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veloper

New member
Jan 20, 2009
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the tactical RPG
full party control, turn-based, isometric and many stats.
I want more Tactics Ogre.
 

Riobux

New member
Apr 15, 2009
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Horror games that are actually atmospheric. I think it actually died after Silent Hill 2, so I'm really hoping it comes back with Downpour, even though I shouldn't get my hopes up. One of the big problems is games are typing to be as graphically intense and easy to use, which in a bizarre way acts contradictory to what made Silent Hill 1 and 2 so good. When you can see what is in front of you clearly, a lot of the fear of the unknown is vaporised by the knowledge of what it is. The children in Silent Hill? Oh god were they scary because it was hard to work out what the hell they really were, mainly because of the graphics. The closest to a graphical idea that might bring it back is a similar graphics concept as Kane And Lynch 2. Part of the fear is of the unknown, and when you're running around with cheap video-camera graphics, you can see how it may work out. You can even easily tie a storyline in.
 
Sep 17, 2009
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Da Orky Man said:
alik44 said:
point and click adventure games and space ship games like eve and.........that 2-10 mintes of space ship combat in halo reach
The Reach space part is a joke. It acts like space has friction, dodgy controls, no capital ships, no modules to destroy...
You ask for an aspect of gaming people want to preserve, then this guy gives you one and you respond by insulting his taste?

C'mon really?

OT: I hope fluid and simple beat-em-up mechanics are around forever. More Batman AA combat, less Assassin's Creed combat please.
 

StBishop

New member
Sep 22, 2009
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dyre said:
isometric RPGs where you see your little party of people, but you also see a large portion of the environment (as opposed to newer RPGs where the camera's behind the character and you don't see much of the environment in any given screen)
Ninja'd

OT: Isometric RGP's. Baldur's Gate series, Diablo Series, Dungon Seige (Didn't play 2).

Even just having the option would be nice to see more often.
 

Simeon Ivanov

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Jun 2, 2011
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Ninjat_126 said:
Crazy action-FPS games would count if people hadn't started to take an interest in them recently.

Probably space/flight simulator games. I loved the space modes in Star Wars: Battlefront 2 and hope that someone will eventually recreate that.
Agreed. I miss the old school Serious Sam/Painkiller/Quake games where you could carry an infinite amount of weapons and the only objective was to KILL EM ALL!!!! It's mindless bloody over-the-top FUN ... "Fun" ... something developers seem to be forgetting these day (Yeah, I'm talking about YOU Gearbox!)

And Also, I loved Battlefront 2's space fights where you had to bombard the hell out of the enemy ship :D I hope we get a Battlefront 3 :)
 

Da Orky Man

Yeah, that's me
Apr 24, 2011
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Nautical Honors Society said:
Da Orky Man said:
alik44 said:
point and click adventure games and space ship games like eve and.........that 2-10 mintes of space ship combat in halo reach
The Reach space part is a joke. It acts like space has friction, dodgy controls, no capital ships, no modules to destroy...
You ask for an aspect of gaming people want to preserve, then this guy gives you one and you respond by insulting his taste?

C'mon really?

OT: I hope fluid and simple beat-em-up mechanics are around forever. More Batman AA combat, less Assassin's Creed combat please.
I pre-ordered Reach, and enjoy it immensely. It got almost everything right.
However, they evidently didn't put much into the space mission. It felt about as in-place as a dress-up minigame in COD, or a gun in Portal.
 

suitepee7

I can smell sausage rolls
Dec 6, 2010
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forced vehicle sections......... nahh i couldn't say that with a straight face.

and i would like to preserve the ability to carry more than 2 weapons, and i would love more games to feature i kind of skillshot system used in bulletstorm. damn i loved getting fancy kills.
 

Popadoo

New member
May 17, 2010
1,025
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3-D Platforming (Crash Bandicoot, Ray-Man), plots that make no fucking sense but still had more emotional impact than the majority of the latest grey-brown shooters combined, and fucking UNIQUE areas. See Morrowind. I only got it a few days ago and the level design is so unique and crazy.
 

Pyramid Head

New member
Jun 19, 2011
559
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Character support trees like seen in Fire Emblem. I'd like to see more rewards for associating characters with each other beyond making Shepard say some fucking embarassing pick-up lines before fucking a post-sex change Ash from Grateful Dead or an alien with blue skin. I just want some more depth to character relationships.
 

Verlander

New member
Apr 22, 2010
2,449
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Point and Click would be good, and Nintendo. I don't care what anyone says, Nintendo are doing more shit with this industry than anyone else, and most of it is pretty damn good
 
Sep 17, 2009
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Da Orky Man said:
Nautical Honors Society said:
Da Orky Man said:
alik44 said:
point and click adventure games and space ship games like eve and.........that 2-10 mintes of space ship combat in halo reach
The Reach space part is a joke. It acts like space has friction, dodgy controls, no capital ships, no modules to destroy...
You ask for an aspect of gaming people want to preserve, then this guy gives you one and you respond by insulting his taste?

C'mon really?

OT: I hope fluid and simple beat-em-up mechanics are around forever. More Batman AA combat, less Assassin's Creed combat please.
I pre-ordered Reach, and enjoy it immensely. It got almost everything right.
However, they evidently didn't put much into the space mission. It felt about as in-place as a dress-up minigame in COD, or a gun in Portal.
Well I agree with that, but it was nice of them to try and change the pace up a bit.
 

Agayek

Ravenous Gormandizer
Oct 23, 2008
5,178
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let said:
Hmm... shooters where you can just run around and kill people without having to worry about health, like bioshock, half life, all of you older FPS's, where taking cover is almost completly useless
To be fair, in the old-school FPS games, you "took cover" by running around at upwards of 50 mph. It was definitely still using "cover" though, in the sense of being out of the line of fire.

I definitely agree though, I vastly preferred that method to "hide behind the box and suck your thumb until your health is fully restored".

Ideally, what we'd see going forward is not "regenerating health", but "recovering health". Wherein you do not actually heal at all until all the enemies in the current firefight are dead. It's the best of both worlds, IMO. Level designers don't have to worry about the players health when they reach a certain point, and the game doesn't become piss easy. This method would also make usable health packs you can carry around useful again.


As for a specific thing I want to preserve, I'd probably go with the space-sim. I miss games like Tie Fighter vs X-Wing and whatnot. Definitely need more space combat/fighter pilot games.
 

Agayek

Ravenous Gormandizer
Oct 23, 2008
5,178
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BrailleOperatic said:
The 3-D Platformer genre. Rachet and Clank, Jak and Daxter, Banjo Kazooie, Crash Bandicoot, Ray-Man. Yeah...those were good...what happened?
Alice: Madness Returns is actually a fairly nice throwback to that style of game. The vast majority of the game (all of the 6 hours I've played) is platforming puzzles with some rather excellent combat segments breaking it up.
 

tehweave

Gaming Wildlife
Apr 5, 2009
1,942
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World of Warcraft, Burning Crusade and the original game.

If someone were to set up a full 1.11 server and 2.4.3 server, it would be amazing. I have yet to find a decently populated one or one that runs perfectly.
 

Gill Kaiser

New member
Sep 3, 2008
347
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Sandbox Space Trading/Combat/Exploration games like Elite, Escape Velocity and the X series.

Also, God Games.
 

IneptInception

New member
May 28, 2011
33
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Fire Emblem sprites/ any game that makes spirtes look better than Crysis (LE CONTROVERSY).

They make my knees wobble and heart turn to jelly. GORGEOUS METAPHORS.