Your opinion on Fallout: New Vegas VS. Fallout 3

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AlternatePFG

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Don said:
OakTable said:
I've already said that they both are buggier than a south Virginian bog.
Good analogy. Speaking of bogs, I can't really say the DLC for New Vegas has impressed me that much, pretty much the same story as 3; with the exception of Broken Steel and possible Operation Anchorage; Point Lookout was particularly disappointing because for a moment it seemed it would have replay value... then it didn't. I didn't even have stuff worth getting IMO.
I rather like Point Lookout, it had some good atmosphere. There wasn't much replayability, true but it was nice while it lasted.

I hated Anchorage though, the only good thing about it is the nice loot.
 

OakTable

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Don said:
OakTable said:
I've already said that they both are buggier than a south Virginian bog.
Good analogy. Speaking of bogs, I can't really say the DLC for New Vegas has impressed me that much, pretty much the same story as 3; with the exception of Broken Steel and possible Operation Anchorage; Point Lookout was particularly disappointing because for a moment it seemed it would have replay value... then it didn't. I didn't even have stuff worth getting IMO.
I was impressed by Dead Money's writing, but I have to have a very specific type of character to play it without wanting to destroy my PC with my fists; Specifically, it requires high speech, science, intelligence, perception, repair, lockpick, medicine, and a high skill in most of the weapon skills. A character that doesn't meet these quickly dies on anything but Very Easy.
 

AlternatePFG

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OakTable said:
Don said:
OakTable said:
I've already said that they both are buggier than a south Virginian bog.
Good analogy. Speaking of bogs, I can't really say the DLC for New Vegas has impressed me that much, pretty much the same story as 3; with the exception of Broken Steel and possible Operation Anchorage; Point Lookout was particularly disappointing because for a moment it seemed it would have replay value... then it didn't. I didn't even have stuff worth getting IMO.
I was impressed by Dead Money's writing, but I have to have a very specific type of character to play it without wanting to destroy my PC with my fists; Specifically, it requires high speech, science, intelligence, perception, repair, lockpick, medicine, and a high skill in most of the weapon skills. A character that doesn't meet these quickly dies on anything but Very Easy.
Don't forget a high melee weapons too. Christ, I couldn't imagine playing it with guns or energy weapons (holorifle and automatic rifle ammo were too sparse).

I really liked the writing too, the companions were really well characterized.
 

OakTable

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Well, I think autorifle ammo code was on a bathroom floor in the police station. I missed it my first time. Talking to Dog and getting the Ghost Hunter perk helped my Guns character insta-kill Ghost People with a Police Pistol.
 

nexekho

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It uses the exact same graphics engine
No graphics engine can cover up bad modelling.

Don't forget a high melee weapons too. Christ, I couldn't imagine playing it with guns or energy weapons (holorifle and automatic rifle ammo were too sparse).
Agreed, hand-to-hand was absurdly powerful while everything else was useless. A punch should not impart more damage than a nuke!
 

OakTable

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They got carried away trying to make Unarmed useful for the first time in the entire series. Sweep the legs, and everything, even a Deathclaw, will submit to your asskicking.\

EDIT: I thought the modelling was decent, despite the engine. Here's hoping the next Obsidian Fallout game gets a really good one, and not a hand-me-down from Bethesda.
 

AlternatePFG

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nexekho said:
Don't forget a high melee weapons too. Christ, I couldn't imagine playing it with guns or energy weapons (holorifle and automatic rifle ammo were too sparse).
Agreed, hand-to-hand was absurdly powerful while everything else was useless. A punch should not impart more damage than a nuke!
Nah, I was referring to the Dead Money DLC not the game in general. All the combat skills were fairly useful. Never had an unarmed character.
 

Furious Styles

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I prefer Fallout 3 because I'll always remember emerging from that vault and being blown away, but really they're just as good as each other its just that New Vegas lacks some of that first time wow factor.
 

cgmetallica1981

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New Vegas was improved in every way except for glitches, setting and atmosphere, which is why I prefer Fallout 3.

