Your "Its about damn time!" moments(spoilers)

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Casual Shinji

Should've gone before we left.
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Jul 18, 2009
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Fiz_The_Toaster said:
The whole Poseidon stage in God of War I, especially the water areas.

I was so done by the time I got to the Hades part, that part was way more fun, and the swimming was stupid and frustrating as hell.

And the part where you had to drag a cage up an incline with a soldier in it, I wanted to kill him by the time I got to the room.
That long coridor where you have to out swim and dodge that steel wall conveyor chain thing was the real kicker for me. You can hardly see when the next one is coming because of the side view. And even when you've ducked into one of the enclaves it can still knock you in the back the head.

But then the whole temple was meant to test your limits and convey the insanity of the architect. So it was pretty succesful in that regard.

OT: Every race or timed mission in Jak 2. Fucking hell they were brutal.
 

Easton Dark

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When I got through CoD4's Mile High Club on Veteran.

That was not fun. Took like 40 tries. Would've taken half that if I had known to shoot the guy in the head, not the legs, the first time I made it to him.
 

Ninja_daemon117

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Ed130 said:
ExiusXavarus said:
I have to agree, this is probably THE most boring section in the entire game. At least they give you craploads of stat increases to compensate.
Those were the ONLY reason I didn't use the Skip Fade mod. Those bonuses by themselves made that section ALMOST bearable.
The skip the fade mod gives you that stat increases
 

PoweD

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Mar 26, 2009
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D-Day and Sniper Town mission in MOH:Allied Assault.
Worst of all is when your brainless teammates don't follow you around or use med-packs on the ground.
That game has too much similarities with Saving Private Ryan its like a movie tie-in game.
 

Dragoon

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Jan 19, 2010
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deserteagleeye said:
Trauma Center: Under the knife. Oh, I didn't finish the game, I doubt I was even close at all. I just decided to finish one operation that was kicking my ass and then I just stopped.
I know what you mean, that bloody "operation" where you have to defuse a bomb was just so stupidly hard I gave up.
 

Tropicaz

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Final fantasy X. To get ultimate weapons to their full power you needed a crest and a sigil (if i remember the names correctly) for each weapon. For Wakka's, you needed to win 50, thats FIFTY, games of blitzball, and then it was a POSSIBLE reward from a season. SO having played 50 matches and having that bloody blitzball tune haunting my dreams, I then had to repeatedly reload to generate the season and it's rewards. THEN I had to play and win that season.

The worst thing is because wakka's ultimate attack was so good it was essentially required to beat all the later game bosses. And I hated it so, so much.

EDIT: having looked it up, i've remembered that each blitzball game lasted 10 minutes. Plus faffing around time to do stats, contracts etc. So about 12 minutes a game. Which meant i spent 10 HOURS just playing those 50 games, with another hour on top to get the sigil. Plus however long I spent reloading.
 

Dethenger

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The Library from Halo, or any similar Flood levels in 2 and 3 (The Library and Cortana), and the first 3 Days of Majora's Mask. Seriously, I love the shit out of that game, and it's a good introduction for the uninitiated, but I finish everything on Day 1 and then have to just dick around for a long time. Sometimes I consider copying my file after beating the first three days just so I won't have to the next time I play through.

deadman91 said:
Ed130 said:
The Circle Tower and Fade portions in Dragon Age.
Dear God this. Nothing but an irritating slog that I'd usually try and get through first so it was out of the way and I could go and find me a paragon in peace.

OT: In Skyrim any of the missions that involved Dwarven ruins often just felt like a slow slog. But that's just me.
Both of these. I mean Jesus fuck. I remember reading once that if you didn't look everywhere in the Fade there was some pretty good loot you couldn't get otherwise. I don't know if that's true or not because after about twenty-thirty minutes I said fuck it and went through as quickly as possible.

As for the Dwemer ruins, and in fact the homogeneity of all of Skyrim's dungeons, it made the otherwise great game kind of boring. Dwemer ruins in particular, though, were awful for me. I played a Ranged Thief, so none of the heavy armour and swords were of any use to me, therefore making the smeltable Dwemer scraps useless to me (the Dwemer Bow was useful for about a day before I found an Ebony Bow), everything was so heavy I'd need a follower to play mule, but I never found it to be a good idea outside of the Thieves Guild questline to have a partner while sneaking (fuck the Companions), I can't loot my arrows back from the enemies (they usually blow up and scatter it somewhere), and you can't get satisfying sneak kills on the machines.
 

Catfood220

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Dec 21, 2010
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I recently beat Red Faction: Armageddon, its not the best game I've ever played but it was enjoyable enough. Until near the end of the game when you are going to kill the Queen and especially afterward when you are going to fix the big air purifier, the game just throws every single enemy it can at you and it just becomes such a slog that by the time the end of the game comes you are so totally sick of it. I was planning to replay the game on a harder setting but after that I don't think I can be arsed.
 

NLS

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The final boss of Metroid: Zero Mission, when you fight that bird space pirate robot thing. After finally killing it you had to escape the space ship in less then 5 minutes before it explodes. And there's no save, so if yo run out of time or get killed by some of those super space pirates, you'll have to start all over again by going for the boss. Yeah, fuck that. After I dunno how many tries (it was hard enough to beat the boss itself, if not to try and make that run for it afterwards), I just gave up on it. And now, 3 years later I got in on my 2nd try no problems. And that's when I noticed THAT WAS THE END. The game just clocked in at 5 hours and 5 minutes... Had I known that I might not even have bothered replaying it.
 

