I'm definitely going to have to agree with this. :S There have been a lot of times where I will by a game based on its artistic design, games like Knights in the Nightmare or Prince of Persia on 360 are the most recent examples, and I'm glad that both games are far from disappointing.Jetbaby said:I'd have to say that I'm a sucker for attractive character designs. I'm totally shallow when it comes to the overall look of a game. If I'm forced to choose between style and substance, style always wins out.
This is a good one, I was attracted to Assassin's Creed because of this (I realise there's not really that much freedom), and it's the reason I can't wait for AC2Mirroga said:I have a weakness for any kind of games which I would like to call "creative solutions" in which there's more than one way to finish an objective or finish a guy off. Examples of these range from Half Life 2's differently varying weaponry, Dead Space's "tools", Prototype's shapeshifting weaponry, up to my most favorite Bioshock's unlimited potentials of plasmids and tonic combinations.
The Philosopher's Stone wasn't that bad; I actually quite enjoyed it.MontyGommo said:"I bet it will be the same old HP game - linear gameplay with clunky and unresponsive controls. I don't need to buy it"