Your Gaming "oh come the fuck on!" moments

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WorldCritic

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Apr 13, 2009
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Ninja Gaiden, Spirit Doku fight, I get him down to almost dead and then he grabs me, takes away more than half of my health and regains half of his.
 

ReservoirAngel

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Nov 6, 2010
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JochemDude said:
imahobbit4062 said:
New Vegas, and fucking Cazadors.

I despise them more than Deathclaws, which I can easily take down in this game. Cazadors are just a fucking annoyance, I don't go anywhere near mountains in New Vegas now.
yeah these things make you paranoid of even leaving the main roads for a second. I found a solution though, me being on PC opened the GECK ( a sort of program for fallout that lets you edit every little piece of data that your disc contains )
AND COMPLETELY ERASED THOSE F#CKERS FROM F#CKING EXISTENCE
I wish 360 had that function. I encountered some young ones by accident while still being low-level and innocently ignorant of the world's dangers. I tried sniping them, but they moved so fast I couldn't hit one. when I missed one particular shot, the one I'd been aiming at and all its mates flew towards me and massacred me...helped by the random ground of large geckos that seem to be able to lock onto you at 1 mile distances.
 

Geo Da Sponge

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May 14, 2008
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imahobbit4062 said:
Xanadu84 said:
Civ 5, getting my B52 blown out of the sky...by rocks.

Alternatively, having a city get sacked by a couple Spearmen, as I chip away ineffectually with my cities missiles.
Civ games have extremely fucked up balanced. I don't see how Arrows can take down a war machine...
I always imagine that when a unit is obsolete but has enough experience bonuses to match up to modern troops that they have been modifying their traditional weaponry with new technology. So the archers actually have high tensile electric powered pump action crossbows that can put a tungsten bolt through three inches of plate steel.
 

Lekonua

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Mar 25, 2009
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Literally every shooter I try to play online.

Inevitably I will be charging at a member of the enemy team, he will be charging at me, we will both be emptying clips at each other, and yet I'm always the one who dies now matter how many of my bullets hit him first.

Also snipers. Fuck 'em.
 

Duffeknol

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Aug 28, 2010
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Napoleon: Total War. I'm playing the Brits. I put all my resources into conquering Paris, cause, you know, Napoleon is a pretty damn impressive opponent. Better deal with him soon. After pretty much the most hard fought battle in history I pretty much lose all my troops and generals in the grand siege of Paris, but I prevail. Of course I left the city intact because I really didn't feel like an uprising.

Anyway, even after leaving all the troops that survived as a garrison, after fixing the entire city and after making taxes absolutely ZERO in the entire region, they rebel against me anyway. And then three HUGE FUCKING rebel armies spawn out of FUCKING NOWHERE. France was defeated, Napoleon was gone, their army completely annihilated, their equipment gone. But no, even after giving those stupid Frenchies everything they wanted, they still manage to spawn a gigantic army, armed to the teeth with cannons and cavalry. They conquered Paris back in one turn.

Uninstalled the game immediately.
 

Twad

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Nov 19, 2009
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Too many games. Too many exemples. Mostly when "cutscene incompetence" shows its ugly head and force some half-assed plothole down my throat.

Whenever said cutscenes break the rule of the gameplay (like, you can wrestle gods amd survive a nuke in the face, but cutscene+ bad guy with a gun/ or use the "StandardFemaleGrabArea" trope = everyone gasp in terror?!)

Whenever the big bad guy is just another idiot with no depth and no credible motivation for his evil, world shattering schemes. "For teh POWAR" Is NOT a good reason for being a evil overlord.

Whenever the hero let the villian recuperate and do his monologue before escaping with his "teleport" (when he just doesnt walk away unchallenged) when just finishing him right there was perfectly possible and reasonable. Want drama? Then the villian should have got the hell out way before that if he was even exposed to danger to begin with.

Bad company 2; we are bombarded by artillery, my AI chummies are hit -directly- by explosions with no effect to them whatsoever, but i keep getting hurt/killed by these same explosions when im farther away.

Another game; i can revive my AI friends when they are (temporaily) taken down, but if i drop, im considered dead... why cant THEY help me up? (republic comando did it right)

Operation flashpoint: CWC: im at the back of a HUGE army. Another army is in front of us. Lots of fire is being thrown left and right. I shoot ONCE, and its as if every single AI ennemy target me and only ME (including their main battle tanks) because i always end up dead within seconds, when several dozen targets are closer to them and more dangerous than me.

COD4 : mission where we escort/protect a "crippled" tank out of some place. I can see hundreds of soldiers dying for trying to take/protect that one tank. Riiiiiiiight. How about we abandon the thing and get out of this deathtrap?

Scripted events where, while i can move and shoot, the "whatever" that is the source of it is invincible due to its animation (FEAR2). a clone soldier while he was lining up an execution shot on a civilian (slow-mo moment), so i activated my own slow mo, shot him in the face 30 times with my machinegun: No effect whatsoever. Nothing. He finishes his animation and start shooting me.

All the mario kart games: They hate skilled players. THey hate anyone who gets in first place.

All and any escort mission ever.

Magical bounty in Oblivion. Every guard anywhere on the planet know that you stole a buck from some random guy in the middle of nowhere and will hunt you down for it (and more or less lock you up in hard-to-avoid conversation).
 

Doctor Glocktor

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Aug 1, 2009
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Going to battle Red in Pokemon Heartgold. I didn't look him up because I assumed they wouldn't have changed him.

Do you know what its like to have your entire team decimated by a Pikachu? Good God. I was NOT expecting it to be that strong.
 