Oh and you guys complaining about Cazadores are the kids who ruin the gaming industry making the developers feel the need to take away the challenge from the game. Cazadores are not hard to kill at all and if you have trouble with them after an hour into the game you are really pathetic.
 

Svenparty

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Technically New Vegas fixed a lot of the problems of aiming outside VATS and damage etc. However the atmosphere of Fallout 3 made it a better game: Fallout:New Vegas was a huge letdown for such a solid concept.
 

EightGaugeHippo

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I preferred Fallout 3. Everything in New Vegas that was not directly ported from 3, felt rushed and unpolished. All the new armour appears to be less detailed. Those new melee animations seem crude and unrealistic.

The jump between Fallout 3 and New Vegas didn't seem big enough for me. With so few new features, most of which seem rushed, I don't see any justifiable reason why NV should have been made into a new game.

Everything new attempted in NV could have been achieved by the modding community on Fallout3 and executed better, and in most cases has.
 

MASTACHIEFPWN

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Fallout 3.

It gave you complete freedom, exploration, trail and error, and a beautiful destroyed world. It gave you such a feeling the first couple of times playing feelings of fear, excitement, fun, and anger, that mixed so well, it could not be matched.

When I get my new PC I'm going to start playing it on PC, (Note, I played it on Xbox) and I hope to create a new, unique character, like i did the first time, hoping to achive that feeling again, and going through more fun exploration of a destroyed world, being an actual factor in it. Fallout NV didn't make me feel like I was a major factor in anything, there were complete groups that could handle themselves, and that you didn't have much of an effect on until the end.
 

OakTable

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MASTACHIEFPWN said:
Fallout 3.

It gave you complete freedom, exploration, trail and error, and a beautiful destroyed world. It gave you such a feeling the first couple of times playing feelings of fear, excitement, fun, and anger, that mixed so well, it could not be matched.

When I get my new PC I'm going to start playing it on PC, (Note, I played it on Xbox) and I hope to create a new, unique character, like i did the first time, hoping to achive that feeling again, and going through more fun exploration of a destroyed world, being an actual factor in it. Fallout NV didn't make me feel like I was a major factor in anything, there were complete groups that could handle themselves, and that you didn't have much of an effect on until the end.
Heaven forbid you NOT be the most important thing in the damn world. I personally rarely felt fun, was never excited, was never afraid, but was angry often due to either a glitch or the stupidity of the game world.

AND ONCE MORE, HAVE I MENTIONED THAT EXPLORATION =/= ROLE-PLAYING?
 

MASTACHIEFPWN

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OakTable said:
MASTACHIEFPWN said:
Fallout 3.

It gave you complete freedom, exploration, trail and error, and a beautiful destroyed world. It gave you such a feeling the first couple of times playing feelings of fear, excitement, fun, and anger, that mixed so well, it could not be matched.

When I get my new PC I'm going to start playing it on PC, (Note, I played it on Xbox) and I hope to create a new, unique character, like i did the first time, hoping to achive that feeling again, and going through more fun exploration of a destroyed world, being an actual factor in it. Fallout NV didn't make me feel like I was a major factor in anything, there were complete groups that could handle themselves, and that you didn't have much of an effect on until the end.
Heaven forbid you NOT be the most important thing in the damn world. I personally rarely felt fun, was never excited, was never afraid, but was angry often due to either a glitch or the stupidity of the game world.

AND ONCE MORE, HAVE I MENTIONED THAT EXPLORATION =/= ROLE-PLAYING?
Alright... Are you angry or something? I gave my openion on a thread that asked for an openion. I serioulsy don't get why you seem so hostile towards me for nothing.
 

squid5580

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Ultratwinkie said:
sarge1942 said:
i liked both but i spent about 10 times longer playing 3, and i didn't even bother finding every place in new vegas so i guess Fallout 3 would be better. If new vegas wasn't so linear at the beginning and wasn't littered with caza-whatevers i would have playn through alot more of it, that and it needed more places, in Fallout 3 there was literally a place on every square, and nearly all of them had something unique to offer... looking at my post it appears that i actually found alot of ways that Fallout 3 is better (in my opinion) although i think new vegas had more potential.
You DO realize the west coast is low density areas right? "The lack of places" IS the real West coast. Did you honestly expect a huge metropolis in a fucking desert? Where states continually fight over the legal right to water?

