I belive that mmos are better if players are the source of entertainment/content.
An mmo with real player governments from the start.
Fighting is action based, no skills or anything, depends on what wepon you choose to specilize in, and if you dont mind, I think that the fighting system from mabinogi is genius....i mean, it takes thinking, and anticipateing what your enemy is going to do, or i could just give it an FPS type thing, where if you point fast enough, your gunna kill somone.
There is a king, that takes care of attacking, moving or defending there kingdoms, yelled by ...well yellers to players that want to join in these campaigns. (these could be the quests)
and im not talking about some, 1000 players having guilds that have kingdoms, im talking about 2 to 4 base kingdoms with changing kings or queens, where the kingdoms can gain trade treaties, truces, actual drama, perhaps scandle, events in government that make people talk about it IN-GAME.
there are no "monsters", and if they are mobs present, there rare and very dangerous, and pelts can pay for a good while, and in case you die (knock out), you end up in an infirmary or somthing, no magical portal takeing you to some large glowing circle, and so it wont look like your "telleporting", there could be a message that says "you are being transferd to the hospital in one hour", and that could be the death penalty, sadly if your knocked out by bandits, they can totaly jack your crap.
.People can actualy buy a house, and have to pay a tax for ther house.
.own a horse, that you must feed regularly, and must groom or it becomes slower...and no one wants a slow horse.
.Become a bandit on the roads, creating bandit hide outs if you gain enough gold to build them.
.Become someone IN government, like a duke, or someone married into the royal family.
.Rise through the ranks in the army from private to general.
.Or just Leave your kingdom and apply for mercinary jobs.
.Apply to be city police, be righteous or corupt.
.Be a city crimnial, commit heanous acts of murder...posibly pissing players off, or thievery.
perhaps become a simple man with a craft that dosent have to fight at all, untill they get attacked directly by some one, perhaps a bar fight.
I want trading to be like Gunzu, with a central market. But one per large city, and they dont link together...kinda like, how pirate games have one item lower in price in one city, but higher in price in another, and it stays that way according to the kings, and if he rises it up to much, players can revolt if they want...hey, its what people do. Move somewhere else, or kill the king himself, if your sneaky enough to not let the other players see you, mabye some npc guards.
And another thing I think would be amazing was growing from child to adult to senior. You start off with a player that is married, just 2 random players, and its there job to raise you, in case they quit you become an orphan, because thats what happens. Getting married wont be some micro management event, getting married will be common, And between npcs if you feel akward asking someone to marry online. Becoming a senior will slow all you do, because your older now, you cant do much, and if you want you can just kill him/her off, and start a new charicter.
(I would probably make ageing 1 year per every 2 weeks, I belive that mabingoi has this system.)
As you can see i want to see a game that depicts life in the middle ages, and there would be alot more complicated stuff involved but, hey, I dont want to try to think that hard. I just think that a good mmo is an mmo that uses GOOD features of other mmos, but is unique with on its own, and breaking the grind wall.