Duffeknol

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Aug 28, 2010
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Twad said:
i can revive my AI friends when they are (temporaily) taken down, but if i drop, im considered dead... why cant THEY help me up? (republic comando did it right)
Ah man I loved that mechanic. First your mates accomplish their objectives and secure the room, then they help you. They even yell at you if you force them to revive you first cause it's 'breaking protocol'. Loved it.
 

Tdc2182

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May 21, 2009
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Nieroshai said:
In Assassin's Creed(and 2 and Brotherhood) challenges where you aren't allowed to be detected, and I nutralize a guard with a throwing knife. Even though he wasn't even looking at me, this attack instantly alerts the guard to full red before he dies, thereby making me desynch. What the hell? It doesn't matter if he noticed me at that point, because he died before he could call for help! And half the time there's no way he even knew where the knife CAME FROM! And yet the gun draws no attention unless a guard is already looking at you. It's a GUN! They go BANG! Said bang should ALERT GUARDS WITHIN EARSHOT! And yet apparently guards can't hear a gun going off but can tell exactly the position of a knife thrower by the disturbances in the air!
It honestly seems like the stealth gets shittier and shittier as the series progresses.

Just today, I tried the mission where you save Caterina from the castle. I get a guy with a throwing knife and as I try bum rushing him before he can see me. But when I try to jump on him my character runs about four circle around him while I am mashing X.
It would have been funny if I wasn't so god damned pissed that it was the end and loading up the memory would have caused me to lose thirty minutes of hard work.
 

Blemontea

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May 25, 2010
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i say it every time a Super Lycanthrope group appears in Lords of Shadow... playing on hard makes the Super Lycanthrope like a mid-boss and more than one is like a whole boss in general.
 

Judgement101

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Mar 29, 2010
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imahobbit4062 said:
New Vegas, and fucking Cazadors.

I despise them more than Deathclaws, which I can easily take down in this game. Cazadors are just a fucking annoyance, I don't go anywhere near mountains in New Vegas now.
Oh my god, this is my experience with Cazadors: "Hey bugs! Are they like bloat flys?" *Takes one shot to see what they are like* "Huh, they seems easy enough" *Charge with knife* "What? I'm poisined? No matter!" *Keeps attacking* "What the.....STAY THE FUCK STILL!" *Pulls out minigun* "AHHHHHHHHHHHHHHH!" *Dead*
 

p3t3r

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Apr 16, 2009
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believer258 said:
Constantly running out of ammo on Bioshock, switching to plasmids only to find out that they're almost gone too, and then dying because I CAN'T FUCKING KILL ANYTHING WITH NAUGHT BUT A WRENCH AND A FEW DOLLARS IN MY POCKET.

Fighting a very high-level enemy in Borderlands when you're the same level and you're using a great gun and he takes 1000 FUCKING BULLETS TO DOWN. And all the other enemies take 500.
it gets easier i frequently had max ammo and money by the end of the game even when i was on survivor difficulty and i had level 1 plasmids

stupid fucking black ops veteran. i thought this was suppose to be realistic getting through a hallway with a fucking machinegun spraying at you at the end is not realistic no body can do that.
 

theguitarhero6

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Nov 21, 2009
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The racing missions in Jak and Daxter games.
Being off time by miliseconds is enough for any healthy human to rage.
 

Duffeknol

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Aug 28, 2010
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Am I seriously the only person who has never had trouble with Cazadors? Just follow the storyline! No Cazadors, no Deathklaws, no annoying slum town and coughing up 2000 caps to get into New Vegas.
 

J-dog42

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Aug 1, 2010
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Get_A_Grip_ said:
Every single escort mission ever.
That's my number one reason for rage quiting.
This. Along with protect missions, which are essentially the same thing, except the person is usually stationary. e.g Protect me while I unlock this gate. It's like, hurry up or I'm out of here. I play games to blow the hell out of things, not sit round looking after some useless idiot.

Also playing one NFS game, I had been trying to win a race for ages and was finally in the lead when I came round the final bend. I scraped against the seemingly smooth wall, but apparently a segment of the wall was jutting out by three millimeters and my car just stopped dead. It was a long time before I played that race again.
 

TheBoulder

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Nov 11, 2009
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Like already stated, Cazadors. Fucking. Cazadors. I hate those nimble bastards with a passion. I can take down a deathclaw in a single shot, but when I notice a Cazador on my radar, I cringe. That and Halo 3 multiplayer. My friend who doesn't have Reach wanted to play yesterday, and it seemed to have broken down. Why the hell can they fire 3 shots into me then melee and kill me, but survive as I send an entire clip in their ass?
 

TheBoulder

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Nov 11, 2009
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Duffeknol said:
Am I seriously the only person who has never had trouble with Cazadors? Just follow the storyline! No Cazadors, no Deathklaws, no annoying slum town and coughing up 2000 caps to get into New Vegas.
But exploring the Mojave is so much more fun and meaningful than the storyline.
 

myah

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Aug 24, 2010
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Demon's souls, the tower knight, I had seen videos of the bloody thing and knew he was there, but when I enter, his archers come out. BALL FUCKING SHIT!
 

Omegie

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Nov 28, 2010
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Master Kuja said:
The only thing that made me say this recently was the fucking hit reg in Bad Company 2's multiplayer.

BOOM, shotgun blast to the back of someone's skull...
Hit marker.
BOOM, again.
Hit marker.
BOO- Oh wait, guy turned round and one shot me in the chest with an M9 somehow.
I had a similar situation when I was sniping. Except every time I fired, the bullet would hit the rock the enemy was hiding behind. I could clearly see his head, and the cross hair was smack-bang on the center of his face, but every freaking shot fired...

2 clips, 1 grenade and a mortar strike later: "OH COME THE FUCK ON!!?!"