A few things:
1. Fixed Camera Angles + Platforming: Seriously, pick one not both for sanity's sake. I rented God of War 3 and in the beginning there was the area where the camera is fixed for no reason so I kept falling into the water because it rotates into a hard position when you need to jump.
2. No saves: Yeah, just play the 1 hour level in one go... OR ELSE!
3. Lack of clarity for saves. I hate when a game says "save" but it doesn't let you start RIGHT where you were in a level because you had to do something. Devil May Cry 4 does this, so why bother have the option to save in the middle of a level if it's not going to work?
4. Making the single player like an afterthought as far as layout, like what Lost Planet 2 did where you're in a virtual lobby. I don't think you should actually be able to confuse SP for co-op or multi.
5. Lack of Common sense for situations. Basically, when you're supposed to ignore the fact that the guard SHOULD see you sneaking across the room so you're stuck until you realize there is some magical path a step to the left that brings about invisibility. This makes forced stealth sections far worse because more often than not the stealth is not a focus of the gameplay to begin with, so it looks even worse.
1. Fixed Camera Angles + Platforming: Seriously, pick one not both for sanity's sake. I rented God of War 3 and in the beginning there was the area where the camera is fixed for no reason so I kept falling into the water because it rotates into a hard position when you need to jump.
2. No saves: Yeah, just play the 1 hour level in one go... OR ELSE!
3. Lack of clarity for saves. I hate when a game says "save" but it doesn't let you start RIGHT where you were in a level because you had to do something. Devil May Cry 4 does this, so why bother have the option to save in the middle of a level if it's not going to work?
4. Making the single player like an afterthought as far as layout, like what Lost Planet 2 did where you're in a virtual lobby. I don't think you should actually be able to confuse SP for co-op or multi.
5. Lack of Common sense for situations. Basically, when you're supposed to ignore the fact that the guard SHOULD see you sneaking across the room so you're stuck until you realize there is some magical path a step to the left that brings about invisibility. This makes forced stealth sections far worse because more often than not the stealth is not a focus of the gameplay to begin with, so it looks even worse.