Your Gaming "oh come the fuck on!" moments

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ReservoirAngel

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Nov 6, 2010
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CobraX said:
Modern Warfare 2 and Super Meat Boy, fuck those games.

TheYellowCellPhone said:
I FUCKING. HATE. Pickpocketing in Fallout 3.

I was around 30 hours into the game, around rank 12, when I fast-traveled. You know in fast traveling it shows some stats?

Number of successful pickpockets: 1

I've tried everything. I've worn stealth-boosting clothes, taken off armor, hid a corner for minutes, and only stole weightless or cheap items, and get caught every. Damn. Time.

I invested many points in Sneak, and every point is worthless unless I can get a pickpocket.
I'm with you. I play every Fallout as an Evil SOB Who is Never Seen. You only know I'm there once I've blown your head off with my sniper! But some how every f'in time I try to pick some one's pocket I get caught, wtf?
This reminds me of a funny incident my brother had with New Vegas. he has 100 points in Sneak. maxed right out. but his character was terminally poor on account of his obsession with buying stuff (fuck only knows why). He found a shopkeeper asleep in the back room of his shop and went to pickpocket him. The sleeping man immediately roused himself, yelled at my brother's character and proceeded to take back not only the money that had been stolen, but my brother's weapon and all his ammo for it too.
 

urahara75

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Aug 21, 2010
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Kiju said:
Burnout.

The game's difficulty is artificially enhanced after you get to a certain point. For example: Road Rage, where you're meant to take down opponents over a period of time to reach a goal score. After you get an A license (using Paradise City as an example) all the cars in that game mode will start to avoid you until you are in 'damage critical', meaning you lose the event when you crash next. Then, they all aim for no one but you, ignoring all other opponents.

Another example is when they have a race where, if an opponent crashes, their car will careen out of control...straight into yours. Naturally, this would be expected in some occasions, but when I see a car pop into the air, then whip around to the right so it hits my car and knocks me out? We're talking about game-breaking difficulty boosts. This happens with traffic too: Spawning traffic around blind corners so you smash into them, or spawning them in the exact location you're drifting into so you can't avoid them even if you try. Oh and lets not forget the fact the civilian cars will actually break their law-abiding programming to hit you, turning into oncoming traffic themselves to slam head-on into you so you lose the race.

*Takes deep breath* ...yeah. I hate it, with a passion.
You, sir, are a poet & scholar...

Speaking of Burnout Paradise, how 'bout the vehicle durability discrepancy between players' & cpu-controlled cars? I've seen cpu-controlled vehicles with weak strength ratings regularly clip & grind buses and all manner of construction vehicles (consider them moving steel walls if you're unfamiliar with Burnout). You try the same tricks with cars 2 & 3-times those weak strength ratings... well... you'll find both your car & console controller in pieces after your nuclear ragequit.

2nd hair-puller is who unbelievably easy it is to total your cars hitting pedestrian vehicles. Okay, okay, I suppose it's likely simple to crumple a super gt-type car ramming it into a parked station wagon. But how do you go about justifying shredding what I'm sure would be a Shelby GT500KR by hard side-swiping a Ford Focus?!

And another thing... how 'bout that hit detection, eh? Eh? Aaarrrggghhh!?!?!
 

Asuka Soryu

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Jun 11, 2010
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So I'm desperately attacking Kakuzu, I'm almost dead. I slam his life bar to empty... he's still alive, turns out... he gets another freaking life bar. He then gets pissed off and over kills me.
 

Astoria

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Oct 25, 2010
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Need For Speed Most Wanted

Urgh, too many to count. The worst though was during one of the races against Razor where to beat him you have to take a certain short cut but it's difficult to get into. Needless to say I had had to restart the race time and time over. When I finally managed to get into the short cut my car hit an invisible pole and stopped dead. I swore quite a bit and had to leave the room to stop myself from throwing the controller through the tv.
 

Asuka Soryu

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Jun 11, 2010
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Oh! In God of War, when I finally climbed up that spiked spinning thing in Hell... when I saw another one, I shat a brick in rage.
 
Dec 14, 2008
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Omegie said:
Master Kuja said:
The only thing that made me say this recently was the fucking hit reg in Bad Company 2's multiplayer.

BOOM, shotgun blast to the back of someone's skull...
Hit marker.
BOOM, again.
Hit marker.
BOO- Oh wait, guy turned round and one shot me in the chest with an M9 somehow.
I had a similar situation when I was sniping. Except every time I fired, the bullet would hit the rock the enemy was hiding behind. I could clearly see his head, and the cross hair was smack-bang on the center of his face, but every freaking shot fired...

2 clips, 1 grenade and a mortar strike later: "OH COME THE FUCK ON!!?!"
You do realise there is bullet drop in the game, right?

On Topic: Brotherhood's multiplayer has me saying this phrase a lot. Damn smokebombs, and guns.

Lullabye said:
Also, Halo.
all of it.
stupid physics engine.
Halo is one of the only games where the physics engine racks up more kills than the players.
 

LittleChone

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May 17, 2010
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Everlight: Magic and Power.

I won't spoil too much, but basically it ends up having the main character Melvin travel through time to prevent a curse from happening to a town. THIS CURSE happening to be the reason for why he had to travel back in time in the first place, and thus when he does prevent the curse from ever happening, he still has the time machine( that was helped built with events from the curse), the memory of the events with the curse, and a girl he's in love with has near perfect recollection of the curse being removed. Although this does lead to an incredible ending for which I will not spoil any more, the problem I had with it was all these elements involve THE VERY SAME CURSE THAT HAS FOREVER BEEN ERASED FROM EXISTENCE!!!!!!!!!!

