Alone in the Dark:
I just so much wanted the game to be not horrible. The "Kill it with fire" thing, the feature to combine weapons, the open world thingie, the episodic structure, the soundtrack.
It should've been so great, but it was horrible. Horrible Story, awful controls, gameplay that just isn't fun.
But i wanted to love it, so i forced myself to have fun, not realising how miserable my time was spent.
In the end it was so horrible that even with my painfully positive mindset i couldn't finish it.
Far Cry 2:
Bored...so, so bored.
The Path:
I heard so much praise for it (and still do). And i was fully aware that it isn't a game in the traditional sense. And i was ok with that.
Yet i hated it so much.
Yes, it may be part of the game that you can barely control the characters, but if it takes you almost an hour of doing nothing/wrestling with your character to find a certain trigger point, only to be greeted by almost nonexistent narrative with an (character-individual) conclusion that is so vague that i don't even know if i could call it pretentious, then "ART!!" is not an excuse anymore.
The Undergarden:
Not much in terms of disappointment, but playing the demo in order to get something in a Steam Metagame was one of the most horrible gameplay experiences i had. And i can't even explain what it is about the game. It's okay from a technical standpoint and has nothing that is really obviously bad, yet i felt tortured and miserable while playing the game.