MiracleOfSound said:
from a post I made on another forum:

I've been playing New Vegas a lot and now have 2 and a half playthroughs done, about 100 hours in total. After this short amount of time, I feel like I've seen everything the game has to offer. Most map markers are hugely disappointing, consisting of shacks with nothing but an empty bottle, a campfire on a hill, an airport terminal with nothing but two cases of caps and some radscorpions, a few caves with not a single piece of loot or backstory in them... it feel so empty compared to the Capital Wasteland which had something new, unique and interesting over every hill.
There are sweet fuck all large, dungeon like areas to explore.

There are no huge, detailed interiors like Nuka Cola Plant, Capital Building, Red Racer Factory, Springvale Elementary, Roosevelt Academy, The museums of History and Tech, National Archives, LOB Industries, Hubris comics... this was my favorite part of fallout 3 and all we have in New Vegas are a few vaults, 4 Casinos, Repcomm and an empty sewer. Very disappointing.

The dialogue and writing are much better in NV and sure, there are more quests but most of them just involve 'travel to point A talk to 'x', watch long loading screen, travel back'. F3 had less quests but the ones it had were amazing and much longer... Reily's Rangers, Tranquility Lane, Oasis, Take It Back, The Superhuman Gambit, Wasteland Survival Guide, Stealing Independance, Trouble On The Homefont... all great. New Vegas had the Vault quests which were fantastic but none of the others were (to me) as memorable.

Doing the Camp McCarran and Freeside quests is horrible because of the excruciating load times. So much going in and out of areas and they don't even give us travel points inside the Strip and McCarran which is just bizarre. The load times are twice as long as they were in F3 too.

And then there's the atmosphere... Fallout 3 was haunting, beautiful and soulful. Standing on a ruined flyover watching the sun set over the burnt out forests and ruined Washington monument was just sublime. Nothing in Vegas gave me that same feeling or immersed me in its atmosphere like f3 did at any given moment. Just sand, sand, red rocks and more sand.

Now don't get me wrong... I still love New Vegas more than 99% of games and there are areas it improves over F3. Better combat, better dialogue, better sound, better characters and story. But to me it falls short of its big brother in many areas. I went back to the Capital Wasteland this week and was surprised how much better it looked, felt and played.
Look up.
Them choosing the wrong location to host a Fallout game is not a very good excuse. It doesn't make the game any better or the complaints less valid because "they went with realism derp".
 

squid5580

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Ultratwinkie said:
squid5580 said:
Ultratwinkie said:
sarge1942 said:
i liked both but i spent about 10 times longer playing 3, and i didn't even bother finding every place in new vegas so i guess Fallout 3 would be better. If new vegas wasn't so linear at the beginning and wasn't littered with caza-whatevers i would have playn through alot more of it, that and it needed more places, in Fallout 3 there was literally a place on every square, and nearly all of them had something unique to offer... looking at my post it appears that i actually found alot of ways that Fallout 3 is better (in my opinion) although i think new vegas had more potential.
You DO realize the west coast is low density areas right? "The lack of places" IS the real West coast. Did you honestly expect a huge metropolis in a fucking desert? Where states continually fight over the legal right to water?

MiracleOfSound said:
from a post I made on another forum:

I've been playing New Vegas a lot and now have 2 and a half playthroughs done, about 100 hours in total. After this short amount of time, I feel like I've seen everything the game has to offer. Most map markers are hugely disappointing, consisting of shacks with nothing but an empty bottle, a campfire on a hill, an airport terminal with nothing but two cases of caps and some radscorpions, a few caves with not a single piece of loot or backstory in them... it feel so empty compared to the Capital Wasteland which had something new, unique and interesting over every hill.
There are sweet fuck all large, dungeon like areas to explore.

