Your idea for an mmo

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Spartan Bannana

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Apr 27, 2008
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I had an idea for a Bioshock one:

First off there would have to be a bunch of different realms or maybe a few of the same realms with a bunch of diffrent versions, it would ignore grinding and you would live out your day to day life as a splicer, looking for adam, searching corpses, all that stuff.
 

Torment40

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Jul 21, 2008
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1) No grinding
2) No grinding
3) No grinding
4) Did I mention no grinding?
5) No under 12's please GOD, hearing 'I'm really poor plz help meh :(' over a chat channel sucks
 

XxRALxX

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Jul 23, 2008
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I belive that mmos are better if players are the source of entertainment/content.

An mmo with real player governments from the start.
Fighting is action based, no skills or anything, depends on what wepon you choose to specilize in, and if you dont mind, I think that the fighting system from mabinogi is genius....i mean, it takes thinking, and anticipateing what your enemy is going to do, or i could just give it an FPS type thing, where if you point fast enough, your gunna kill somone.

There is a king, that takes care of attacking, moving or defending there kingdoms, yelled by ...well yellers to players that want to join in these campaigns. (these could be the quests)
and im not talking about some, 1000 players having guilds that have kingdoms, im talking about 2 to 4 base kingdoms with changing kings or queens, where the kingdoms can gain trade treaties, truces, actual drama, perhaps scandle, events in government that make people talk about it IN-GAME.

there are no "monsters", and if they are mobs present, there rare and very dangerous, and pelts can pay for a good while, and in case you die (knock out), you end up in an infirmary or somthing, no magical portal takeing you to some large glowing circle, and so it wont look like your "telleporting", there could be a message that says "you are being transferd to the hospital in one hour", and that could be the death penalty, sadly if your knocked out by bandits, they can totaly jack your crap.

.People can actualy buy a house, and have to pay a tax for ther house.
.own a horse, that you must feed regularly, and must groom or it becomes slower...and no one wants a slow horse.
.Become a bandit on the roads, creating bandit hide outs if you gain enough gold to build them.
.Become someone IN government, like a duke, or someone married into the royal family.
.Rise through the ranks in the army from private to general.
.Or just Leave your kingdom and apply for mercinary jobs.
.Apply to be city police, be righteous or corupt.
.Be a city crimnial, commit heanous acts of murder...posibly pissing players off, or thievery.
perhaps become a simple man with a craft that dosent have to fight at all, untill they get attacked directly by some one, perhaps a bar fight.

I want trading to be like Gunzu, with a central market. But one per large city, and they dont link together...kinda like, how pirate games have one item lower in price in one city, but higher in price in another, and it stays that way according to the kings, and if he rises it up to much, players can revolt if they want...hey, its what people do. Move somewhere else, or kill the king himself, if your sneaky enough to not let the other players see you, mabye some npc guards.

And another thing I think would be amazing was growing from child to adult to senior. You start off with a player that is married, just 2 random players, and its there job to raise you, in case they quit you become an orphan, because thats what happens. Getting married wont be some micro management event, getting married will be common, And between npcs if you feel akward asking someone to marry online. Becoming a senior will slow all you do, because your older now, you cant do much, and if you want you can just kill him/her off, and start a new charicter.

(I would probably make ageing 1 year per every 2 weeks, I belive that mabingoi has this system.)

As you can see i want to see a game that depicts life in the middle ages, and there would be alot more complicated stuff involved but, hey, I dont want to try to think that hard. I just think that a good mmo is an mmo that uses GOOD features of other mmos, but is unique with on its own, and breaking the grind wall.
 

Ixus Illwrath

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Feb 9, 2008
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This is the easiest question ever. Take GTA, make a huge city on servers that hold multiple thousands. work out the glitches, and then watch the monthly memberships go through the freakin roof.

