye said:Also, Halo.
all of it.
stupid physics engine.
In terms of a journey through the games, it is fantastic! In terms of a boss fight, it's extremely frustrating. Why does Liquid get to regen health after he gets down to a point, why do you have to start over at the beginning of the fight if you die at one of the stages? After three stages of fighting for you to die and start all over again, it's so frustrating it is a WTF moment.imahobbit4062 said:That fight ranks as my most favourite boss fight ever...Robert Merlow said:Fighting Liquid Ocelot on top of Outer Haven at the end of MGS4.
A four stage fight in which you cannot regenerate health, but your opponent does after you beat the shit out of him is just... cock. The most annoying bit is the fact that you get caught in his bloody combo attacks and have to WAIT until he's done with the combo to actually block or attack again. What the hell is that? Why the hell do they bring back one of the most AGGRAVATING fights back from MGS1 and supplant them in MGS4 and get the bright idea of making it even more balls annoying?
If you paid attention to the thing that your teammates say is: KEEP QUIET. DON'T SHOOT. DON'T MOVE.slipknot4 said:Today, Call of Duty: Black Ops.
First map online. Played 2 minutes. 2 Minute cutscene. Hurl my ass of a cliff into Fidels place.
Kill a guy. Exit the house:
"Your actions got an member of your team killed"
Said to myself.
"I'll never, every play a CoD game again other than CoD:4"
Seriously, those wore the most unrewarding 10 minutes of my live. Yeah, I got killed 18 times during the first part of the game where you fight off some police dudes.
THAT'S NOT FUN!
But The Council also won't believe in The Reapers so fuck them(excluding Anderson). I found that there were a lot of those bullshit moment is Prototype. For example, ridiculously long health bars, tight quarters, or cheap attacks. OH and of course the final boss in Fable 3...... I was highly unimpressed.Irridium said:Talking to the Council in Mass Effect 2.
"We can't help you that much because your working for Cerberus"
Now this would be the point where I would choose the option that said "ok, I'll stop working for them and work for you." But the game doesn't have this option. Instead I have to accept the following stupid logic:
The Council won't help you that much because you work for Cerberus.
Your working for Cerberus because the Council won't help you.
Now, any person with a shred of common sense will say "Just stop working for Cerberus. That way you can work for the Council. Everyone wins! Well except for Cerberus. But they're a terrorist organization, so screw them."
But no, you have to go along with logic that makes no sense. Because the game says so.
Was Fable 3's final boss better then Fable 2's at least?teutonicman said:But The Council also won't believe in The Reapers so fuck them(excluding Anderson). I found that there were a lot of those bullshit moment is Prototype. For example, ridiculously long health bars, tight quarters, or cheap attacks. OH and of course the final boss in Fable 3...... I was highly unimpressed.