There are no huge, detailed interiors like Nuka Cola Plant, Capital Building, Red Racer Factory, Springvale Elementary, Roosevelt Academy, The museums of History and Tech, National Archives, LOB Industries, Hubris comics... this was my favorite part of fallout 3 and all we have in New Vegas are a few vaults, 4 Casinos, Repcomm and an empty sewer. Very disappointing.

The dialogue and writing are much better in NV and sure, there are more quests but most of them just involve 'travel to point A talk to 'x', watch long loading screen, travel back'. F3 had less quests but the ones it had were amazing and much longer... Reily's Rangers, Tranquility Lane, Oasis, Take It Back, The Superhuman Gambit, Wasteland Survival Guide, Stealing Independance, Trouble On The Homefont... all great. New Vegas had the Vault quests which were fantastic but none of the others were (to me) as memorable.

Doing the Camp McCarran and Freeside quests is horrible because of the excruciating load times. So much going in and out of areas and they don't even give us travel points inside the Strip and McCarran which is just bizarre. The load times are twice as long as they were in F3 too.

And then there's the atmosphere... Fallout 3 was haunting, beautiful and soulful. Standing on a ruined flyover watching the sun set over the burnt out forests and ruined Washington monument was just sublime. Nothing in Vegas gave me that same feeling or immersed me in its atmosphere like f3 did at any given moment. Just sand, sand, red rocks and more sand.

Now don't get me wrong... I still love New Vegas more than 99% of games and there are areas it improves over F3. Better combat, better dialogue, better sound, better characters and story. But to me it falls short of its big brother in many areas. I went back to the Capital Wasteland this week and was surprised how much better it looked, felt and played.
Look up.
Them choosing the wrong location to host a Fallout game is not a very good excuse. It doesn't make the game any better or the complaints less valid because "they went with realism derp".
How is it wrong? Ever? Because they chose to be realistic in their world? Where time ravages the landscape?
StealthMonkey43 said:
OakTable said:
StealthMonkey43 said:
Fallout 3, by far, everything was better, dialogue, the radio stations by far, the cities (NV cities were dull empty and consisted of just a bunch of unnamed NPCs), the wasteland is much more interesting, some "locations" in NV consisted simply of an abandoned shack and a never inhabited bed (this made up about 1/3 of the locations), the quests and characters were much more memorable (really pretty much every quest in NV was boring, FO3 had you assassinating people for an old man, blowing up towns, murdering an entire skyscraper worth of people, going back to your vault and solving the problems, etc. I can't even remember a single quest in NV tbh...), the story was more original (you're near death and are on a trail of revenge, sooo original...), a better, grittier atmosphere, reputation is just awful and has many irritating flaws, karma in NV is broken (no karma loss for killing humans but you gain karma for killing ghouls...?), and not to mention the glitches, oh god, the glitches...

I can't really help but think the people who like NV better are just thinking it because of old Fallout and Obsidian nostalgia, as FO3 is really the better game in every respect.
Hahahah, NO.

You tell me straight to my face this is good dialogue. Come on, tell me this is not at all retarded.

EDIT:
Macrobstar said:
See for me its the opposite, fallout new vegas was the shiity fallout game, there was very little atmosphere or the urge to explore like the originals had, plusa exploring was made very difficult by various factors, it had the colour but thats about it and it played more like an action game
There's that exploration thing again. I don't remember exploration being the main draw of Fallout 1 and 2. I thought it was talking to interesting characters and doing things in different ways with completely different characters. You know, ROLE-PLAYING? I promise you all of my life savings that if I made a hiking simulator, I would steal away ALL of Bethesda's fans.
cherry-picking one line of dialogue out of thousands does nothing to disprove my dialogue point, yet alone all my others...
Oh really? How about another?

PC: I AM LOOKING FOR MY FATHER, HE IS A MIDDLE AGED MAN.
Peron: Oh! he is at the bar.

