Your most disappointing game experiences

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RustlessPotato

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Aug 17, 2009
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Probably The Force Unleashed 2. The way they showed everything of and advertised it, i had rather high hopes.Like they said that different enemies would mean a more complex way of doing battle, but in the end it was just "defeat enemy x with attack Y" all the time. It looked cool and graphics were really great (i just like to be able to say: wow, this is a well rendered tree). The first one i liked, i just got frustrated with the long loading times everytime i wanted to get into a menu. But yeah, it was disappointing.
It was really short and felt kind of stiff to me (i'm sure there's a penis joke in there somewhere).

Fable. I had just finished playing Oblivion when i started it. It just felt ridiculous to me that i would get blocked by a fence, because i had previously thought it to be open world. It felt like i didn't have enough freedom, it wasn't really RPG and more action and all in all it just felt a bit bland to me. I had the same problem with Dragon Age: Origins, but after trying to play it a second time, it is easily now in my list of favourite games, due to it's execution of a rather cliché story. But boy, the execution of it was great.

Fallout New Vegas. I must say I haven't played the first 2 and appearently it resembles the first 2 more in its storyline, but to me it didn't feel "post apocalyptic" enough. First time i went outside of vault 101 in fallout 3 and had a first glimps of the wasteland i had kind of a ":( " feeling. Somehow it felt more depressing to me.
 

modernRecluse

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Jan 30, 2012
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I think that my largest gaming disappointment would have to be Dissidia 012: Final Fantasy. But it isn't for the reasons most would think given how it is basically a glorified expansion to the original. Hell, it even went as far as to include the original's campaign in it. It's probably because I never played the original so I didn't feel as cheated as those who did.

No my reason is the loading. Even with the data install it sill takes quite a long time to load on my 1k. I will admit that it is a pretty fun game, but the loading combined with the mandatory grinding to unlock everything, it makes it quite trying.

To make it more playable I ripped the full game to my memory stick and grabbed a 100% Dissidia 1 file, so that I'd have at the very least all the extra bonus XP and the like and make progression faster, even after the Exdeath grind abuse.



My other disappointments would be Pokemon and the other Final Fantasy games, but that's more of my stupidity and wishful thinking and quite a bit of brain washing on their part. I swear I walk into the store and walk out with the game in hand, not knowing exactly what happened. So at home when I have the game already, I play it hoping it'll be good again, but it isn't. I'm just glad I got FFXIII now though, and not at launch because otherwise I'd be extremely pissed. Now, having only bought it for seven bucks I can enjoy it as an interesting but shitty little game.
 

Daniel Weisman

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Oct 19, 2010
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Most people have said this already but Dragon Age II:
I hate most of the party (varric had some good moments). Even in Awakening the party was great! Anders, Sigrun and Nathaniel were great! Then they brought Anders into II and removed his sense of humor entirely.
Also Hawke is a jerk even if you are good-guy Hawke.
 

Austin Mcgough

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Dec 4, 2011
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Two words Devil Survivor , I mean for an Atlus game to be filled with so many bugs was truly a disappointing turn, and it just repeated it's self with Overclocked.
 

sunsetspawn

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Jul 25, 2009
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Oblivion was a broken piece of crap. Here's an excerpt of a review I wrote,
Posted a second time because apparently sensitivities run high here...

GAMEPLAY 1/10 - Now, Oblivion was such a major disaster because it had two separate opportunities to be great, and it failed on both fronts.

ROLE PLAYING - The enemy/loot level scaling was the worst I've ever encountered. I couldn't even suspend my disbelief and pretend everything was cool and I was enjoying my vacation in Cyrodiil. At level 1 you could explore EVERYWHERE and even beat the game, although you'd do it with a rusty sword and a potato sack, because at level 1 you will neither find a challenge nor find semi-decent loot. Once I realized that there was nothing to fear (nor gain) in the depths of any ruin, cave, region, or oblivion, and it was actually my advancing level that posed a danger (or presented treasure), I was through. I got about 1/3 through before the visual beauty wore off and my boredom couldn't let me continue. The level scaling renders EVERY aspect of the character development useless, so there really is no point in talking about character development and skill points. It is THE DEAL BREAKER with this game.

In Morrowind, finding great equipment was a fantastic experience, but you will NEVER find great equipment in Oblivion until you reach the required level to "unlock" it, and then every bandit you encounter will be wearing Deadric Armor. This makes the unique satisfaction of picking off a higher level enemy and jacking him up for his goods something you will not experience.

There are a few other RPG gameplay issues that are present, but I don't really remember them, and they weren't the atrocious, flagrant foul that this enemy/loot level scaling is.

ACTION - Well, this is a First Person Real Time Role Playing Game, so action is one of the two major components of gameplay, and sadly this game fails at being an action game as well. I know the action element can't be that great in a game such as this because it could render the role playing element obsolete, but with the level scaling and all, you don't really need to worry about being so good at the "combat" that you are outperforming much higher level enemies, because, honestly, you will NEVER encounter a much high level enemy.
 

Fleetfiend

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Jun 1, 2011
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I was actually a bit disappointed with Enslaved: Odyssey to the West. I felt like the story could have went in so many bigger and better directions. There was very little backstory, and while that could be considered to be part of the whole isolated feel of the game, I really wanted to know more about the characters and the world, and didn't get that from the story. I also thought the freerunning was a little wonky and really restricted, but that wasn't very bothersome, because that wasn't the real focus of the game. I just wish it could have been a bit longer, and went more in-depth. I also really loved what they tried to do in the end, but I just didn't feel like the game had given enough time for there to be enough buildup to make the ending as thoughtful and deep as it could have been.
 

Goofguy

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Nov 25, 2010
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I couldn't, for the life of me, enjoy Infamous. Many of my friends told me it was a really great sandbox game but it just frustrated me more than anything. Except for Phil LaMarr, I found the voice acting to be kind of grating. And the gameplay was too repetitive for my taste.

I played through the whole game because I don't like to pass judgement until I've seen something to completion. I liberated the entirety of the three islands, upgraded all the Good powers and kicked Kessler's ass. I did not, however, retrieve all the blast shards and dead drops.

All that being said, I am not compelled to ever play Infamous 2.