Thanks, and I get what you mean. But the crazy jungle guy isn't entirely meant to be a sympathetic protagonist. Hes basically a guy whos become completely deadened to human concepts of morality, culture and right and wrong and such.Vault101 said:good Idea's especially Jim the jungle man
how ever I would be wondering why Jim is being auch as asshole becuas really...hes just a tree hugger who has no more right to the plantet than anyone else
anyway this all remeinds me of AVATAR
this has ntohing to do with the quality of your Ideas but personally (as in IMO) I couldnt stand another story where everyone are acting like dicks...and ohhhh humans!! look how evil we and all that
not saying youre Ideas are bad thats just my personal opinon (am I making sense?)
basically I like to have a side I can really get behined and route for
Basically he has a really screwed up and unrelatable take on reality, by normal standards.
The way he sees it is that the two sides will inevitably destroy the planet and he has to stop them no matter what, when all the humans intend to do is build up the place and the aliens want to stop them from achieving that. But he doesn't at all care what they actually want to achieve.
He only cares that they accidently burn down forests and kill animals and whatnot, which makes him rage. A lot.
Also it does kind of sound like Avatar in reverse or something now that you mention it, and the more I think about it the more I reckon Jim would instead be better off as an antagonist.
Sounds cool, though having your own buddies kill you at the end might be a bit of a downer, though understandable if they've all been brought up and indoctrinated to their side's ideologies, which while I'm not entirely sure, seems to be what you're getting at.joebthegreat said:I prefer a take on sides where they both have legitimate reasons to believe what they do, and that the heroes AND villains are genuinely sympathetic good people. Call it "GRIMLIGHT" if you will. The tragedy is that neither side deserves to lose, but neither side is willing to compromise either... leading to pointless devastation at the hand of miscommunication. It has that same "world is f***ed up" sort of message, but doesn't have the same tired plot twist where every corporation, government, religion, and book club is headed by cartoon villains out to conquer the world.
The idea isn't completely original, but I don't think it's been done with a detached hero who ends up dying at the hands of former friends for not buying into the cycle of destruction.
You mentioned previously that the antagonists are 'evil' but then sort of implied that both sides are just as bad as each other, so are they really the bad guys or more like just opposition?
Yeah, thanks.Your second idea captures what I aim for. If done right, your hero alien soldier would be sympathetic. You would understand his motives and not want him or his comrades to suffer. At the same time, the humans as enemies are sympathetic and we can inherently understand why they're doing what they do. At the end you don't really want either side to lose, but they can't both win.
The whole idea is that the protagonist is smart but incredibly naive, believing his side is all good and holy and whatnot and that noone could in their right mind disagree with them. As it all goes on and increasing bad stuff happens to him and everyone around him he begins to lose it, and goes from being quite compassionate and having no real grudge against humans to developing an immense hatred of them because he just can't even comprehend why they're trying to hold on to what he sees as a crappy existence when he thinks his people could 'enlighten' them and such.
I wish more games, or other forms of media, tried to do this more. Develop characters not just by simply building upon what they are, but more like building upon them then changing them into something completely different to what they previously were.
It would be great to play something where upon completing it you can look back on how your character used to be and see how much they've changed, but in a way that didn't seem predictable or immediately obvious, but its understandable this would be an extremely difficult thing for a video game to do, due to obvious limitations. How much can you develop a fairly standard FPS Space Marine-ish character for instance?