Your most hated game mechanic

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KwaggaDan

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Feb 13, 2010
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If a cutscene is unskippable the first time you see it, that's probably fine. But if it's like, say Darksiders, where after dying for the nth time you have to see the stupid Booby-Bat then yes, much hate.

Also I hate escort missions with a fury and passion. Especially where the escorted can't even fight back and runs headlong at the people trying to kill her...
 

Dexiro

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Dec 23, 2009
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I hate crappy clunky trial and error puzzles that either test your patience or force you to look at a walkthrough.

Prince of Persia had a few throughout the series. Turning painfully slow levers with bad hit detection randomly until the next path opens up, does my head in.

Also hack'n'slash games that make you mash one button for half an hour to kill one enemy with a stupid amount of health.
 

bobdevis

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Jul 22, 2010
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Being forced to make irreversible choices, while not being far enough in the game to understand what that choice will do.

There is nothing worse then realising you did something really stupid and irreversible 2 gameplay-hours ago......
 

Zanaxal

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Nov 14, 2007
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Achievements, because they want you to force you to do stuff that is totally unnecessary. Im playing SC2 atm and boy do they have alot of stupid achievements.. F.example Raid night, play through the campaign in 8 hrs.
So you should just skip all the story and zerg ur way through on easy mode. YA GOOD PLAN DESIGNØRDS i FINK i go hire a KOREAN to do it! Or use a lvl skip cheatcode hah. That's even if i bothered about arbitrary brainless achievements. Getting to top 10 ladder now thats a achievement. OH WAIT THEY DONT HAVE THAT!!!

A rpg based on questing through optional dialogue trees. So you want to lvl up quick and go through a game? Oh's nevah! you have to talk to every guy and guess what, no questlog so you need to listen to them mumble on about that neighbours tree. Maybe he will start talking about killing a bird if your lucky.

It works ok if the banter is all text and shows up instantly, but in a dialogue sentence per sentence gameworld now i can feel my brain dieing from listening to mindless poor voice acting. (DaD in Fallout 3 gtfo, Gothic 3 + Risen semi german random words ARGghghghgGH)
 

no oneder

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Jul 11, 2010
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Aby_Z said:
There are two things I hate in games. One: The underwater levels. I detest all underwater levels where you actually have to fight enemies. It's even worse if you have an air meter! I always end up holding my own breath and it's not fun to pass out while playing a game, then wake up and realise you have to start all over because you forgot to save...
You must have hated Bioshock.
hre
The thing I hate the most are time trials in racing games and every puzzle in Half Life
 

TraderJimmy

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Apr 17, 2010
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Aby_Z said:
There are two things I hate in games. One: The underwater levels. I detest all underwater levels where you actually have to fight enemies. It's even worse if you have an air meter! I always end up holding my own breath and it's not fun to pass out while playing a game, then wake up and realise you have to start all over because you forgot to save...

Wow.

Don't play Ecco the Dolphin for the Mega Drive. You'd probably die.
 

delet

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Nov 2, 2008
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no oneder said:
Aby_Z said:
You must have hated Bioshock.
hre
The thing I hate the most are time trials in racing games and every puzzle in Half Life
I actually loved Bioshock. You never had to worry about an air meter there, and you never were in danger underwater (In Bioshock 2.) Plus, that glass was impervious to everything!

TraderJimmy said:
Aby_Z said:

Wow.

Don't play Ecco the Dolphin for the Mega Drive. You'd probably die.
I both hated and loved Ecco. Never really accomplished much in it, but I wanted to. Couldn't ever really get far in it though, for obvious reasons.
 

Extraintrovert

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Jul 28, 2010
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Voodoo_Person said:
A wild Zubat appeared...FUUUUUUUUUUUUUUUUUUUUUUU-
Zubat used Confusion!
X is confused!
X hurt itself in its confusion!
Repeat ad nauseam

More on topic, the dreaded locked door. When you're carrying enough weaponry to kill everything in a ten kilometre radius regardless of size or armour plating, there's no reason why a wooden door should impede your progress for more than half a second. Even more frustrating is the inexplicably impervious glass window.
 

