Lucien in fable II, so many reasons...
i mean really Lucien has got to be the biggest case of plot armor and plot frustration that has ever crossed my seasoned gaming hands. i honestly never got any closure from any part of the story let alone the ending which just leaves me with this question at the end, did i win or did i pay 50$ to get screwed over?
OK so the antagonist crushes both your sisters dreams and her liver by shooting her to her premature death in front of you, her kid brother, then proceeds to turn upon you, shoot you out of a window of a 4 story building and is both not immediately treated by the main protagonist with a fanatical devotion to murder, or even as a prime concern.
for e.g. after your grievous adventure into discovering that you are a 'hero' and told your primary method of obtaining wealth, you are immediately treated to a view of what it is that the big bad is doing on the water...constructing a doom fortress/tower it being in the early stages and perfectly able to be nipped into the bud and the protagonist instead of black smithing his way into a yacht and shooting, fire-balling, stabbing main baddie #1 in the face he... goes on a fantastical adventure to collect 3 people who are kinda-sorta good at 1 of those three disciplines of murder. during which the protagonist literally is brought before the big bad, in his big 'ol doom tower, basically feet/meters separating him from his goal...and he stands there in a cut scene. and after you rescue the kinda-good at magic guy you instead of turning around and giving a few 'thanks for killing my sister stabs' you just...leave. ok, and afterwords, when you finally confront the crazy bastard and he is NOT kill stolen by the third kinda-good at something person that no human could possibly like the antagonist still seems to get that last middle finger at the choices given to you be the big magic doom tower that basically consist of this:
1) get a stature of your self and never see your sister or your dog again in exchange for useless good points.
2) get no points, resurrect your sister and dog and never see your sister again...wait WA?-
3) get 1 mill in cash evil points and never see your dog or sister again.
for e.g. after your grievous adventure into discovering that you are a 'hero' and told your primary method of obtaining wealth, you are immediately treated to a view of what it is that the big bad is doing on the water...constructing a doom fortress/tower it being in the early stages and perfectly able to be nipped into the bud and the protagonist instead of black smithing his way into a yacht and shooting, fire-balling, stabbing main baddie #1 in the face he... goes on a fantastical adventure to collect 3 people who are kinda-sorta good at 1 of those three disciplines of murder. during which the protagonist literally is brought before the big bad, in his big 'ol doom tower, basically feet/meters separating him from his goal...and he stands there in a cut scene. and after you rescue the kinda-good at magic guy you instead of turning around and giving a few 'thanks for killing my sister stabs' you just...leave. ok, and afterwords, when you finally confront the crazy bastard and he is NOT kill stolen by the third kinda-good at something person that no human could possibly like the antagonist still seems to get that last middle finger at the choices given to you be the big magic doom tower that basically consist of this:
1) get a stature of your self and never see your sister or your dog again in exchange for useless good points.
2) get no points, resurrect your sister and dog and never see your sister again...wait WA?-
3) get 1 mill in cash evil points and never see your dog or sister again.