Your ideal game.

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AyreonMaiden

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Sep 24, 2010
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Ideal games...

1) An open-ended RPG in the style of Elder Scrolls focused ENTIRELY on the romance* of Piracy. I want a huge ocean to explore, bordered by a continent on one end and littered with islands all around...all for the taking.

2) See the above, replace with Space Exploration in a fully sized galaxy with explorable planets...minus the stupidly hard learning curves associated with these sorts of games.

3) The Yakuza game model - intensely detailed city, varied minigames and sidequests to do besides beating thugs up, brief but not short storyline that's amazing - applied to the Assassin's Creed games. When I parkour around nighttime Venice in AC2, sometimes I hear people say "He must be late...and she must be beautiful," assuming I'm about to meet some lady-love of mine. Hearing that makes me sorely wish for sidequests where I AM meeting and wooing lady-loves, or helping hapless men woo seemingly impossible women...or stuff that's equally romantic and non-lethal. I wish Ezio were less Batman and more Robin Hood.

*meaning more in line with Pirates of the Caribbean in tone than, say, Voyage of the Black Freighter.
 

Hekateras

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May 29, 2011
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Heh, AyreonMaiden, you want a huge ocean to explore? XD Stasticially speakingg, 99% of a pirate's romantic life is sailing through the same featureless ocean landscape for months on end before you get anywhere. XD

My ideal game.... Two things.

1) Some sort of game that accurately and realistically incorporates evolution. A mutation and crossing-over mechanism, selection pressures, etc. There's already programs like that for biology students, why not take it to the next level, with modern graphics and potential for biodiversity? It would have two possible gameplay modes: god mode and organism mode. God mode would allow you to change the environment and the game world in any way you see fit, imposing and changing selection pressures: changing climate, erecting mountains, drying out rivers, introducing strains of diseases or new plants or animals or decimating existing populations, while being able to speed time up and observe how life adapts to these changes... And in organism mode, you'd be controlling a single organism and have the chance to actually live out these changes on the receiving end. In other words, what Spore should have been.

2) A sandbox game set in a vast, rainforesty forest, with you controlling a wood elf or something, navigating the forest floor and all the huge branches and trunks and canopies in the style of an unholy bastard child of Tarzan, Ezio Auditore and a Na'vi. Gameplay would revolve around exploration, hunting, running from predators, herding/taking care of animals, maybe even domesticising them, dealing with intruders, maybe a bit of The Sims in the form of having to deal with daily needs and being able to start a family, die and be succeeded by a child....

3) Alternately, a combination of the two, with the wood elf thing being a third (unlockable?) mode in the first game.

I've got big dreams, yes. I can't even begin to imagine the CPU and graphical memory any of that would take, but technology keeps progressing, yes? Of course, programming something like that would almost be equal to creating life itself, but a girl can dream. ^^
 

Hyper-space

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Nov 25, 2008
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Beyond the 3D rogue-like, i would want to see a more complete version of Vampires: The Masquerade - Bloodlines, one where you could not only play as a vampire but as different races (werewolf, mages, mummies, etc.).
 

Mister Benoit

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Sep 19, 2008
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If Nintendo really wanted they could probably make a really awesome 3d Pokemon MMO.

This probably won't happen though as they'd then have a hard time releasing the handheld versions.

Should Nintendo ever stop making hardware they could probably do a hell of a job on the PC though.
 

bloodymassacre

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Feb 11, 2011
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Azure-Supernova said:
A zombie apocalypse survival game in a Grand Theft Auto/Saints Row/Just Cause style setting. Huge sprawling city with hijackable vehicles, buildings to barricade and shops to loot for food and weapons. But you have to keep on the move, food and ammunition doesn't respawn and there's limited fuel for vehicles. More importantly the infection is determined based on the events of a prequel in which you first came to the city. Whatever decisions you made are carried over into this one and go into helping you gather followers and assistance.

The infection starts off small and spreads so you've got plenty of time to plan for it.
Make it online multiplayer with a dozen or so people, so it forces people wo work together in the setting
 

Onyx Oblivion

Borderlands Addict. Again.
Sep 9, 2008
17,032
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Some kinda nutty mix of Saint's Row and Borderlands.

Leveling up by blowing shit up?

YES PLEASE
 

Azure-Supernova

La-li-lu-le-lo!
Aug 5, 2009
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bloodymassacre said:
Azure-Supernova said:
A zombie apocalypse survival game in a Grand Theft Auto/Saints Row/Just Cause style setting. Huge sprawling city with hijackable vehicles, buildings to barricade and shops to loot for food and weapons. But you have to keep on the move, food and ammunition doesn't respawn and there's limited fuel for vehicles. More importantly the infection is determined based on the events of a prequel in which you first came to the city. Whatever decisions you made are carried over into this one and go into helping you gather followers and assistance.

The infection starts off small and spreads so you've got plenty of time to plan for it.
Make it online multiplayer with a dozen or so people, so it forces people wo work together in the setting
I was thinking about it being a competative multiplayer. 12 on 12 survival of the fittest.
 

JamesBr

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Nov 4, 2010
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ty12004 said:
The zombie game idea sounds damn enticing.. Something like that would keep me occupied for months, haha.

Anyways, I would just love to see a new Freelancer game or a new Jedi Academy game. I know it doesn't seem like much for a 'dream game' but those 2 games were so amazing that just a modern re-do would warrant a purchase and hours of mouse mashing.
Oooh, a new Freelancer would be the shit. Actually a new space-trading-combat sim games need to be made. I think Freelancer was the last one I remember being released. I spent months playing that game and there wasn't really that much to do after completing the story. I just loved flying through space and diving into black-hell-storm nebulas so big the computer draw distance could see it all. *shivers* Those black clouds actually still creep me out.
 

JamesBr

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Nov 4, 2010
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Hekateras said:
snip

1) Some sort of game that accurately and realistically incorporates evolution. A mutation and crossing-over mechanism, selection pressures, etc. There's already programs like that for biology students, why not take it to the next level, with modern graphics and potential for biodiversity? It would have two possible gameplay modes: god mode and organism mode. God mode would allow you to change the environment and the game world in any way you see fit, imposing and changing selection pressures: changing climate, erecting mountains, drying out rivers, introducing strains of diseases or new plants or animals or decimating existing populations, while being able to speed time up and observe how life adapts to these changes... And in organism mode, you'd be controlling a single organism and have the chance to actually live out these changes on the receiving end. In other words, what Spore should have been.

snip
Heh, this was basically my choice. A 4x/god-game that emulates the universe from cellular to stellar scale. A perfected Spore. Oh man. I don't think I would ever play anything else ever again. But what does it say about us that our perfect game is the one where we get to play god? lol. :p
 

El Poncho

Techno Hippy will eat your soul!
May 21, 2009
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An RPG during the time of pirates! You choose your path, the Spanish? Privateer? Royal Navy? Pirate?

Things like that would be great:)