TheButteryGoodness

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Sep 9, 2008
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Time limits. And I don't mean for missions, I mean for entire freaking games. It seems to be a popular mechanic for old games like fallout and star control, but it has no reason to be there. It dosen't add any tension or anything, and it makes even less sense to have it in a game with such a big open world. Oh cool, I got this big open world to explore with loads of interesting places to go and people to meet OH WAIT I have to finish the game in a month or I lose.
 

TraitortoHeaven

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Jul 8, 2010
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I have a lot:
escort missions
time limits
forced vehicle use (in a non vehicular centered game)
spiked difficulties
underwater levels
backtracking
forced collection
unpausable cutscenes
skippable cutscenes
etc.

And ironically, i love video games
 

Booze Zombie

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TiefBlau said:
Karma Meters.

Whatever the fuck ever happened to subjectivity? I remember a time ten years ago (as usual, Deus Ex) when choices could have consequences without having to call me an asshole or Jesus incarnate.
Damn ninjas!

This is why I loved playing Dragon Age, you know. No good, no bad... you either pissed people off or they didn't think you were an asshole.
I liked that system.
 

Kalabrikan

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Jun 10, 2010
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I really don't mind quicktime events as long as the game doesn't have like one or two they just throw in there randomly to throw people off. I came to like the quicktime events in Resident Evil 4 because they came frequently and kept me on the edge of my seat during cutscenes in case something were to happen.

One thing that did irritate me about the game, though, was that for essentially the same event (evading an undead knight's axe, for instance), some times they would use different buttons, which threw me off as these sections were infrequent.

As for escort missions, if the NPC doesn't die in one hit, I'm fine with them. An example of good escort missions can be found in FreeSpace 2, where the ship you escorted more often than not was a massive destroyer capable of defending itself and being able to take massive hits of damage, and when the escort wasn't a massive destroyer, the enemies were less potent. Resident Evil 4's escort sections didn't mind me much, either, as Ashley was pretty much an extended back most of the time. One thing that I didn't like about those, however, was that Ashley would die if you accidentally shot her in the hair with a single TMP bullet.

Grinding is the single most painful aspect of gaming I can think of. That, and starting out with a boring first mission then immediately getting to the meat of the game in the second.
 

Ortep

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Jul 28, 2010
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Unskippable cutscenes just have to be the worst thing ever now that most games are rid of save locations.
 

WanderingFool

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Apr 9, 2009
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Not sure if this is a mechanic, but it pisses me off regardless; Boss Battles. Well, not so much the battles as the execution of the battle. When Im fighting a boss which is fittingly powerful, like the Benezia in Mass Effect, but when im facing a coked-up russian glamrocker in Alpha Protocol, the fact that he can take massive abuse pisses me off.
 

inFAMOUSCowZ

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Jul 12, 2010
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bosses that have an instant death move, im looking at you jrpgs. It turns those games into luck rather then skill. Also in games where in shows you what the lever to pulled did. I mean c'mon god of war i know pulling the lever made the box fell you dont need to show me it.
 

Redlin5_v1legacy

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Aug 5, 2009
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The locked door. That one door with the hidden key that you can't find. You want to consult game FAQ's but you also don't want the game to win.

So you run around for literally hours, looking for the pixels that will let you progress.

I hate that locked door.

Also any deviously simple puzzle placed immediately after a extremely difficult puzzle. Your brain is still working whirring and you try to look for the big tricks. It turns out you can solve the puzzle easily but it takes you awhile to calm down and find it. It frustrates me.

inFAMOUSCowZ said:
bosses that have an instant death move, im looking at you jrpgs. It turns those games into luck rather then skill.
I'm not sure about that one. I think its fine provided it isn't too often, targets only one member of your team of four or more and you have the ability to bring the "killed" character back. It makes the battle less like a routine and more like a threatening situation.