When did the concept of the MMO become a surrogate life? Live a real life, then come home and blow the shit out of 10,000 ppl while typing mocking obscenities to your adversaries. That's 'Escapism' ppl. You are at 'escapistmagazine.com'

WoW got the formula perfect at the perfect time. Cartoonish, sophomoric, ESCAPISM. I don't think even they knew that perfecting what a 13 year old boy wanted (sex withstanding) would rip at the seems of it's own demographic and tear through so many others (Or they calculated accurately how much free time the average high-school kid to 40 year old parent actually HAS in decadent western countries - and Asian ones)

Over thinking leads to what I call EQ2 syndrome. There are fucking geeks out there who are so good at these games and so elite, they got a game made for them so they didn't have to play with all the ignorant kids of WoW. What the devs of this game (who in many cases are people who play their own games) didn't realize is that no one wanted to play with THEM. Sure, the maturity of the WoW crowd varies a ton, but it's not that they don't get your concepts, or your silly arguments on how the product is so superior. It's that the absolute ass load of people who play WoW are just regular people looking for some time to kill. They don't feel like debating statistics or complex strategies, and they especially don't like to feel like their being treated inferior to the faceless people they play with.

I'm not sure why exactly Vanguard flopped, but I'd put my 2 bits on the fact the EQ gaming community hyped it up so much it scared away the very people it was trying to attract. The people who play WoW (that's a lot of people = that's a lot of money)
 

Darkauthor81

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Feb 10, 2007
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teknoarcanist said:
Well that one might even be possible if an engine were created that allowed players to create quests for other players
City of Heroes will be having this in it's next Issue (free expansion) which will be in about 4 months.

I want an MMORPG with more frenetic action. I'm sick to tears of "Can't use that attack/spell/skill it's not recharged. Nope you can't even punch, your punch hasn't recharged" and "The invisible dice roll says you missed!" I want one where I hit the enemy because I aimed right, where I dodged because I dodged at the right time. I was hoping that Tabula Rasa would be this way but it's just a thin vainer over the same old game mechanics.
 

ZippyDSMlee

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Sep 1, 2007
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Darkauthor81
well.... you'd need a action game setup because a stat setup alone wont cover it.

I can see a few things to do besides easy combos for different attacks and a few easy combo buttons to make things alil easier, you need a defend button to fend off lower attacks and take less damage from bigger ones, but jump+direction to dodge, the trouble is the few games I have played with systems like this didn't work so well, basically take the latest Zelda game and X5 the max of things that can attack you at once....

I wonder if a action based stat system where you do a dodge/attack/defend move to triple def/dodge/attack.
 

dukeh016

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Jul 25, 2008
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Once, long ago, there was a space combat game along the lines of Battlefield. Rather than fight for spawn points with endless lives, each team fought to expand their base and shrink the opponents. The resource collection was automated, but the miners needed expansions and escorts. As each side grew, larger and more powerful ships could be built, and more cooridanted attacks and better scouting had to take place. It really was alot of fun, and I was sorry to see the game disappear.

I would like to see that same space combat battlefield widened into a world with an evolving and tactical macro design, but a micro portion of juicy ship-on-ship battle. Raids, bombing runs, escorts, scouting, dogfighting, defensive stands, and major offensives would all mix together across a giant universe. And things blowing up.

Edit: The game's name was Allegiance. Anyone?
 

DrHobo

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Jul 29, 2008
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Player driven quests

Can occur in instanced dungeons whereby the creating player is able to determine the type and amount of MOBS. This alloment determines the level recommendation and also the reward, However the Player must front up a portion of the reward costs (In exchange they receive points towards some sort of governance or royalty or leadership path).

Dungeon can only be attempted a finite amount of times. (But can be saved by creator for posterity).

Players can also create unique items with finite drops bassed on a point allotment system and meeting certain provisions

Armour/Clothing/hull etc

More asthetic changes in armour to indivdualise and less focus on better armour being bulkier and more spikey (So instead of everyone wearing Tier 11 Uberarmour, players can personalise their appearance without sacraficing their functionality)
 

HSIAMetalKing

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Jan 2, 2008
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Where's my Pokemon MMO? I mean fuck, they're milking that franchise for all that it's worth... an MMO just seems like such an obvious step. It even has the potential to be good, in my mind, at least.
 

JayDig

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Jun 28, 2008
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AmrasCalmacilI said:
pray to Sigmar that (a Warhammer 40k MMO is) going to be like Planetside, the problem is though for example; I like the Imperial Guard, however, the Imperial Guard has crappy body armour and crappy weapons and therefore have to rely on skill and awesomeness alone, but still, lets pit them against saaay... Player controlled Chaos Space Marines, the world slaughter ceases to be adequate, I just hope they'll be able to sort out balence issues and keep lore intact.
I think a good solution for balancing the weaker races is to give them AI squadmates as they level up. So a mid-level Imperial Guardsmen could be a sergeant with six wingmen while a mid-level Marine sergeant would maybe have only a couple. It might be a good way to balance the armies that rely on numbers, tactics and not on individual strength.
 

