You ask for an aspect of gaming people want to preserve, then this guy gives you one and you respond by insulting his taste?Da Orky Man said:The Reach space part is a joke. It acts like space has friction, dodgy controls, no capital ships, no modules to destroy...alik44 said:point and click adventure games and space ship games like eve and.........that 2-10 mintes of space ship combat in halo reach
Ninja'ddyre said:isometric RPGs where you see your little party of people, but you also see a large portion of the environment (as opposed to newer RPGs where the camera's behind the character and you don't see much of the environment in any given screen)
Agreed. I miss the old school Serious Sam/Painkiller/Quake games where you could carry an infinite amount of weapons and the only objective was to KILL EM ALL!!!! It's mindless bloody over-the-top FUN ... "Fun" ... something developers seem to be forgetting these day (Yeah, I'm talking about YOU Gearbox!)Ninjat_126 said:Crazy action-FPS games would count if people hadn't started to take an interest in them recently.
Probably space/flight simulator games. I loved the space modes in Star Wars: Battlefront 2 and hope that someone will eventually recreate that.
I pre-ordered Reach, and enjoy it immensely. It got almost everything right.Nautical Honors Society said:You ask for an aspect of gaming people want to preserve, then this guy gives you one and you respond by insulting his taste?Da Orky Man said:The Reach space part is a joke. It acts like space has friction, dodgy controls, no capital ships, no modules to destroy...alik44 said:point and click adventure games and space ship games like eve and.........that 2-10 mintes of space ship combat in halo reach
C'mon really?
OT: I hope fluid and simple beat-em-up mechanics are around forever. More Batman AA combat, less Assassin's Creed combat please.
Well I agree with that, but it was nice of them to try and change the pace up a bit.Da Orky Man said:I pre-ordered Reach, and enjoy it immensely. It got almost everything right.Nautical Honors Society said:You ask for an aspect of gaming people want to preserve, then this guy gives you one and you respond by insulting his taste?Da Orky Man said:The Reach space part is a joke. It acts like space has friction, dodgy controls, no capital ships, no modules to destroy...alik44 said:point and click adventure games and space ship games like eve and.........that 2-10 mintes of space ship combat in halo reach
C'mon really?
OT: I hope fluid and simple beat-em-up mechanics are around forever. More Batman AA combat, less Assassin's Creed combat please.
However, they evidently didn't put much into the space mission. It felt about as in-place as a dress-up minigame in COD, or a gun in Portal.
To be fair, in the old-school FPS games, you "took cover" by running around at upwards of 50 mph. It was definitely still using "cover" though, in the sense of being out of the line of fire.let said:Hmm... shooters where you can just run around and kill people without having to worry about health, like bioshock, half life, all of you older FPS's, where taking cover is almost completly useless
Alice: Madness Returns is actually a fairly nice throwback to that style of game. The vast majority of the game (all of the 6 hours I've played) is platforming puzzles with some rather excellent combat segments breaking it up.BrailleOperatic said:The 3-D Platformer genre. Rachet and Clank, Jak and Daxter, Banjo Kazooie, Crash Bandicoot, Ray-Man. Yeah...those were good...what happened?
Skyrim may very well satisfy you then.Dr. wonderful said:Real is not brown!
I want actual color, green grass. Blue skies and white snow.