Mirroga

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Mine is now about rage-inducing battles or mechanics but more on the failure of the game as a concept or in execution. I loved Arkham Asylum and Deus Ex: Human Revolution. But then they show the best bosses they can come up with and fail. Asylum's bosses kept repeating and was tedious, while Human Revolution outright ignored the pacifistic players in favor of unfair shootouts.

And yes I consider a game to fail in my eyes if it doesn't deliver on its bosses simply because boss battles mean a lot to me. Good thing Bioshock survived this simply because it only has 1 boss and it was the final.
 

Britisheagle

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May 21, 2009
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Agree with the OP about Dead Island being a grind at the end.

Also Syndicate - Jesus that game was mediocre.

But my all time worst has to go to....

Force Unleashed - pulling down that damn Star Destroyer. Ugh, such an epic moment ruined by so many poor choices by the developers.
 

Padwolf

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The Fade part of Dragon Age. Also The Deep Roads sections in Origins and in DA2. Gods those were horrible to get through. I could not wait to end them. But then a damn quest appears that makes you go back in there. Me being a bit of a completionist had to go back. I wish I could have killed the NPC that made me go back.
 

Ultress

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Feb 5, 2009
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Chapter 4:Twilight Town from Paper Mario TTYD,everything about it is just not fun. Unfun includes trekking through the same area three times,losing all your party members,having to go fetch a letter for your word entry screen, and stupid hard headed enemies with 4 defense.


Also any platforming section in Wild Arms 4 as it means temporary peace from Jude shouting jump
 

Fimbulvetr3822

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May 8, 2012
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Ed130 said:
ExiusXavarus said:
I have to agree, this is probably THE most boring section in the entire game. At least they give you craploads of stat increases to compensate.
Those were the ONLY reason I didn't use the Skip Fade mod. Those bonuses by themselves made that section ALMOST bearable.
I feel bad breaking this to you, but there is a skip the fade mod that lets you keep the stats as well. Although I agree, possibly the worst level/stage/area ever.
 

Veldel

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Tropicaz said:
Final fantasy X. To get ultimate weapons to their full power you needed a crest and a sigil (if i remember the names correctly) for each weapon. For Wakka's, you needed to win 50, thats FIFTY, games of blitzball, and then it was a POSSIBLE reward from a season. SO having played 50 matches and having that bloody blitzball tune haunting my dreams, I then had to repeatedly reload to generate the season and it's rewards. THEN I had to play and win that season.

The worst thing is because wakka's ultimate attack was so good it was essentially required to beat all the later game bosses. And I hated it so, so much.

EDIT: having looked it up, i've remembered that each blitzball game lasted 10 minutes. Plus faffing around time to do stats, contracts etc. So about 12 minutes a game. Which meant i spent 10 HOURS just playing those 50 games, with another hour on top to get the sigil. Plus however long I spent reloading.
I didnt find wakka's to hard sense I liked blitzball and I never used him really so I wouldn't say hes required to beat any of the bosses but that bullshit 7 turn Sin fight.

I only got his like once tho I never really made the ultimate weapons a priority due to how stupidly insane the others are to obtain at times but if you dont like blitzball I can see your prob with it my prob was with Lulu's I never once have gotten it


OT: As others have said THE FUCKING FADE I HATE THAT PLACE

Majora's Mask Water temple I had to do it 3 times in a row because of game freezing I was doing all fairys and everything people watching mow use it to incite rage into me XP
 

Tropicaz

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Veldie said:
Tropicaz said:
I didnt find wakka's to hard sense I liked blitzball and I never used him really so I wouldn't say hes required to beat any of the bosses but that bullshit 7 turn Sin fight.

I only got his like once tho I never really made the ultimate weapons a priority due to how stupidly insane the others are to obtain at times but if you dont like blitzball I can see your prob with it my prob was with Lulu's I never once have gotten it


OT: As others have said THE FUCKING FADE I HATE THAT PLACE

Majora's Mask Water temple I had to do it 3 times in a row because of game freezing I was doing all fairys and everything people watching mow use it to incite rage into me XP
By later bosses I meant the non storyline ones, stuff like the dark aeons or nemesis in the monster arena with his damn 10,000,000 hp. the 1.2M damage Wakka's slots could do with the ultimate weapon was nigh on essential.
 

theblindedhunter

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ultrachicken said:
Ed130 said:
The Circle Tower and Fade portions in Dragon Age.
Oh, god. This. So much this. Why the hell did BioWare fail so miserably with the Fade? They could have made it anything they wanted, a dream realm beyond our wildest imaginations, and instead it was just a bunch of floating rocks with a washed out filter. Oh, and then they love to separate you from your party, which causes a genre shift to a shitty action game. And it's long. And the circle tower is just a bunch of purple/blue stone.

In fact, that section is largely why I haven't replayed Dragon Age: Origins approximately 5 times as much.
So, I never had any problem with the Fade portion myself, and I don't quite get why other people do, but I wanted to say that if you're on PC there is a mod that makes it so you ignore the Fade part (while still getting the stat increases you can get during it).
 

Surpheal

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Jan 23, 2012
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The pseudo-stealth sections in the original Red Faction makes me want to roll around in a cactus farm just to have some more fun. The first one is unavoidable, taking away all of the weapons you've accumulated and sticking you with no armor, 32 rounds in your pistol, and a pat on your back. Then there is the second one, with a room swarming with guards that the only way to pass through is to haul your little miner ass through and hope for the best.