Inspired by the "Most-Hated Bad Status" thread, I give you this thread, the "What is the most-hated and bullshitty power or attack or COMBO or whatever that you have ever come across, EVER?!" compilation. (Or "Your Most-Hated Enemy Power" thread, for short.)
This is a hard thing for me to figure on here, so I may just end up giving out multiple hates just because I can get quite bitter.
We'll start with my hatred of enemies whose defeat is based somehow around chance as opposed to anything definite. This is an enemy whose power is literally to BE full of shit by using a sort of rotating gamble out of your control or influence that screws your ability to win. (This is completely different, however, from the Fortune Boss-Shadow in Persona 3, whom YOU can screw over with the gambling wheel.)
Now, I love Atlus games alot, but there are some things which are not cool even to me. I am, suffice to say, an expert at Persona and related games. Even still, the extra business with the Fiends in Shin Megami Tensei: Nocturne can be pushing it, and no Fiend is more pushing it than Trumpeter, the last one on the list. To explain, he is first of all situated far from any place of support, which means whatever preparations you DO take will be hampered by whatever you encounter along the way. And then, he's long-winded and annoying.
So, after probably skipping his intro-sequence for the Nth time, he explains...his method of attack. His theme is that he is the herald of God and that after so many blows of the horn (his turns), something will happen. On one, it will kill the weakest being on the board, and on another a full revival of all HP will be given to the weakest one. The weakest being is defined by HP, of course, and that will not be him unless you're really cranking down on him. The instant death is unblockable even if you're using a power that would block death. The instant full-heal-and-SP can bring you back to the beginning of this fight if it happens to Trumpeter himself. Everything in between is every high-level element-area spell in the book.
Now, this might seem like something you could potentially and logically use against him, because it involves timing and keeping track of whose health is what and so on. Problem: HE LIES! He is a Fiend, and whether by screw-up in the programming or deliberate action, his explained pattern of attack is a LIE. He's not really counting on any scale, or any interpretation of what the scale MEANS, or certainly not even what it'll say on a FAQ-sheet about him. LIES, LYING, LIAR. He miscounts on purpose. I know this for having taken score and count several times, as the son of a math teacher, so I don't flub the numbers. In the end, I used the strategy of bringing out a weak monsters out to be the target of his ire.
So, I've named 'gamble-power' enemies. YOUR TURN!
This is a hard thing for me to figure on here, so I may just end up giving out multiple hates just because I can get quite bitter.
We'll start with my hatred of enemies whose defeat is based somehow around chance as opposed to anything definite. This is an enemy whose power is literally to BE full of shit by using a sort of rotating gamble out of your control or influence that screws your ability to win. (This is completely different, however, from the Fortune Boss-Shadow in Persona 3, whom YOU can screw over with the gambling wheel.)
Now, I love Atlus games alot, but there are some things which are not cool even to me. I am, suffice to say, an expert at Persona and related games. Even still, the extra business with the Fiends in Shin Megami Tensei: Nocturne can be pushing it, and no Fiend is more pushing it than Trumpeter, the last one on the list. To explain, he is first of all situated far from any place of support, which means whatever preparations you DO take will be hampered by whatever you encounter along the way. And then, he's long-winded and annoying.
So, after probably skipping his intro-sequence for the Nth time, he explains...his method of attack. His theme is that he is the herald of God and that after so many blows of the horn (his turns), something will happen. On one, it will kill the weakest being on the board, and on another a full revival of all HP will be given to the weakest one. The weakest being is defined by HP, of course, and that will not be him unless you're really cranking down on him. The instant death is unblockable even if you're using a power that would block death. The instant full-heal-and-SP can bring you back to the beginning of this fight if it happens to Trumpeter himself. Everything in between is every high-level element-area spell in the book.
Now, this might seem like something you could potentially and logically use against him, because it involves timing and keeping track of whose health is what and so on. Problem: HE LIES! He is a Fiend, and whether by screw-up in the programming or deliberate action, his explained pattern of attack is a LIE. He's not really counting on any scale, or any interpretation of what the scale MEANS, or certainly not even what it'll say on a FAQ-sheet about him. LIES, LYING, LIAR. He miscounts on purpose. I know this for having taken score and count several times, as the son of a math teacher, so I don't flub the numbers. In the end, I used the strategy of bringing out a weak monsters out to be the target of his ire.
So, I've named 'gamble-power' enemies. YOUR TURN!