Please tell me where the hell any intelligence is in this dialogue? Better radio stations? Fo3 had 3, 2 of which play crap and the other is plain annoying.

Karma doesn't mean shit in fallout. At all. No one cares about your inner soul just like the media doesn't care that a woman has "a good personality."

All the quests fin Fallout 3 were brain dead. Why blow up a town for an old man who wants to view NOTHING? In fact, where the fuck did he get his money? Where? Nothing makes sense in fallout 3.
It is wrong because his (and my) complaint is that it lacks real worthy locations to explore and mostly consists of empty shacks and caves. Your response was well that is how the area where it is set is. Low Density, not to many notable landmarks/locations. Hence they chose the wrong location when there is plenty of high density areas that could have been used. Or they could have populated the area they chose to use with stuff by using thier imagination. But of course would have had to sacrifice the realism portrayed in the Fallout series.
 

Sven_Untgaarde

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I am crazy about F3. I have never played F1-2, however, i intend not to, because then it'd make me feel like I'm a fan boy, and i don't want to become that.

Although i got F-NV 5 months ago, i haven't started it, because for some reason, i got this image that NV will be sort of like The Pitt add-on in terms of colours. Sure, you're just changing one shade of grey to another, but there was something about F3 that was greener than industrial Pitt.

I know NV is not industrial, however, sand in my mind isn't very far off from that in terms of colour. I know this is a knit pick, but don't complain.

Also, the story seemed more solid in F3, despite barely being there. I really see no encouragement to get revenge on a person who tried to kill a nameless courier. In F3, you had a family, and you had someone on your side, technically.

Right now, I'm just speaking out of my ass, however, it is what i think.
 

5t3v0

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New Vegas. The story wasn't retarded and it actually stuck true with the original lore. Less retconning was done.

Most of which I believe has already been said by the New Vegas crowd, and OP, you may find the opposite, or it might just be perspective. Thanks to Fallout 3 being widely played and more marketed than any fallout before it, people do not realise the story changes nor care.

This all comes from someone who first played Fallout 3 (and I loved it, I still like it, but New Vegas is way better in my opinion). But I researched the entire Fallout lore... and Found a lot about the story I liked. I even did my english essay related text on Fallout 1... too bad Bethesda had to take all the rights to the name so now its regarded as canon.

Though, with the reintroduction of the NCR and the Legion, I do wonder what the next Fallout will be like. Though I do do hope they at least Hire Obsidians writing staff (though, depending, maybe they can leave the programmers, but I wouldnt want that to happen to anyone, and I didnt have too many problems in New Vegas.)

Edit: I also felt more of a connection with my created character in New Vegas than my blank-slate-but-still-fatherly-plot-line-forced-onto-me-to-create-forced-drama character
 

5t3v0

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Sven_Untgaarde said:
I am crazy about F3. I have never played F1-2, however, i intend not to, because then it'd make me feel like I'm a fan boy, and i don't want to become that.

Although i got F-NV 5 months ago, i haven't started it, because for some reason, i got this image that NV will be sort of like The Pitt add-on in terms of colours. Sure, you're just changing one shade of grey to another, but there was something about F3 that was greener than industrial Pitt.

I know NV is not industrial, however, sand in my mind isn't very far off from that in terms of colour. I know this is a knit pick, but don't complain.

Also, the story seemed more solid in F3, despite barely being there. I really see no encouragement to get revenge on a person who tried to kill a nameless courier. In F3, you had a family, and you had someone on your side, technically.

Right now, I'm just speaking out of my ass, however, it is what i think.
well if it makes you feel better, New Vegas has neon lights on the strip, and the cazadors make for some vibrant orange, the geckos are some nice gold and some more orange (well the fire geckos, but they themselves are purple) and there is grass in some places. Also, the Legion armour is some nice red that is not blood for once. And the Remnant Enclave poweramour looks more Boss than the Fallout 3 armour could ever hope to acheive.