But, whatever. I guess magic can manipulate time paradoxes now.

:p
 

TaintedNails

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Feb 17, 2010
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DC vs Mortal Kombat -- Battling Dark Khan with pretty much anyone. Now ima pretty decent player in fighting games, but this A-hole was ridiculously cheesy, even when it got to the point of switch the option to easy. Which just seem to amp him up to taking me out quicker. I never had a boss that pissed me off so much like that guy, it was like no pattern, and of course has moves that break through blocks. After a bunch of tries finally defeated him, i literaly yank it out of the tray slap it back into the enevelope to gamefly and put that crap in the mailbox.
 

TaintedNails

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Feb 17, 2010
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Oh yeah having my Burnout 3 and Fable files get corrupt on my Xbox 360, like 3x, Im like fuck it I am not starting over again!!!
 

Lullabye

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Oct 23, 2008
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I got my ass handed to me by a lvl 3 cleric in DnD. Hit just kept crit'n. d20-d20-d20-d19-d20
Im a 4th lvl Samurai btw. But somehow I lost to a freakin healer(that didn't even heal.)
Also, Halo.
all of it.
stupid physics engine.
 

OneOfTheMichael's

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Jul 26, 2010
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In fallout new vegas i was going to start the quest 'crazy, crazy, crazy", coming from the south of neils shack along the right side to avoid deathclaws (since it is around the same area as quarry junction). So i was just slightly off the road and stopped to recon the area when i noticed that EDE aggroed something. I turned and suspected just a normal deathclaw (which i could actually take if i use drugs and got a sneak attack critical on him) but fuck me, it was the goddamn Alpha Male Deathclaw so i knew i was screwed and i thought something like (OH FUCK ME!!!).
It killed EDE instantly 15 yards away from me and as soon as i saw it i knew i couldn't take it at all looking at my pip-boy when i noticed a stealthboy in my inventory. I used it and i actually managed to get away from it, although i was on CAUTION for 5 minutes until Neil's shack.
That was such a WTF moment and i haven't gone back there with that character yet.
 

Robert Merlow

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Dec 1, 2009
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imahobbit4062 said:
Robert Merlow said:
Fighting Liquid Ocelot on top of Outer Haven at the end of MGS4.

A four stage fight in which you cannot regenerate health, but your opponent does after you beat the shit out of him is just... cock. The most annoying bit is the fact that you get caught in his bloody combo attacks and have to WAIT until he's done with the combo to actually block or attack again. What the hell is that? Why the hell do they bring back one of the most AGGRAVATING fights back from MGS1 and supplant them in MGS4 and get the bright idea of making it even more balls annoying?
That fight ranks as my most favourite boss fight ever...
In terms of a journey through the games, it is fantastic! In terms of a boss fight, it's extremely frustrating. Why does Liquid get to regen health after he gets down to a point, why do you have to start over at the beginning of the fight if you die at one of the stages? After three stages of fighting for you to die and start all over again, it's so frustrating it is a WTF moment.
 

crazypsyko666

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Apr 8, 2010
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I'm one of those people who still plays Super Smash Bros. Brawl, and the more I play it recently, and the better I get, the more I want to hack the game and balance it.
 

Agrael

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Jul 16, 2009
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slipknot4 said:
Today, Call of Duty: Black Ops.

First map online. Played 2 minutes. 2 Minute cutscene. Hurl my ass of a cliff into Fidels place.
Kill a guy. Exit the house:
"Your actions got an member of your team killed"
Said to myself.
"I'll never, every play a CoD game again other than CoD:4"

Seriously, those wore the most unrewarding 10 minutes of my live. Yeah, I got killed 18 times during the first part of the game where you fight off some police dudes.

THAT'S NOT FUN!
If you paid attention to the thing that your teammates say is: KEEP QUIET. DON'T SHOOT. DON'T MOVE.

You'll be fine....

Actually, I played it on Regular the first time, and yes, I got killed too in the beginning with the cops.. 2 - 3 times... apparently running blindly into enemy gun fire is NEVER smart...
 

teutonicman

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Mar 30, 2009
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Irridium said:
Talking to the Council in Mass Effect 2.

"We can't help you that much because your working for Cerberus"

Now this would be the point where I would choose the option that said "ok, I'll stop working for them and work for you." But the game doesn't have this option. Instead I have to accept the following stupid logic:

The Council won't help you that much because you work for Cerberus.
Your working for Cerberus because the Council won't help you.

Now, any person with a shred of common sense will say "Just stop working for Cerberus. That way you can work for the Council. Everyone wins! Well except for Cerberus. But they're a terrorist organization, so screw them."

But no, you have to go along with logic that makes no sense. Because the game says so.
But The Council also won't believe in The Reapers so fuck them(excluding Anderson). I found that there were a lot of those bullshit moment is Prototype. For example, ridiculously long health bars, tight quarters, or cheap attacks. OH and of course the final boss in Fable 3...... I was highly unimpressed.
 
Apr 28, 2008
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teutonicman said:
But The Council also won't believe in The Reapers so fuck them(excluding Anderson). I found that there were a lot of those bullshit moment is Prototype. For example, ridiculously long health bars, tight quarters, or cheap attacks. OH and of course the final boss in Fable 3...... I was highly unimpressed.
Was Fable 3's final boss better then Fable 2's at least?

I haven't played the game, so I guess a "yes" or "no" or "pretty much the same" would be fine. Just try to keep it spoiler-free.