BallPtPenTheif

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Jun 11, 2008
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Shadowrun...

with an FPS gun and weapons system but with a WoW targeting spell casting system. 3rd person melee. gun XP would be expressed through the size of the reticle and a wider more unpredictable spread pattern.

yeah, that's basically it.
 

RufusMcLaser

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Mar 27, 2008
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I would love to see something set in the Star*Drive campaign setting for the Alternity system. (Never heard of it? Blame WotC for buying out TSR and killing it young.) The setting had a lot of potential- exploration, trade, intrigue (hard to imagine someone implementing THAT in an MMO, though), bug-hunting, faction fights, it was all there.
If someone picked up a license for it and built a decent MMO, I might actually turn off my anti-MMO glands long enough to try it out.
And then I'd wish it were a single-player isometric-view, like Baldur's Gate, KotOR, or Fallout. And take up my no-MMOs stance again.
 

countrysteaksauce

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Jul 10, 2008
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My MMO's name: Minimum Wage
You pick your starting guy
then you have to start from the bottom rung and work your way up
Ditch Digger
See if you can work your way up to McDonald's!!
You can resort to crime too, but then you might become someone's *****

throw a tantrum at the gas pump cause prices are too high and its either gas or food for your kids. But without gas you cant work and without work you cant pay for more gas and food.

Vicious Cycle.


Its a hard life :\
 

WhiteFangofWhoa

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Jan 11, 2008
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Theme is a fickle thing of many interpetations, so I won't go into as much detail with that as with the mechanics that would seperate it from the average grindhouse:

A Post-Modern universe with influences from some of the best mecha animes (think Zone of the Enders). Say four or five factions loosely based off present-day countries, any of which you may pledge allegiance to. In the beginning you are not wealthy enough to customize a mech, instead renting one out from whatever faction you're with (each one will have some unique mechs and weapons you can't get anywhere else). Once you have enough money, you can make use of a very high degree of customization, including the paint job and structure. Not so much an RPG as an FPS or TPS- you will actually have to aim in order to hit unless your weapon has seeking capabilities.

A great deal of the game would be 'instanced', divided into many missions where you are given a finite time period to get on the dropship that's taking you to the battlezone before it leaves. Since the pilots themselves don't level up, a structure of tiers dividing them would be appropriate. Also allow players to toggle what percentage of the mechs on each side are other players and how many are AIs, along with the scale of the mission. This allows amateurs to build up a decent mech without constantly getting slagged by the experts. The power of one's mech should only be half the determining factor of a battle- make an allowance for skill.

There are a lot of manmade environments that haven't been used in a best-selling MMORPG yet- this game could use all of them plus the usual forest/desert/canyon rigmarole. Say your mission is to blow up a factory or missile base, it would lie in the middle of a city defended by a good number of players or AIs. Allow all buildings involved to be fully destructible since it's instanced.

Every time I play an MMO game these days it seems way too slow. Mix it up by allowing the purchase of several types of thrusters. Ones that allow you to fly, ones that allow you to dash at the speed of the average car, adding velocity to your melee weapons and riot shields if you have them. Jump-jets for those who want a bit of both worlds. This would allow moving targets such as active supply trains or convoys to be worked into a fast-paced mission (one side protects, the other destroys). Or a mission for fliers only where their objective is to shoot several nuclear missiles out of the sky before they reach their target. Other possible weapons include: Flamethrowers, Flechette Canisters, EMP Pulses, Tonfers, Beam Weapons, Grenades, etc...

The other thing about MMOs that turns me off them, which I addressed in a prior topic, is the monthly fee. I know it's all but impossible to get rid of if you're constantly updating, but using it as a hook when a game can't stand on it's own merits is kind of sad. Just like the phone companies, allow various payment plans that work for every player's schedule.
 

daedrick

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Jul 23, 2008
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I find this thread very interresting. Keep the ideas coming, I read them all! <3 And as I can see, theres a lot of MMO I would want in here as well. My 2 favorites; realistic zombie MMO and realistic FPS+RTS PVP MMO.

edit: I really dont understand people whining about monthly fee tough. I mean cmon, ITS ONL 15$ A MONTH! its not even enough to eat at the restaurant once. Its so much more profitables than normal games.